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So you're basically saying you'd rather no have explanation then? Alright.

Going over the lore is pretty important. Especially for an official faction. Considering - afterall, this is a feedback thread and if he wishes to do it in large amounts of text, then that's his choice.
(07-01-2015, 02:49 PM)Stone21 Wrote: [ -> ]
(07-01-2015, 12:04 PM)Scumbag Wrote: [ -> ]Wow congrats Lyth, you really upped your ***** delivery. You would do great in a corporation.

I agree with you on this one. It looks like this Core faction it's like a second life for this player. I am amazed by the free time put into that wall of text full of crazy explanations.

Stop trying to ridicule others for spending their free time in this game, Mr I-am-always-busy. This is not even a legit feedback. If you want to express how amazed you are by the free time on someone's hands, go somewhere else. Don't ***** here
(07-01-2015, 02:49 PM)Stone21 Wrote: [ -> ]
(07-01-2015, 12:04 PM)Scumbag Wrote: [ -> ]Wow congrats Lyth, you really upped your ***** delivery. You would do great in a corporation.

I agree with you on this one. It looks like this Core faction it's like a second life for this player. I am amazed by the free time put into that wall of text full of crazy explanations.

First things first: Imagine you're being insulted and laughed at by me because you didn't even realize that Mr.Scumbag was sarcastic af.

Second, if what you're saying is that Lyth basically dedicated his entire life to Core, then why are you here posting pointless feedback just to hate on a faction that's been and still is worked on massivelly?

Nice way to use your time, man. You remind me of one of those two year old YouTube commenters.

You really think you're going to look cool just because you scratch the barrel of insults and just throw that at Core? Nah. I really don't think so.

Next time, enter this thread and type actual feedback in the boxes. Even if you're just going to make yourself look dumb by insulting someone, at least be more creative.

Just my forty seven million cents.
Np.
From a point of view of a pilot who is far from politics I consider that encounters with Core| were the way they meant to be and I lack anything to complain about. I am also feeling thankful for another piece of activity in southern Omicrons.
Bit confused about the BHG / ex-criminal controversy here.

It's not 'a few infocards' that mention it Mimir, it's a major characteristic of the NPC faction. It's brought up time and time again in news articles, the faction's infocard summary, their ID text and on base rumours.

Regardless of the work they've done since, a sizeable proportion/majority of the Guild's pilots are reformed convicts and criminals with a resultant stigma that follows the organisation around.
Behave, children.

Thread locked for 24 hours while you all cool off.


----

Edit: Thread unlocked. Be aware that the staff are watching this thread, and non-constructive comments may result in negative repercussions.
Hello, I'd like to ask who were responsible for writing this revised history of the Core.
(07-01-2015, 05:13 PM)jammi Wrote: [ -> ]Bit confused about the BHG / ex-criminal controversy here.

It's not 'a few infocards' that mention it Mimir, it's a major characteristic of the NPC faction. It's brought up time and time again in news articles, the faction's infocard summary, their ID text and on base rumours.

Regardless of the work they've done since, a sizeable proportion/majority of the Guild's pilots are reformed convicts and criminals with a resultant stigma that follows the organisation around.

Fair enough, although full of words I didn't add a lot of contrast in my post.

You are indeed right that it is a trait for the guild to employ former criminals, and it is widely used. If you look at the infocards, that point is really driven home - obviously if you make a count, there's a higher number of hunters-as-convicts entries, but it can easily be argued that that is a deliberate choice to stress this unique trait. I've selected and trimmed a few from Scumbag's links.

Quote:Your past does not matter when you become a Bounty Hunter. Once you join the Guild, all is forgotten. For many it is the only chance they have to turn their lives around.

Quote:Since a lot of us are Rogues who did time in Sugarland or Huntsville, we know where the Jump Holes and bases are. Guild rules are that you tell no one or you may have a little "accident" out there.

Quote:My first trip to the Newgate I spent some time wearing a number. I decided then to go straight. After I finished serving my time I knew I'd never come back -- not as a prisoner at least.

Quote:When I got out off the Wall I didn't have many choices ahead of me, at least no appealing choices. I knew I didn't want to go back to making clothes on the Huntsville. I also knew I didn't like most of the scum I did time with.

