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Faction Name: The Slomon K'Hara
In-Game Tag: K'Hara|
Primary ID: K'Hara ID


Description
Allies: Das Wilde, Oracles, Commune
Neutral: Outcasts, Hellfire Legion
Enemies: Everyone else


Permitted Ships: Permitted Guns: All Nomad equipment

[Marduk Warforms]
K'Hara|Anu
K'Hara|Ouroboros
K'Hara|Inanna

[Unique Ships]
LNS-Tundra
Historical Summary

The K'Hara inhabit the leading edge of consciousness of a telepathic race known to everyone but itself as Nomads.

Inheriting the sirius sector from their masters the Dom'Kavash the K'Hara have taken the mantle from the previous 5th cycle wave of minds (whom aside for a select group of survivors of the nomad war) exhibited consciousness of itself.

K'Hara exhibit more individuality than previous waves. As opposed to special castes of nomads that exist within the entire strata of forms a "wave" encompases the whole generation (casts included) where before nomad fighter craft and other defences may not have exhibited an individual mind or autonomy like a human.

The Khara are despite their the most advanced mental makeup are still evolving which is their unique ability and right compared to previous generations.


Operations


The K'Haras apparent mission is terror. As the Nomads gain territory in the unknown regions and human colonists and forces compete, the nomads are known to enable direct resistance within their territory as well as complex deep strikes in house space using stealth technology.

Rarely do nomads disengage from provocation and it is commonly known that nomads will ram and enact suicidal attacks with little regard or abandon.

On the other hand it seems many are capable of forming strong and meaningful relationships with humans.
Recruitment



Recruitment will only be decided upon the current roleplaying pool of Morph IDs

Khara members will select their own morph whom they wish to apprentice to the point of "assimilation" were a group of K'Hara will run the morph through a series of tasks to be brought in.

Morph chat can be opened if the number of morphs is high but currently if you looking to enjoy the perks of full membership get into a morph and begin rping.


The RULES

Nomads are led by a malevolent dictator whose only merit is that he runs groups that work well with each other.

Should this not be the case The one known as head nom* "(HuggieSunrise)" will exile* the heretics.

Essentially this. When you become a member you agree to a code of conduct. This code is very important it protects everyone's fun and ensures a level of quality within the faction.

-To troll for any other reasons of mutual hilarity and enjoyment is to invoke the wrath of sithis.*

-To be a dick and be hurtful to one's fellow members is to invoke the wrath of sithis.*

-To eat beans reheated after the 4th day is to risk your colon exploding; also head nom reserves the right to exile* with impunity.

-Lore, Recruitment, Activity, and representation of the faction is every member's responsibility as is its continuing lore development to be balanced and reasonable.

-To troll with the nomad cloaks is to invoke the wrath of sithis.*

-To defy the huggie is to invoke the wrath of huggie.


Exile : Taking a break, away from khara business for the sake of staving off the insanity. No longer than two weeks.

Wrath of Sithis : Permanent exile, your ships will be given nomad id's if any ships cannot support this they will be distributed to new and poor members for the good of the faction.

nomad cloak trolling:
deviating from Nomad cloak procedure. Which is typically no more then two or three messages under cloak before moving on or attacking. DONT TAKE FOREVER to speak those messages either. Void if the other party has disrupter capabilities. In this case lead them around all day makes sure everyone gets practice using thier disruptors.

As of 1/1/2016 if you are considered active you will abide by this code of conduct. Refusal is to invoke the wrath of sithis.