04-22-2015, 04:31 PM
EVENT STILL BEING EDITED AND TWEAKED. OFFICAL FACTION POLICE MAY POST BELOW FOR FEEDBACK. ALL FEEDBACK WILL BE INVISIBLE ONCE EVENT IS GREEN TO GO
//TO ALL POLICE AUTHORITIES
//ALL COP OFFICIAL FACTIONS PLEASE POST BELOW THAT YOU HAVE SEEN AND ACKNOWLEDGE TO THE EVENT.
//TO ALL POLICE AUTHORITIES
****STATIC****
To all dispatchers in the area please be advised we have picked up ships moving at high speed. This is a code delta threat. Targets are to be treated as hostile threat and to be caught. Ships are seen to be carrying unidentified items in their holds and are suspected as contraband. Scanning has not proven to be effective as results have been insufficient and scrambled. Ships are to be taken out due to illegal technology, speeding, resistance from arrest, etc.
Clues to marked targets are of "AFC" origin. Be on high alert for any of these vessels. If scanners become jammed [//If you scan Counterfeit Software + Nuclear Device//] then the target must be arrested. Do not hesitate to use any means for capture and questioning.
****STATIC****
To all dispatchers in the area please be advised we have picked up ships moving at high speed. This is a code delta threat. Targets are to be treated as hostile threat and to be caught. Ships are seen to be carrying unidentified items in their holds and are suspected as contraband. Scanning has not proven to be effective as results have been insufficient and scrambled. Ships are to be taken out due to illegal technology, speeding, resistance from arrest, etc.
Clues to marked targets are of "AFC" origin. Be on high alert for any of these vessels. If scanners become jammed [//If you scan Counterfeit Software + Nuclear Device//] then the target must be arrested. Do not hesitate to use any means for capture and questioning.
****STATIC****
CODE WORD: SPECIAL DELIVERY
The concept of an illegal commodity is a matter of opinion. Some don't care for it and others do. Fortunately, there are clients that would like to get their hands on them but need a little bit of aid. That's where we come in.
To reduce the chances of getting caught and delivering the package, supply is to be done in small quantities and on the fastest ship one can find. The client doesn't care how much of the stuff he/she can get right away as they don't have a lot of places to store it anyway. All they care about is how much time it takes.
The job is simple:
Set-up:
> 1) Choose your ride. The faster and more agile it is, the better.
> 2) Load the specified package into the ship in its protective and secure box. This box will self destruct if some unwanted pest tries to breach it and blocks scanners from reading exactly what it contains inside. Load = 1 Counterfeit Software + Package + Nuclear Device
> 3) Back-warmer for the long ride? Optional. Load = Slave/VIP
> 4) Fill the rest of the ship's cargo with Sirian Credit Cards. What? Were you waiting for armor to add or a cloak? HA....nope.
> 5) Add anything else you can slap on that ship for your run after your cargo is fulled.
Guidelines:
> 1) Mission is open when there are no less than 80 players online. Screen to prove at start of time.
> 2) You may only go above or below the plane twice in a run. That means only 2 systems possible max. We are not sight seeing, you know.
> 3) Be fast and don't linger around. We are looking for speed here.
> 4) Don't stop for anyone. Not even the fuzz.
> 4.5) If met with a cop chase, screen the time of when it starts and when you have made a successful evasion.
> 5) May be done in co-op or separately. 2 max. Winnings will be shared between racers.
Objective:
> 1st) Get the delivery as fast as possible done. Be the fastest to complete.
> 2nd) Meet opposition along the way and be able to in 10 mins or less evade.
Scoring time:
Time stamps must be taken at the start of the journey to the end. Bonus will be added if met with difficulty.
If stopped by a pursuer, the following bonuses apply:
1 > 10 mins to break off = 5 mins defected from time and time of pursuit is removed from total time.
10 - 19 mins to break off = Time of pursuit is removed.
20 - 29 mins to break off = 1/2 Time of pursuit is removed.
30+ mins to break off = No time off.
Pursuits are stack-able if after one pursuit ends there is another one.
Pursuits must last a minimum of 1 min.
Time stamp of beginning and end of pursuit is REQUIRED.
Other Bonuses:
Rev mark: +2 million for engine-kill-spinning around a target-able contact and filing his name and scanning equipment and ship type.
Big Wallet: +2 million to have more than 100 Sirius Credits on the ship.
Bank Tank: +50 million to use a transport ship filled with Sirius Credits.
PRIZES:
1st place = 50 million
What? You thought there would be a prize for 2nd and 3rd? PFFfffffshh
REPORTING:
Ship Name: [Insert here]
Ship Class and Model: [Insert here]
Time: [With Time Stamps]
Bonuses: [With Proof]
To reduce the chances of getting caught and delivering the package, supply is to be done in small quantities and on the fastest ship one can find. The client doesn't care how much of the stuff he/she can get right away as they don't have a lot of places to store it anyway. All they care about is how much time it takes.
The job is simple:
Set-up:
> 1) Choose your ride. The faster and more agile it is, the better.
> 2) Load the specified package into the ship in its protective and secure box. This box will self destruct if some unwanted pest tries to breach it and blocks scanners from reading exactly what it contains inside. Load = 1 Counterfeit Software + Package + Nuclear Device
> 3) Back-warmer for the long ride? Optional. Load = Slave/VIP
> 4) Fill the rest of the ship's cargo with Sirian Credit Cards. What? Were you waiting for armor to add or a cloak? HA....nope.
> 5) Add anything else you can slap on that ship for your run after your cargo is fulled.
Guidelines:
> 1) Mission is open when there are no less than 80 players online. Screen to prove at start of time.
> 2) You may only go above or below the plane twice in a run. That means only 2 systems possible max. We are not sight seeing, you know.
> 3) Be fast and don't linger around. We are looking for speed here.
> 4) Don't stop for anyone. Not even the fuzz.
> 4.5) If met with a cop chase, screen the time of when it starts and when you have made a successful evasion.
> 5) May be done in co-op or separately. 2 max. Winnings will be shared between racers.
Objective:
> 1st) Get the delivery as fast as possible done. Be the fastest to complete.
> 2nd) Meet opposition along the way and be able to in 10 mins or less evade.
Scoring time:
Time stamps must be taken at the start of the journey to the end. Bonus will be added if met with difficulty.
If stopped by a pursuer, the following bonuses apply:
1 > 10 mins to break off = 5 mins defected from time and time of pursuit is removed from total time.
10 - 19 mins to break off = Time of pursuit is removed.
20 - 29 mins to break off = 1/2 Time of pursuit is removed.
30+ mins to break off = No time off.
Pursuits are stack-able if after one pursuit ends there is another one.
Pursuits must last a minimum of 1 min.
Time stamp of beginning and end of pursuit is REQUIRED.
Other Bonuses:
Rev mark: +2 million for engine-kill-spinning around a target-able contact and filing his name and scanning equipment and ship type.
Big Wallet: +2 million to have more than 100 Sirius Credits on the ship.
Bank Tank: +50 million to use a transport ship filled with Sirius Credits.
PRIZES:
1st place = 50 million
What? You thought there would be a prize for 2nd and 3rd? PFFfffffshh
REPORTING:
Ship Name: [Insert here]
Ship Class and Model: [Insert here]
Time: [With Time Stamps]
Bonuses: [With Proof]