Quote:They say the best way to catch a criminal is to hire one, and that is exactly what the Bounty Hunters Guild is doing in the following months. Guild masters will be coming in from New York to recruit new Bounty Hunters into the organization.

There's a lot of mention of ex-cons, but if you look it over, most/all speak of reformed convicts - people that would never return. They all enjoy the fruits of lawful life, even if they are still killers at heart. If you look at the last rumor, it can even be seen as if it is an event - something out of the ordinary - when the guild goes out to deliberately recruit criminals.

Other inforcards offer different stories, like the one about hero Emma Harris:

Quote:Never one to sit still, Harris began a crusade against what she called "the social bigotry of our society."

And other bios:

Quote:My father was a Bounty Hunter and so was his father before him. Dad started taking me hunting with him when I turned fourteen. I've been doing this ever since, and I've bagged over four hundred criminals in that time.

Quote:My father was an executive for Republican Shipping while my mother worked in the offices that Universal Shipping has on Hamburg. They were killed in 807 A.S. by a Liberty Rogue ambush on the Texas side of the jump gate when their transport was destroyed. I considered joining the Rheinland Military, but they're too strict and they can't operate in Liberty, so I joined the Bounty Hunters Guild. I mainly target the Liberty Rogues and look for information on Rogue hideouts, and eventually I'll find out which ones killed my parents and they'll get their comeuppance.

These seem like very ordinary bounty hunters, with an orphan story to boot. To me, the way I read the combined body of infocards (even with a strong numerical "advantage" to the ex-con side), it is a unique and important trait for the BHG to house a lot of former convicts, but it is in no way or shape a defining trait. Hence, Core - or any other faction - should not treat it as such in their formal documents.

About the BHG reputation, yes that was a bit of a stretch on my part. But that too depends on how you view it. I was highlighting their formal reputation, as a law-abiding and extremely dedicated organization - a reputation so strong that they are the most trusted lawful hunters in all of the houses. They even operate stations inside Bretonia, Rheinland and Kusari and have a strong presence in Liberty, even planetside. But of course, when you make a living out of killing other people, you'll be scorned and attached a lot of stigma on a personal level (which realistically would be the exact same case for Core pilots, mind you) - that's only human. Let's look at rumors from employers:

Quote:The Bounty Hunters in this system have been paid a lot of money to kill Gaians, and I love it. Bounty Hunters are not kind, and it makes me feel safe to know that my corporation has hired them to exterminate the Gaian threat. We are a noble company at heart, but sometimes you must deal with the repugnant to destroy the repulsive.

Quote:We encounter a good deal of Bounty Hunters hired by BMM to kill the criminals we can't lay a beam to, but they are as shady as the criminals at times, plus I think they enjoy their job too much.

Quote:Some Bounty Hunters are alright, I suppose. Others are rotten and will kill anybody if the money is right. Basically, they are assassins that companies hire to kill the criminals we haven't had the chance to apprehend yet.

Quote:The Bounty Hunters Guild, though perceived as not entirely trustworthy by some, is very helpful to us. They handle all of the nasty work that goes into insuring the progress of Sirius and Liberty.

Quote:The Bounty Hunters are filth-ridden foreigners, but I must admit they are very good pilots. They kill many of the worst pirates in this system, and for that I am thankful.

As you see, people enjoy the guild and the job it does, but loathe the hunters. Even pre-republic Kusari people are 'thankful'! This is where some of the Digital Anvil (and older stuff) is better than what we add: It's not black and white, it's full of nuances and diversity. That spurs creativity and make things interesting for the player. It gives current and future BHG players a wide range of choices, and that leads to more fun for them. IMO the Core is highly encouraged to have their views on the guild and use that as a focal point for the split (more on that later), but it should be expressed exactly as that: Core views, and not something set in stone. That might even lead to an interesting story when clarifying and arguing for the views leading to a decisive split - we would know a hell of a lot more about who the Core pilot is and what he wants than we do now. And to add to that, the beauty of it is that it will only entail Core, as it is a story about their views. Perfect!

Leave things open as they are - or at least make a faction document that will blow our minds if it absolutely has to infringe on the BHG.

EDIT:

: I'll be honest and say that all of my complaint boils down to Mantas, that tech cell and what faction it belongs to is why I am being over-critical.

