07-17-2014, 08:25 PM
Ok, so after a lot of tutorial watching and such, I figured out a good way to export a flattened UV map of my model into photoshop where I do my texturing. However, when I try to take my map, in .tga format to see how it looks, the texture never renders properly. I've included a shot of my UV editor, material editor, and render window. I'll also link a p3d of my model itself.
http://i.imgur.com/H5SfJ66.png
http://p3d.in/dOqcC
Read below fro my general workflow:
1.Model the ship
2.Cut in half so textures will be symmetrical
3. Bake the UVW into a .tga using Render to texture... autoflattening
4. Use photoshop to modify the textures.
5. Save as a .tga again.
In Max Again:
6. Open UV editor
7. Browse for my texture from "Pick Texture..." in the top right roll out menu.
8. Open Material Editor
9. Create a new material
10. Go to "Maps" sections
11. In "Diffuse" add my .tga file.
http://i.imgur.com/H5SfJ66.png
http://p3d.in/dOqcC
Read below fro my general workflow:
1.Model the ship
2.Cut in half so textures will be symmetrical
3. Bake the UVW into a .tga using Render to texture... autoflattening
4. Use photoshop to modify the textures.
5. Save as a .tga again.
In Max Again:
6. Open UV editor
7. Browse for my texture from "Pick Texture..." in the top right roll out menu.
8. Open Material Editor
9. Create a new material
10. Go to "Maps" sections
11. In "Diffuse" add my .tga file.