08-17-2008, 07:41 PM
Ok, heres the situation: I dont particularly like roleplaying more than one character. There is oppotunity to have unlimited ships in freelancer. Is it Ok if I play ships and not characters.
I.E. I started out and saved up for a LL. I have that now and thats where I reside. However the smuggling isnt so good (in a huge ship) so the Merovingian (thats my character) goes out and buys a second ship which he names wingless (another character as far as the game mechanics are concerned). This ship is accessable via teleporting like in Star Trek.
I am starting my backstory and planning on doing some in forum RP soon so i would like to know.
On a similar note, I find it to be poor roleplay if lets say I would attack a freighter as a pirate and then be retaliated against by a fighter played by the same human IRL. I also find it poor roleplay if you have a freighter character and you transfer XXX million credits to a seperate 'character' to set them up in a freighter. Multimillionares are not notorious for giving away tens and hundreds of millions.
This creates a dual edged sword for me.
1. If I am defeated in combat I cannot return to the system for 4 hours under any circumstance.
2. ALL of my ships become a target when I have beef with someone.
Now, as a traffiker of information it sort of crosses the line for me when another player decides to do the same thing but claim sperate characters. The way I play it out is that "although the pilots are confirmed to be seperate entities, they are also confirmed to be working together". Lets put together an imaginary scenario:
Im freightering (smuggling) and I Get killed by a pirate. I want to exact revenge so i put out a bounty on said pirate. Said pirate logs of and onto their freighter character. I see that this frighter is giving money to this pirate. I therefore write the bounty to include the seperate character because "my intel indicates that character a is financing character b's operations."
Thats that topic.
Secondly, Deaths. One does not just respawn, do they?
IMO there are 2 kinds of deaths; ship kills and kills. Your ship has a pod that you sit in that can be tractored in like the NPC's. Sometimes when you die you just sit in space in your pod waiting to be tractored in.
The second kind of death is a kill. You die. The way that you come back is via the mechanism in the movie the 6th day. In other words you get a cloned "Trent" body and you upload your memories into your neural net via some sort of optical computer backup. It takes about 4 hours to complete the process.
In both cases your pilots insurance covers the cost of the ship. Pilots insurance is mandatory in Sirus and everyone is required to purchase it before ever taking off, which is why you start out with so few credits.
The reason I put this here is because the RP threadsw seem to be all RP, and I wanted to ask if there was anything in the RP rules that I missed that would disallow any of the roleplay aspects i set forth here. Thanks in advance.
I.E. I started out and saved up for a LL. I have that now and thats where I reside. However the smuggling isnt so good (in a huge ship) so the Merovingian (thats my character) goes out and buys a second ship which he names wingless (another character as far as the game mechanics are concerned). This ship is accessable via teleporting like in Star Trek.
I am starting my backstory and planning on doing some in forum RP soon so i would like to know.
On a similar note, I find it to be poor roleplay if lets say I would attack a freighter as a pirate and then be retaliated against by a fighter played by the same human IRL. I also find it poor roleplay if you have a freighter character and you transfer XXX million credits to a seperate 'character' to set them up in a freighter. Multimillionares are not notorious for giving away tens and hundreds of millions.
This creates a dual edged sword for me.
1. If I am defeated in combat I cannot return to the system for 4 hours under any circumstance.
2. ALL of my ships become a target when I have beef with someone.
Now, as a traffiker of information it sort of crosses the line for me when another player decides to do the same thing but claim sperate characters. The way I play it out is that "although the pilots are confirmed to be seperate entities, they are also confirmed to be working together". Lets put together an imaginary scenario:
Im freightering (smuggling) and I Get killed by a pirate. I want to exact revenge so i put out a bounty on said pirate. Said pirate logs of and onto their freighter character. I see that this frighter is giving money to this pirate. I therefore write the bounty to include the seperate character because "my intel indicates that character a is financing character b's operations."
Thats that topic.
Secondly, Deaths. One does not just respawn, do they?
IMO there are 2 kinds of deaths; ship kills and kills. Your ship has a pod that you sit in that can be tractored in like the NPC's. Sometimes when you die you just sit in space in your pod waiting to be tractored in.
The second kind of death is a kill. You die. The way that you come back is via the mechanism in the movie the 6th day. In other words you get a cloned "Trent" body and you upload your memories into your neural net via some sort of optical computer backup. It takes about 4 hours to complete the process.
In both cases your pilots insurance covers the cost of the ship. Pilots insurance is mandatory in Sirus and everyone is required to purchase it before ever taking off, which is why you start out with so few credits.
The reason I put this here is because the RP threadsw seem to be all RP, and I wanted to ask if there was anything in the RP rules that I missed that would disallow any of the roleplay aspects i set forth here. Thanks in advance.