I might also not be fully informed. I know that you are tasked with making a BHG and BHG Core split, but I don't know if that entails specific demands.

What I am getting at is that I thoroughly believe that choosing APM as the focal point for this split is a terrible decision for a host of reasons. Most importantly because it creates conflict on a "technical" level between vanilla BHG and new Core (what player precisely controls the tech cell for the ships APM produces?) but also because it is a dull narrative angle (another lovely company in space, with associated forum paperwork??? That's fine for a player faction, but with the amount of in-game stuff that Core has and wants, I do believe that bar should be set a lot higher when it comes to creating the NPC faction). If you weren't forced to focus so narrowly on the assets, I don't understand why you'd take that route. I mean, would you go watch that movie in the cinema?

If Core is a group of over-zealous deep space bounty hunters who just could not stand the way they felt the bounty hunter guild operated, with all the criminal filth it employs, and thus split; shouldn't the story be about that?!

If you weren't forced to choose APM as a focal point, it just seems like an extreme powerplay move.

EDIT EDIT:

We can talk about it when I'm on skype some time; there's a bunch of things I disagree with (of courseTongue)

I will say this though:

In what you've published so far on the faction page, you state that Core is funded (pause for a minute and think about the full capital ship line, double gunboats, shipyards, stations, stationary battleships and more that belongs to Core) by these "illusive elite bounty hunting contracts" (those must have been golden days for them hunters, since the contracts were claimable in tiny snubs according to yourself...) paid by unknown benefactors with no political or ulterior motives whatsoever as well as APM doing magic. Since these contracts do not exist in the game, and current Core activity isn't about claiming cap bounties on specialized boards, but rather based on internal rewards, it seems safe to assume that production / APM is the main source of income for Core. (Mind you, I did suggest a more humble EDGE-like approach to Core-as-PMC, where the main activity would be hunting caps in caps, but it got shot down repeatedly.) It's also obvious that you can never get rich by selling items you produce to yourself, so APM must be a major supplier of things on the open market, considering Core's immense wealth. Now, you also write this:

Quote:My goal is to simply make the shipline have the same sort of genericness that the Civ and Borderworlds lines have, but however giving them faction-level control by Core/BHG via FR6.

So, for your story to come to fruition, APM must not only produce, but also sell. Do you intend APM/Core to sell items not represented in the game, eg. nomad infantry spaceguns and such, or do you plan on selling Mantas to other factions? If so, do you not see how that puts the BHG faction and our attempts to be a snub-centric faction at a really bad position, when people can just go out and use our tech freely with Core's in-rp blessing? How is that NOT completely screwing over the BHG ID, while you sit in the Omicrons in your exclusive gay caps? If this is really the case, why do you want that genericness? Is the APM / Core store really that good that this seems fair, in your own opinion?

Is it not obvious how bad a focal point APM is for so many reasons?

EDIT EDIT EDIT:

What if the story stayed APM-centric, but instead of focusing on the selling of ships, write a story about how Core / APM discovered the Iridium fields and how it's a must-have mineral in the private sector (ie. not a mineral Core could use to extort house govs and assume world domination) in all of the houses, only available from a source under Core control (and how the new-found riches also had a role to play in the Core / BHG split - ie. add a bit more nuance to Core, rather than basing the split on just "purge all the filth". Maybe that Nordveidt is a major douche that only ever cared about his personal financial interests and only used zeal as a tool of manipulation to force a split, so he could get his hands on the precious Iridium without sharing with BHG and others and so on and so forth). You can pew people that poke their noses in your field and contract it out to Bowex or whatever mining corp that seems up for the task - demand leases etc. Get devs to buff the field (so various scrubs go there to mine and you can kill them. If the field is profitable enough, it will attract Zoner revenge juggernauts like flies to dung - and we all know they are the best!) and write an info-card or two, and BAM! you don't need to touch Mantas ever. It'll even be fun for others with a bit of illegal deep space mining / ore theft where you have to watch out for nomad NPC's as well as zealous Core pilots plus the usual pirates (fun for pirates too!) on the long journey back to house space, if the reward is also handsome (maybe slow drop but high per unit sell price to encourage prolonged activity within the field itself - maybe up radiation within areas of the field with a higher drop rate in return. The possibilities are so many). Miners might even need escorts to deal with NPC's if they are sitting in the field for long at non-peak hours, and some fun could be had for other players there. Split the cells - Core gets caps, BHG gets snubs and gb - tech is freely shared between the two factions. Write some story about how it's separate teams of APM technicians at different facilities developing the caps and the snubs as an explanation to the tech cell split. Done deal, everyone is happy and the mod is better than what it was before. Core can keep on shooting Order and everything they did before, but now they won't HAVE to control the Manta to explain their impressive riches.

