08-17-2015, 07:31 PM
Well I'm getting ready to put this into full gear.
I was thinking to have some willing trader ship parts to help with construction and help them make some money in the process.
What do you folks think would be an acceptable Commodity to Equipment ratio?
For example:
Battleship Pulse Cannon
120 -lasers
500 - High-Temperature Alloys
50 -Manifolds
300-Nanocapacitors
200 -Nanotubes
200 - Super Alloy
250 - Optical Chips
180- Hull Panels
230 - Superconductors
Cerberus Battleship Turret
80 -lasers
300 High-Temperature Alloys
70 -Manifolds
500-Nanocapacitors
300 -Nanotubes
300 - Super Alloy
200 - Optical Chips
250- Hull Panels
500 - Superconductors
Like that. Sound fair or no?
I was thinking to have some willing trader ship parts to help with construction and help them make some money in the process.
What do you folks think would be an acceptable Commodity to Equipment ratio?
For example:
Battleship Pulse Cannon
120 -lasers
500 - High-Temperature Alloys
50 -Manifolds
300-Nanocapacitors
200 -Nanotubes
200 - Super Alloy
250 - Optical Chips
180- Hull Panels
230 - Superconductors
Cerberus Battleship Turret
80 -lasers
300 High-Temperature Alloys
70 -Manifolds
500-Nanocapacitors
300 -Nanotubes
300 - Super Alloy
200 - Optical Chips
250- Hull Panels
500 - Superconductors
Like that. Sound fair or no?