Discovery Gaming Community

Full Version: SNAC
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
This crossed my mind today while flying my Pytho....


Why in heaven does CR doesnt have its own SNAC yet??

Well if they can design so beautiful ships why cant they have a Snac of their own,almost every major Faction have their own snac(combination of blue-red would look gr8 Smile )

Did Admins forgot to give Colonials their SNAC ????Shy
It is a dead faction.

Same reason why most dead factions have no SNACs.
Factions that have their own SNAC are: BHG, Coalition, Corsairs, Hellfire Legion, Order, Outcasts, Xenos.

Every other SNAC variation is basically house lawful or unlawful and is shared by several factions. Meaning that very few factions have their own SNAC.
Dont forget the nomad snac!
THAT THING IS AWESOME
Council also have their own snac.
want something, make it?
Council, Reapers, Nom Hybrid Wink
The Council have their own SN about as much as the Blood Dragons or the Red Hessians.
The gun itself is named "'Ballista' Gallic Antimatter Cannon" and the infocard states that it was developed by the Council. However it is shared between Gallic unlawfuls and is listed under "Gallia Generic Unlawful Weapons" in the tech compatibility table.
I didn't mention the RoS SN for the same reasons I skipped the Phantom one.
The existence of Nomad SN is pretty much required as mounting a human SN on a Nomad ship would be ridiculous.
Totally forgot about the Wilde SN, though.

I really don't think adding another one is needed considering they are all the same. You can use at least two different SNs as a Colonial anyway - Civilian Antimatter Cannon and the classic "Supernova" Antimatter Cannon.
Clolonial doesn't need their own SNAC.

We have enough as is.
just more gun entry for no reason \o