There's a billion other ways to write a story about the split that doesn't involve Core control of Mantas - that would warrant a lot less scrutiny as well.


Another edit: Btw I just wanna say I think Lyth is a cool dude, and so are the Core players. Personally I also really appreciate the effort to create a new Core. The only reason I am being a pain in the arse and nitpicking is because I obviously feel some of the Core stuff damages BHG. No hate!
Apologies for this thread getting locked. No, I did not request a lock myself. The mod team simply just acted accordingly when things we 'going out of hand', which was a wise decision.

To my guys:
I appreciate you looking out for the faction but please just let HC deal with feedback, thank you. I've already issued a statement on skype, but I'll reinforce it here for good measure.


Excuse me? I don't really have a clue what you're on about but since your statement lacks any real feedback I'm just going to ignore it and move on.


Thank you for the compliment that I put a lot of effort into Core to make it a good faction - and pointing out that I do what a good faction leader should do! Thanks for the feedback Big Grin
In all seriousness if you really don't have anything worthwhile to say don't bother. Yes, I put a lot of effort into my faction; got a problem with that?

Now back to dealing with real feedback.

(07-01-2015, 04:37 PM)Swallow Wrote: [ -> ]From a point of view of a pilot who is far from politics I consider that encounters with Core| were the way they meant to be and I lack anything to complain about. I am also feeling thankful for another piece of activity in southern Omicrons.

Thanks for the feedback! It's good to know that the roleplay is getting through properly.

(07-01-2015, 05:13 PM)jammi Wrote: [ -> ]Bit confused about the BHG / ex-criminal controversy here.

It's not 'a few infocards' that mention it Mimir, it's a major characteristic of the NPC faction. It's brought up time and time again in news articles, the faction's infocard summary, their ID text and on base rumours.

Regardless of the work they've done since, a sizeable proportion/majority of the Guild's pilots are reformed convicts and criminals with a resultant stigma that follows the organisation around.

Can't argue with that I guess.

(07-02-2015, 01:22 PM)SpaceTime Wrote: [ -> ]Hello, I'd like to ask who were responsible for writing this revised history of the Core.

I did in cooperation with Core| HC, BHG| and assistance from Jammi to help iron out inconsistencies.



(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Heya, thanks for your patience. I've tried not to nitpick too much this time roundSmile

Quote:How: launching very small raids against Corsairs in the Edge Worlds.
What: taking elite bounty hunting contracts in the Omicrons against the Outcasts and the Corsairs.
Why: money.

If this is the core of Core (I made a funny!), shouldn't it be elaborated? Also, this certainly gives some problems: To hunt those bounties, you need capital ships first - to have capital ships, you need credits first.


It was the idea of the Core initially: collecting bounties against the hardest to kill targets in the edge worlds.
Actually originally according to lore they didn't have caps. In fact, technologically they are out matched by their enemies hence why pilots relied more on their own raw skill than the ships and equipment they used. You don't need capital ships to hunt bounties.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]If you want Core to "just" be a PMC, maybe you should write a story with one big client (eg. the old Liberty connection) funding the show and getting Core started.

Original lore of BHG Core was that they started by BHG leaders and were funded by money stockpiled by BHG over the centuries. I'm not going to debate the legitimacy of that. As I have said I have no plans for Core to be owned by a single house.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Moreover, if Core is a PMC and that's how you make a living and came into existence, you'll have wealthy patrons / Core would be in the pocket of whoever pays the contract - that's something you've left out as well, and a definite chink in Core's armor (as in, those Zoners you should could make a compelling complaint to Core's patrons, and in turn you'd be put in your place etc.). Specifics, specifics, specifics!

