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Full Version: Who would join a Role Play clan
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A lot of people have been complaining about the role play here lately, or the lack thereof. I like the faction system here with the IFF and ID system but it does have the potential to create what have been come to be so affectionately called 'cap whores' and 'pvp whores'.

I would like a clan rather than a faction because I believe in the balance of the server and there are 2 issues I cant stress enough about balance that were built into the system. The first is CM's. The larger trade ships dont have them. Its for a reason. You shouldn't be traveling alone in a huge freighter. thats why its easier to kill.

the second is the fact that generic ID's can only have a gunboat or smaller. they have more freedom in their choices of weaponry and ships, but no cruisers/battleships. I think this is brilliant ballance. A handful of smaller ships can take out a BS in seconds, but one or 2 is virtually useless.

So here is what I propose:

A legit business that is a cover up for an illegal operation. This would require the following generic ID's:
1. Trader
2. Merc
3. Smuggler
4. Pirate

There would be room for all sorts of characters to role play in there, for example
1. A trader who is 100% lawful and doesent even know about the illegal operations.
2. An unlawful merc who wants to 'fool' police by being seen escorting legit traders but escort smugglers and take 'illegal' contracts behind their backs.
3. a smuggler that doesent powertrade, that actually takes the safe route.
4. A pirate whose job is to obtain weapons and other 'hard to get items', a liason between the underground and the (semi) legit.

I would like to make it more of a democracy than a benovolant dictatorship but need feedback first. I have the basic roleplay worked out so that one could insert any kind of character into the story.

yes/non maybe so?
One point on this:

Factions can't have more than one ID within them- this was recently explained in the 522nd thread
Yes, a big yes, finally a faction that would allow multiple roleplay types, that doesn't capwhore and in which teamwork is a must:yahoo:
Only problem would be for other factions to set up diplomacy with all the different occupations
' Wrote:One point on this:

Factions can't have more than one ID within them- this was recently explained in the 522nd thread

Yes, we would be a clan, not a faction.
The Gas Miner's Guild, anyone? We use Transports, VHFs, HFs, Bombers, and possibly might have shared GBs. No higher.
' Wrote:Yes, we would be a clan, not a faction.

Clan/Faction is the same thing- Like stating the differences between battlecruisers and cruisers, in the admins eyes, both things are the same.

also, it affects unofficial ones as well, I don;t seem to recall the 522nd being official.
finally! A clan where we can role-play as different things, sign me up! I think it would be pretty fun.

(seriously if it works pm me and i'll be happy to join)
Quote:Clan/Faction is the same thing- Like stating the differences between battlecruisers and cruisers, in the admins eyes, both things are the same.

False. A clan is a group of people claiming common ancestry.:P

Anyways, it makes perfect sense that regular people would get together as opposed to the jocks and greasers constantly facing off.
Sounds like a brilliant idea! It's definitely very intriguing.

I think Ed Taylor would fit into the lawful trader role well. :-P
' Wrote:One point on this:

Factions can't have more than one ID within them- this was recently explained in the 522nd thread
Which one exactly? I want to see what the admins said, not what the players interpreted. Thank you.

Quote:You MUST pick one ID you cannot have multiple ID's within one faction. So if you're using military ID's dump the caps.
yeah we dumped the caps if thats what youre refering to.

We got no tag and no system and no caps. a group of affiliated players with a common goal. thats certainly not a faction. Were not asking for ANY of the benefits of being in a faction.
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