07-10-2014, 03:01 PM
Good day,
so as I was seeing a few threads where people've been rising concerns about the current mercenary\bounty hunting system that led me to idea of starting this thread to discuss the possible ways of improving the situation.
There will, for sure, rise some side themes such as:
- Trade ship balance
- Trading\Mining balance
- Piracy rework
- POBs
- NPCs
Those might be mention but I'd ask not to concentration on them because there already enough being said in that regard in all threads around. Limit to few words.
So to begin with - it's a complex problem that is built up from many factors. However it's good that the problem began to be recognized even if approach to solution differs.
Here is my idea of total rebalance to the merc system as a whole in form of the list of theses:
Almost all bounty hunting is to move under the table. Which means that only lawful boards remains are a house boards run by local police (not military) + specific of the house added on top of that.
Lawful board system:
Bretonia bounty board - regular rules
Kusari bounty board - regular rules
Liberty bounty board - more freedom, bigger paychecks, more allolances (Liberty is merc state) Liberty can employ merc lawfully to take part in their wars.
Rheinland bounty board - restrictive rules. Rheinland is not favoring random bunters running around and restrict own board.
Thus we have some character of the houses towards that activity. Other bounty boards must be illegal - house lawful logic must forbid anyone except them to hold the power on shooting things. It's basically the house authority main power - to decide on who to shoot and who do not.
Each house must have a laws according illegal mercenary business. Police must have right to order a pilot to stop an unlawful activity and to pay a 2 million fine (not big so if you pull some unnoticed contracts and pay a fine for one you're still in positive margin). So doing merc job is not a big offence and you're not to be shot on sight with battleships for doing it except if it's an offence on navy\police\big corporate vessel.
All factions except Navy and Police must have an ability to run own underground bounty boards where deals like assassinations, sabotages, espionage, etc must be ran secretly.
Corporate factions must be able to build own hire-gun armies but they must be limited in actions to outside of house space - they must avoid being spotted in house space by police or a fine to corporation can be issued in form of 10-50 millions (so it's worth hiding your fleet).
House space must be limited to the Capital system and systems that surrounds it directly. All the other are border worlds. Mercing is only unlawful in the House Space. What is going on in border worlds is outside of house jurisdiction - house police\navy can only attack the hunters if they are spot on sight with blood on hands. If police\navy have not witnessed the assault then it's considered a closed case and mercs get away with their bloody money.
Any BHG vessel must have a privilege of auto-registration on LAWFUL boards. They must also be able to take an unlawful contracts and then deal with consequences if their activity becomes known to law enforcement units (if spotted in house space - then more serious problems, if in border worlds then less serious - limiting to just demands of breaking with unlawful activities or being attacked by law enforcements).
What is going on in border worlds or even edge worlds must be outside of house jurisdiction - it's a place where hireguns, pirates, spies and corporate private armies are fighting.
Monitoring merc activity is a police and secret service job - navy must be very limited in reactions on unlawful mercs. Navy can't issue fines and can only ask to spot unlawful actions against itself, police or corporations of the same house of origin as the navy.
Under "corporations" I mean huge corporations with own IDs.
That's my idea in general. I'll try to fix it into something more readable once I'm at home.
so as I was seeing a few threads where people've been rising concerns about the current mercenary\bounty hunting system that led me to idea of starting this thread to discuss the possible ways of improving the situation.
There will, for sure, rise some side themes such as:
- Trade ship balance
- Trading\Mining balance
- Piracy rework
- POBs
- NPCs
Those might be mention but I'd ask not to concentration on them because there already enough being said in that regard in all threads around. Limit to few words.
So to begin with - it's a complex problem that is built up from many factors. However it's good that the problem began to be recognized even if approach to solution differs.
Here is my idea of total rebalance to the merc system as a whole in form of the list of theses:
Almost all bounty hunting is to move under the table. Which means that only lawful boards remains are a house boards run by local police (not military) + specific of the house added on top of that.
Lawful board system:
Bretonia bounty board - regular rules
Kusari bounty board - regular rules
Liberty bounty board - more freedom, bigger paychecks, more allolances (Liberty is merc state) Liberty can employ merc lawfully to take part in their wars.
Rheinland bounty board - restrictive rules. Rheinland is not favoring random bunters running around and restrict own board.
Thus we have some character of the houses towards that activity. Other bounty boards must be illegal - house lawful logic must forbid anyone except them to hold the power on shooting things. It's basically the house authority main power - to decide on who to shoot and who do not.
Each house must have a laws according illegal mercenary business. Police must have right to order a pilot to stop an unlawful activity and to pay a 2 million fine (not big so if you pull some unnoticed contracts and pay a fine for one you're still in positive margin). So doing merc job is not a big offence and you're not to be shot on sight with battleships for doing it except if it's an offence on navy\police\big corporate vessel.
All factions except Navy and Police must have an ability to run own underground bounty boards where deals like assassinations, sabotages, espionage, etc must be ran secretly.
Corporate factions must be able to build own hire-gun armies but they must be limited in actions to outside of house space - they must avoid being spotted in house space by police or a fine to corporation can be issued in form of 10-50 millions (so it's worth hiding your fleet).
House space must be limited to the Capital system and systems that surrounds it directly. All the other are border worlds. Mercing is only unlawful in the House Space. What is going on in border worlds is outside of house jurisdiction - house police\navy can only attack the hunters if they are spot on sight with blood on hands. If police\navy have not witnessed the assault then it's considered a closed case and mercs get away with their bloody money.
Any BHG vessel must have a privilege of auto-registration on LAWFUL boards. They must also be able to take an unlawful contracts and then deal with consequences if their activity becomes known to law enforcement units (if spotted in house space - then more serious problems, if in border worlds then less serious - limiting to just demands of breaking with unlawful activities or being attacked by law enforcements).
What is going on in border worlds or even edge worlds must be outside of house jurisdiction - it's a place where hireguns, pirates, spies and corporate private armies are fighting.
Monitoring merc activity is a police and secret service job - navy must be very limited in reactions on unlawful mercs. Navy can't issue fines and can only ask to spot unlawful actions against itself, police or corporations of the same house of origin as the navy.
Under "corporations" I mean huge corporations with own IDs.
That's my idea in general. I'll try to fix it into something more readable once I'm at home.