As stated BHG kicked everything off. Core makes a living by taking advantage of resources found within the edge worlds, both natural and alien. Having wealthy patrons fuel the Core war machine as you have stated feels too Ouroboros-like and kind of a cheat. Having a bunch of vague individuals throwing unlimited money at the Core would feel shoddy.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:Removal of all hostile threats in the Edge Worlds and creation of a 'peaceful' empire under the rule of The Core. They want to grow strong and powerful, hopefully someday becoming a great nation.

Well I think you should flesh out the specifics of this Empire, rather than say "Core wanted an Empire, so they went out and made themselves one, the end". Why? Inrp why would people join the Core cause and die for it, when everything is so extremely loosely defined? When people are said to die for peace, there's always an underlying specific nature to that peace - eg. the "peace" Western Europe fought for during WWII was a democratic US-aligned peace, rather than a nazi or communist peace, and there are plenty of other fault lines than just the political. In the practical world, peace always have associated connotations. It's never vague, even when unarticulated.


Secure the edge worlds for the greater good? Removal of the hostiles in the edge worlds that plague the houses? A 'true' counter to the Nomad threat that isn't as politically unpopular as The Order and also wants to improve sirian technology?
All the reasons are mentioned on the information page (at least).

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:The only lawful faction in the Edge Worlds with an Agenda that can potentially benefit the locals

I am fairly certain I can find some local Zoners that disagree...


Some who break the laws of the perhaps. But not all Zoners.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:The hierarchy structure of the organization as a whole was always BHG Council > BHG Core > BHG.

I'm not too sure about that - sure on Guildmaster level, some roleplay might have been had, but back in the day when membership of BHG| granted you membership of BHG Core, I had no sense of the hierarchy at all - the two factions were for all intents for most players seperate (even though membership overlapped 1:1). It's unthinkable that a BHG Core character back then would propose some notion of hierarchy towards the BHG, at least the way I experienced the two factions.

In fact, if you look at BHG lore (from which Core spun out of), one of the defining traits is the distinct lack of a hierarchy within the organization, save for a guild master that is more of an administrator than a leader of minions.


BHG poured all funding into Core - it was their focus and thus is held in a higher regard. BHG perhaps had a leader and then drones, BHG Core had its own organizational structure however and above them stood the council above the whole of the bounty hunters guild. For example council generally made decisions which would be not typically be in the interests of BHG, but would usually be within the interests of BHG Core. I.e BHG council gave Reavers AP-Line ships and equipment to use ad permitted them to use them to hunt BHG with if they felt the need but not against BHG Core because Reavers would hunt Order for BHG Core in the edge worlds.
Personally I have led both factions myself and been in BHG HC and know this well.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:Though I've always felt that general attitudes across Sirius is that Bounty Hunters are the scummiest of the scummiest, partially (or maybe mostly?) due to them recruiting criminals into the faction.

If you look at how some of the most prolific bounty hunters have been roleplayed, they've been more or less the knights in shining armor. True, there's some ambiguity to the role, but in reality most players opt for a clean-cut hunter; which to me is absolutely fine, even though I of course play a scumbag. Either way, it's for BHG players to decide, and most definitely not for the Core...


Jammi has pointed out the reasons. However Mimir just because the lore describes that most are like that, does not mean that all players would be forced to RP in that way however. In factions which point directions into how those sorts of characters could be roleplayed, there's still enough room for people to try something else. My original BHG| character was one such knight in shining armour, however he'd often find himself getting frustrated as people who interacted with him would assume he was a reformed criminal, or just a scummy bounty hunter.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:Either way that would not benefit The Core by being dragged down by such reputation.

I also think it's problematic that you make defining assumptions on behalf of the BHG in this document. To my understanding, as an at times fairly avid BHG player, the Bounty Hunters Guild have an EXTREMELY upstanding reputation with many, many years of stellar service to the houses. Heck, they are preregistered on lawful boards - their reputation is so positive that they are allowed entry on the boards on face value alone.


Their reputation for hunting? Yes. But as individuals? Not so much. They're means to an end - houses and corps generally don't wish to get any closer than using them as tools.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]But that's to change because Lyth wants an empire and a ship line? There's some of these "oversights" in your document, and I think it is absolutely impassable as a legitimate piece of lore paper as long as they are there.

