' Wrote:eh, draw the difference between gunboats cruisers and destroyers first.
Gunboats are cap ships too but its allowable to pirate in them. Thats goes for everyone, including your reference to asking a smuggler for cargo as 'pirating'.
You cant be in a Cruiser/BS and pirate unless you have a terrorist ID.
Hoever if we look at LN for example:
They can hunt you and scan you, NP.
Pirate ID limits you to a gunboat. Non-generic pirates (such as Liberty Rogues, Outcasts, Corsairs, Mollys, etc) can fly gunboats, destroyers, cruisers, battle cruisers, battleships, jugernaughts, dreadnoughts, etc. The ONLY ID's that limit you to a gunboat are the Pirate ID and the Mercenary ID.
Now ... you cannot "pirate" in anything larger than a gunboat ... but you can still fly one. So ... why can't we limit Liberty Navy from "interdicting smugglers" in anything larger than a gunboat?
Take note also ... while the Trader ID allows for you to fly a fighter it does not mean that the Trader ID on a Container Transport is a combat vessel.
' Wrote:Pirates pirating traders = attack the trader
Navy stopping smugglers = defending their home from the smuggler...
See the difference?
Actually ... what are you defending? In Kusari ... Engine Components are illegal cargo if you try to export them from Kusari space. How is moving Engine Components out of Kusari endangering the safety of Kusari?
Listen ... you gotta ask yourself WHY the rule for limiting "pirating" to gunboats and smaller. Don't say because its role play ... because that's not why the rule was created. Outcasts and Corsairs have plenty of access to battleships and such ... so don't say a pirate cannot afford one. Privateers hired by Outcasts or Corsairs would have the backing of those factions to afford such a vessel. So ... that leaves us with one reason for this rule's existence ... to encourage "fair play." Yes folks ... rules are there to keep things fair.
The rules have always been on the side of lawfuls. But if you notice ... about 50% of the systems are not part of the house factions. I'd probably guess about 60% or more of the systems in Sirius are independent or occupied by unlawfuls. I can understand lawfuls being more powerful within their borders ... but outside ... they shouldn't be expected to be safe. But alas ... we've got the over classed bounty hunters on steroids. Seems strange that these guys (who never get paid for accepting a bounty) are always in the biggest, baddest ship with the best loadouts. And they always seem to hang out within 10k of a hostile base picking off their small prey.
Too bad there's no war going on between the houses to get these guys some action. I think the capship owners are board and thus are looking for someone to KoS.
' Wrote:The problem is that lawfuls are not technically pirating even if the same thing is happening in essence. A smuggler who gets stopped by a lawful has no chance of getting away unharmed if the lawful is in a capship. However a sneaky trader has slim chance of getting away from a pirate when they are restricted to gunboats or below. Hardly seems fair does it?
The other side of that is smugglers rarely will stop for anything smaller than a gunboat. There's not much of a chance for the lawful to stop the smuggler before he speed docks.
Personally I don't see much of a problem with the way things are. If you play it smart you won't even get caught.
All perspective. Its a matter of the haves and the have-nots. To the have-nots, pirates are their Robin Hood. You know ... the guy that robs from the rich and gives to the poor. This makes the Liberty Navy equal to the Sheriff of Notingham. You know ... that evil dictator who keeps the poor poor.
Not everything is rosy ... keeping true to the Freelancer story ... the Liberty government is corrupt. Think about it folks. Open your minds ... step back from that tree and you might see the forest.