10-02-2008, 10:29 AM
Well tonight i had some free time so i whipped up this in 3DS max. It kinda sucks IMO. I did it without pre planning and no reference sketches. I intended for it to be a light fighter but it looks too unagile (yea thats a word:). Anyway i would just like to ask a few questions as i have no experience modeling and texturing in milkshape and for freelancer.
1: Is it ok to texture it in 3DS
2: Whats the polylimit i heard someone say freelancer runs into problems at 15000+
3: Why does it go all smooth when imported into milkshape.
and finally does anyone know how to work this http://forums.seriouszone.com/showthread.php?t=56247? (its a CMP importer, although i heard it didnt work with some versions of MS although they didnt mention my version)
Any critism about how it looks and how to make it look better is much appreciated. Might texture it tommorow.
I did a test import into milkshape via "export to .obj" then "import .obj"
EDIT: also whats the deal with cockpits, some i see have pilots but is it ok to just do glazzed or solid glass?
1: Is it ok to texture it in 3DS
2: Whats the polylimit i heard someone say freelancer runs into problems at 15000+
3: Why does it go all smooth when imported into milkshape.
and finally does anyone know how to work this http://forums.seriouszone.com/showthread.php?t=56247? (its a CMP importer, although i heard it didnt work with some versions of MS although they didnt mention my version)
Any critism about how it looks and how to make it look better is much appreciated. Might texture it tommorow.
I did a test import into milkshape via "export to .obj" then "import .obj"
EDIT: also whats the deal with cockpits, some i see have pilots but is it ok to just do glazzed or solid glass?