08-04-2015, 10:36 AM
Many thanks for the kind words, everyone; please remember to tell me if anything explodes or if it doesn't work as expected! There's a known issue list in the main post in case you're unsure whether an issue is on my to-fix list yet or not.
I think I'll start working a bit more on a proper infocard parser to begin with, as it trips up on wreck infocards far too often due to the style many of them are written in. Adding autosuggestions for the input field along with adding bases to it (so that you can input the base you want to go to directly) is probably the next thing after that.
Edit: There is now; fixed!
I think I'll start working a bit more on a proper infocard parser to begin with, as it trips up on wreck infocards far too often due to the style many of them are written in. Adding autosuggestions for the input field along with adding bases to it (so that you can input the base you want to go to directly) is probably the next thing after that.
(08-04-2015, 12:55 AM)Adam_Spire Wrote: [ -> ]Wow, I'm saving the link because that is some good clean web design right there. Short and to the point too.Many, many thanks! I'm hoping to keep it at least as fast as that if everything goes to plan. It runs far quicker than I'd ever expected it to, to be honest - even on my old Android phone - considering all the array parsing it has to do on load; I think I may be underestimating the JS engines modern browsers have...
The pages load so fast that I don't even need to plot a course in game, I just look at your map and follow the lines.
Thank you very much for ever ounce of work you put into this. This kina stuff makes me happy I'm back.
(08-04-2015, 02:15 AM)Lythrilux Wrote: [ -> ]there's no omicron lostAh, you're right, I think I know what's causing that already; should be able to get that fixed today. Thanks!
Edit: There is now; fixed!
(08-04-2015, 02:14 AM)Blodo Wrote: [ -> ]It's pretty good, I've been looking into accomplishing similar using svg or canvas. Would probably be easier for drawing connections and whatnot.Yup, I remember you had a go at web navmaps on the Wiki a while back. Probably one of my main inspirations for getting into navmaps, that. I mostly didn't want to use canvas myself as it's not as well supported nor as easy to style, scale and interact with as using plain old HTML elements, but that is indeed one of the main reasons for why there are no straight lines anywhere; drawing lines without canvas is, well, a bit of a pain.