03-04-2014, 08:58 PM
First, I thought of putting this in the Suggestion Box or the Features Request thread, but I would like to hear people's opinion, so a new thread it is.
I spend much time thinking about mechanisms and functions behind things and I'd like to share a couple of my thoughts and ideas about this Universe with you guys.
Maybe these have already been suggested and commented, but I only have a certain amount of time to read through the archives and I would rather spend that on reading about RP and lore.
Here goes.
1. Decide exactly how much RP and how much arcade this is.
I've only been here a very short time, but there seems to be a bit of inconsistency between the wish for RP and the practical application of it.
I vote more RP, but of course if this is how you like it, leave it be..
2. Think warships when balancing vehicles.
The other day I saw a bomber square up to a two large ships and a couple of NPC fighters.
He didn't win, but got one of them to pull from the fight and got away himself.
How would a single bomberplane or torpedoboat hold up against a battlecruiser? Not well is my bet.
You could argue that a submarine is comparable, but then you would have to greatly nerf the speed of the bombers.
Imo, the largest ships should feel 'untouchable'.
If abuse is a problem, maybe there could be made some sort of very expensive cargo that the ship needs to have more than 1% core and is lost upon death. Would make sense that the material for the reactor is lost in an explosion.
3. New Cargo - 'Player Pilot'
Should have a value of zero and be sold everywhere, but your core is reduced to 1% or/and you can't undock if you don't have at least at least 1 abord.
I think this could make for some interesting roleplay.
You could save others and RP it, you could transfer 'your character' if you wanted to meet on a ship, Police could detain "you" and your ship could "follow" them to the nearest station on autopilot, etc.
4. Food, Water, maybe Oxygen
Put a very slow decay rate on these items to simulate consumption.
As it is, I jettison 1 unit of food and water once in a while, when I wan't to RP this effect.
But this would increase RP-feeling, as long as it doesn't force people to dock for food ALL the time
If it could be tied together, so your pilot would start to decay when these run out, it would be SO awesome imo.
5. Crew.
Cruise would only work if you had x amount of crew (ie. freighters 2-3 etc. transports 5-6 etc.)
Simulating the needs to keep a ship fully operational.
6. Citizen Restarts/Restricted Shipyards
Maybe I've understood the concept of indies wrong, but my understanding is that it is a player, who have restarted as some faction, without having applied in the proper recruitment channel. Right?
If this is right, then I believe a lot of chaos could be avoided if you could only restart as civilianLi/Rh/etc. and restrict that ID to freighters. (Civilians don't need combat vehicles)
Put a README! in the cargo that directs to proper introduction channels, then when people introduce themselves and show they have understood the concept of the forum and basic RP, the admins can bump their ID to the one requested. (this would still allow indies, but encourage people to join the official faction)
Shipyards/sellers should be registred and not be allowed to sell combat vehicles to civilians or indie security forces. This could be enforced through iRP or ooRP repercussions
Maybe this would put way to much workload on the admins though, I've no insight into the effort needed for this
If you've read this far, kudos.
Now donate $0.02!
EDITED - Heh.. Changed around for the layout and forgot to sort the numbers.. Palm, face, smack.
I spend much time thinking about mechanisms and functions behind things and I'd like to share a couple of my thoughts and ideas about this Universe with you guys.
Maybe these have already been suggested and commented, but I only have a certain amount of time to read through the archives and I would rather spend that on reading about RP and lore.
Here goes.
1. Decide exactly how much RP and how much arcade this is.
I've only been here a very short time, but there seems to be a bit of inconsistency between the wish for RP and the practical application of it.
I vote more RP, but of course if this is how you like it, leave it be..
2. Think warships when balancing vehicles.
The other day I saw a bomber square up to a two large ships and a couple of NPC fighters.
He didn't win, but got one of them to pull from the fight and got away himself.
How would a single bomberplane or torpedoboat hold up against a battlecruiser? Not well is my bet.
You could argue that a submarine is comparable, but then you would have to greatly nerf the speed of the bombers.
Imo, the largest ships should feel 'untouchable'.
If abuse is a problem, maybe there could be made some sort of very expensive cargo that the ship needs to have more than 1% core and is lost upon death. Would make sense that the material for the reactor is lost in an explosion.
3. New Cargo - 'Player Pilot'
Should have a value of zero and be sold everywhere, but your core is reduced to 1% or/and you can't undock if you don't have at least at least 1 abord.
I think this could make for some interesting roleplay.
You could save others and RP it, you could transfer 'your character' if you wanted to meet on a ship, Police could detain "you" and your ship could "follow" them to the nearest station on autopilot, etc.
4. Food, Water, maybe Oxygen
Put a very slow decay rate on these items to simulate consumption.
As it is, I jettison 1 unit of food and water once in a while, when I wan't to RP this effect.
But this would increase RP-feeling, as long as it doesn't force people to dock for food ALL the time
If it could be tied together, so your pilot would start to decay when these run out, it would be SO awesome imo.
5. Crew.
Cruise would only work if you had x amount of crew (ie. freighters 2-3 etc. transports 5-6 etc.)
Simulating the needs to keep a ship fully operational.
6. Citizen Restarts/Restricted Shipyards
Maybe I've understood the concept of indies wrong, but my understanding is that it is a player, who have restarted as some faction, without having applied in the proper recruitment channel. Right?
If this is right, then I believe a lot of chaos could be avoided if you could only restart as civilianLi/Rh/etc. and restrict that ID to freighters. (Civilians don't need combat vehicles)
Put a README! in the cargo that directs to proper introduction channels, then when people introduce themselves and show they have understood the concept of the forum and basic RP, the admins can bump their ID to the one requested. (this would still allow indies, but encourage people to join the official faction)
Shipyards/sellers should be registred and not be allowed to sell combat vehicles to civilians or indie security forces. This could be enforced through iRP or ooRP repercussions
Maybe this would put way to much workload on the admins though, I've no insight into the effort needed for this
If you've read this far, kudos.
Now donate $0.02!
EDITED - Heh.. Changed around for the layout and forgot to sort the numbers.. Palm, face, smack.