07-29-2015, 09:29 PM
This latest dilemma has piqued my interest, and I feel the need to provide my opinion, and suggest an alternative solution to the plan that has sparked issues.
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But first, a small aside (a completely personal opinion):
I have two issues with this statement.
The first one is that the Gas Miners Guild (or it's leadership, inrp, oorp?) defines itself as a "sovereign state". In my very personal opinion, the Gas Miners Guild is not recognized by anyone as a sovereign state, which I believe is one of the conditions that defines states in this day and age.
To make this point short, I'll use an example that describes my view. Kusari and GMG are like Mainland China and Taiwan. GMG is Taiwan, if anyone had doubts.
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The second part is this
GMG plan has struck one of the design flaws of Freelancer lore, which is the established House protectionism lore that is present everywhere. Inside a house space, the only legal entities that are tolerated to have a static presence are: the house own lawful forces, the house own corporations, and select sirian companies that have lifted themselves from the "house corporate" tag.
Ever seen a Samura office or base in Rheinland? Or a Agiera factory in Bretonia? Why not? Why can't the corporations of a house (that are not State corporations) can't have business establishments outside of their house? It's one of the mysteries of the original Freelancer design. I guess in Disco case, it also links with sovereignty issues. Since a x faction has their allies and enemies, a x faction base outside of their environment will cause issues with the law and sovereignty of the house it is located. (Like IC allowing GC to dock on NT orbital base *wink wink*).
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A third separate issue is one that many have raised already, that is the GMG entering a new market outside of their lore, outside of their zone.
Buying a Pob won't grant you magically a mining bonus to platinum on GMG ID, and as Alley said, not even the Pob IFF will be changed. Second, it does intrude on native corporations business, and on the Republic of Liberty resources, something a sovereign nation wouldn't appreciate having another "sovereign state" messing around, if it was the case of GMG.
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Hence we come to my proposal (sorry for the delay). GMG is a Guild. A regional guild yes, but a guild that can work as a company, a corporation. Why not approach the plan that way?
Buy the Pob, establish a local branch company to manage it, hire local miners (or even a whole native company) to handle the mining and such, and have the GMG do the shipping back home if it's viable.
GMG handles the prices and market strategy, the branch company gives the front and deals with the locals, and the Liberty and independent miners do the work. GMG interests could still be played, and Liberty lore and internal diplomacy work, without having GMG itself expanding into an enclave halfway across Sirius.
Heck, more fuel for Xeno rage even. Getting some real foreigners in Liberty.
-----------------------------
But first, a small aside (a completely personal opinion):
(07-29-2015, 02:11 PM)Mark_Brown Wrote: [ -> ]As a Sovereign State we're legally in RP allowed to do this as we're financially rich and we should use this to our better features.
Suppose we can do deals with local miners? Share the wealth? Choices are endless.
Bellck.
I have two issues with this statement.
The first one is that the Gas Miners Guild (or it's leadership, inrp, oorp?) defines itself as a "sovereign state". In my very personal opinion, the Gas Miners Guild is not recognized by anyone as a sovereign state, which I believe is one of the conditions that defines states in this day and age.
To make this point short, I'll use an example that describes my view. Kusari and GMG are like Mainland China and Taiwan. GMG is Taiwan, if anyone had doubts.
--------------
The second part is this
(07-29-2015, 05:58 PM)Mark_Brown Wrote: [ -> ](07-29-2015, 05:23 PM)Alley Wrote: [ -> ]GMG bid removed. Ontario is quite a far stretch from your territory.
Looks like a staff biased judgement here, as no rules are broken...
GMG plan has struck one of the design flaws of Freelancer lore, which is the established House protectionism lore that is present everywhere. Inside a house space, the only legal entities that are tolerated to have a static presence are: the house own lawful forces, the house own corporations, and select sirian companies that have lifted themselves from the "house corporate" tag.
Ever seen a Samura office or base in Rheinland? Or a Agiera factory in Bretonia? Why not? Why can't the corporations of a house (that are not State corporations) can't have business establishments outside of their house? It's one of the mysteries of the original Freelancer design. I guess in Disco case, it also links with sovereignty issues. Since a x faction has their allies and enemies, a x faction base outside of their environment will cause issues with the law and sovereignty of the house it is located. (Like IC allowing GC to dock on NT orbital base *wink wink*).
------------
A third separate issue is one that many have raised already, that is the GMG entering a new market outside of their lore, outside of their zone.
Buying a Pob won't grant you magically a mining bonus to platinum on GMG ID, and as Alley said, not even the Pob IFF will be changed. Second, it does intrude on native corporations business, and on the Republic of Liberty resources, something a sovereign nation wouldn't appreciate having another "sovereign state" messing around, if it was the case of GMG.
------
Hence we come to my proposal (sorry for the delay). GMG is a Guild. A regional guild yes, but a guild that can work as a company, a corporation. Why not approach the plan that way?
Buy the Pob, establish a local branch company to manage it, hire local miners (or even a whole native company) to handle the mining and such, and have the GMG do the shipping back home if it's viable.
GMG handles the prices and market strategy, the branch company gives the front and deals with the locals, and the Liberty and independent miners do the work. GMG interests could still be played, and Liberty lore and internal diplomacy work, without having GMG itself expanding into an enclave halfway across Sirius.
Heck, more fuel for Xeno rage even. Getting some real foreigners in Liberty.