As I explained, not really. I haven't made any retconns or lore changes. The things in my lore are based off information I have researched.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Leave BHG and any and all assumptions regarding them totally out of this draft, that's not for Core to influence or manipulate at all.

Hence why after the split is explained, I leave them alone in our lore.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:On the outside we like to act as noble Paladins of justice who work towards the greater good, but inside we're far more cruel and cold in our methodology

Those Zoners you've been pewing probably disagree on your views on "the greater good". Flesh out this greater good, what is it that Core wants exactly, rather than use bland and vague terms. Again what is this greater good exactly, when it requires Core to have hidden agendas when it comes to methodology?

The Zoners we have been pewing are those who commit crimes against The Core. Such occurrences are minor however, and shooting Zoners is far from a regular activity. The greater good is already explained: We're fighting the nomad threat, and furthermore we wish to create peace in the Edge Worlds. That (in the opinion of Core) can only be done via strict enforcement of laws. Core doesn't need to explain it's hidden agendas to those they protect.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]
Quote:Understandable, it is somewhat like walking in a room full of mousetraps when writing something like this, however I assure you Impy and I have been working together on this.

No offense, but it's a terrible idea to have a work-like relationship with your friends, you don't get that needed balance because other interests are at play.

Would you rather have it that the leaders of both factions hate each other beyond the normal limits of ooRP hatred? Do not worry, Impy does acknowledge the other interests at play here.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]I think you should open it up more to the general public or not choose to cooperate with a faction leader who, and again pardon my bluntness, mostly have served as an obstacle to the BHG| since a bunch of players tried to revitalize the faction and he said he was the leader (even though there were seasoned BHG| vets in there). The amount of pushing and shoving we had to do to even get a faction page thrown up on the forum, and to open recruitment - which I am still not entirely sure has opened. I wouldn't say Impy's mandate is all that justified, to be frank

No comment.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]but you yourself forced us to just roll with everything because you - as you said - don't care about stealing Mantas when there's no official BHG faction to stop you. I'm not assured.

I said that I wanted to see an active BHG faction that would actually go somewhere instead of dying in several weeks. I wouldn't see the point in spending such effort trying to create something with a group that would just fade out before the roleplay would go anywhere. After a veeeeeeeery long time, BHG| finally seems to have some steam and it's worthwhile for me to cooperate.
Also, as I keep saying a million times, I am not stealing Mantas. I don't care about people who keep saying that I am stealing Mantas, because that is not what I am doing. My goal is to simply make the shipline have the same sort of genericness that the Civ and Borderworlds lines have, but however giving them faction-level control by Core/BHG via FR6.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Thank you. It's in the offset, Lyth. Do you remember your first response when I opened the Dance of the Mantas on skype, about the void of a BHG official faction and the position it put Core in? That worries me a lot, because I think you were being absolutely honest, even though you did back-pedal a little later.

To put it simply I would not wait for an indefinite period of time for a faction to spring up whilst there would still be holes within the background of Core in terms of the split and ships. I could have just made my own BHG faction as I have lead one before, however I feel that would not have gone down so nicely with the community. Furthermore it'd be too much like the old command structure of BHG|, minus the tag.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Look at your faction description. It is solely about dividing assets. We understand that Core and APM is one and the same, and that APM holds the rights over Mantas and such. What we don't know is who Core are, and what they really want. Your focus has - from start to end - been on the assets, not on developing the faction and making it come to life. Everything is described top-down: APM did this, leadership did that, Empire ensued.

I don't see that in the Synopsis or the Overview. In terms of the History section, that's simply to inform readers of the background of the faction.
As I have stated, I plan to write lore which details everything Core does since the split as it's good to catalog your own history. Although...

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]If you were serious, you would have gone about it the other way: What goes through the mind of an average Joe when he signs up for the Core? Why would he want to? What does the world look like through his eyes, and what influence did those views have on the decision to join the Core? What alternative does Core ofter to the current day Omicrons? What is the Core utopia that people are willing to die for?

Good point. I do have plans on writing a short story about the recruitment process of The Core (so as you said the individuals reasons for joining etc.). Even still with that in mind, I could insert that into the lore at some point (though I think it'd be more fun to write a separate story Big Grin)

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Personally I'd much prefered a story about the filth and corruption in the Omicrons; an anti-thesis to the Zoner story of freedom from House tyranny. The other side of the coin where lawlessness rules; where Outcasts and Corsairs fraternize on Zoner installations, where ethically questionable research is conducted, and where selfishness and greed is the norm. A story about how Core are hyper-vigilantes on a moral crusade - a story in which they are noble paladins on a quest for order in the Omicron chaos when viewed from one angle, and brutal and oppressive fascists when viewed from another.

That's kind of meant to be what it's suppose to be. They're sort of trying to inject house methodology into a lawless area of Sirius - place where groups such as the Zoners go to in order to leave that methodology.
Whilst imo I like to think that I had achieved that in the information thread, could you perhaps offer any specific suggestions as to how I can make it more clear?

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]Elaborate on that contrast, put it into words directly. Maybe even create some totalitarian symbols and flesh out an ideology a little bit - not something overly intricate, just some things to support the story. I'd like a story linked much more to character drama, rather than static things like who has ownership of the Manta. There's a lot of different directions you could take the story in.

S-Symbolism? Confused
Actually I did make a whole load of symbols. I was planning to jump to RPing the 'startup-house' part of The Core, though I put that on hold to work on other aspects of the faction. I'll work on more propaganda-like things and pushing out the ideology more. There's actually The Core News Service, though I kind of meant for that to be a lot softer in regards to propaganda in order to not fully scare the civilian populace.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]This story is totally void of anything vibrant or "living", it's a super static story that is structured completely around the (BHG!) assets.

Now why do that if you weren't interested in having the rights to the Manta? Is this really the "best" angle to tell the Core story from?

As stated by the reasons above, I disagree. As stated by other reasons above, beyond the history I can do more to write a more fluid and modern story.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]To further add to it, the "oversights" you make on behalf of the BHG aids the Core agenda (what a surprise).

Not really. I've split them because I want both factions to have their own independence where neither has to further the agenda of the other. It was a cheat that BHG Core could use BHG as a crutch to cover their economical, military and logistical holes.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]You try to put a hierarchical structure in place with Core on top as if that's how it's always been,

That is how it's always been. BHG Core are the elite pilots, they reccive higher paychecks. All the funds from BHG got poured into BHG Core as the BHG Council was mostly concerned with it's operations in the Edge Worlds. When BHG Core lacked recruits they'd even just casually draw in some more straight from the BHG and throw them continuously at their enemies to win via sheer manpower.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]the way you portray the BHG reputation,

It's a suitable reason for wanting to split.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]and that it is crucial to you that APM and Core are so closely intertwined that by all intents and purposes

Let me put it this way:
APM supplied BHG with ships. That's mostly all they did as per lore.
APM supplied Core with ships, help them develop new technologies in the Edge Worlds, supplied their bases (although I guess you could say the same for regular BHG bases however arguably getting supplies to BHG Core bases would be far more important) and even helped them terraform a planet. APM-Core relationship is much closer than it is for APM-BHG.
To me personally, I don't want people running amok with a piece of lore that is related to both factions.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]the Manta is a Core ship rather than a BHG ship. Your entire write-up is about how that ship tech cell belongs to you, and not much else.

The Manta isn't a Core ship. I'm not trying to steal the ship away from BHG, or delete the current tech cell and rename it to Core tech. I'm trying to tweak the shipline lore to what it should be so that there can be logical conclusions drawn as to how BHG and Core share the same ships.

(07-01-2015, 10:31 AM)Mímir Wrote: [ -> ]If you weren't interested in power and just wanted to make a really cool faction, I am certain you would do it differently.

No, right now I am trying to make a 'really cool' faction. If I wanted to have nothing but power I would forcefully try to grab as much of BHG's assets from it as possible. I would entirely negate the existence of BHG in all that I do and not give them any chance of helping administrate the shipline or to have any say in it. Going back to an earlier point I made, if I wanted power all to myself the logical conclusion would have been to just make my own BHG faction.
No real feedback? I see it as the only real feedback. Let me spell it out. You deliver naughty words were here. No offense Mimir, you're just getting conned.

I'm sorry mods, i really am. It just has to be said. So just let the Scumbag say it.
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