07-24-2016, 01:10 PM
07-24-2016, 08:00 PM
I would assume this is because work is still in very early stages.
I've starred it. Wont help much as systems/webdev guy myself, but I'll keep an eye on progress.
Good luck!
I've starred it. Wont help much as systems/webdev guy myself, but I'll keep an eye on progress.
Good luck!
07-26-2016, 08:52 AM
(07-24-2016, 01:10 PM)theflyingrock Wrote: [ -> ]I cant even press the new game button as when I do nothing happens
Re-download, was an issue with the build I first uploaded.
09-14-2016, 02:26 PM
Updated the OP with a sneak-peek of what's to come on github soon. Haven't pushed the changes yet though since it's horribly broken for anything but Ft. Bush
11-15-2016, 08:02 PM
A little progress picture for you all, since it's been a while since I've shown anything here. This picture is of my local tree, not the one on Github, but the changes should be pushed soon enough.
Click here for full size
The render engine is starting to have most of the features of the regular Freelancer one. This screenshot showcases some of the Asteroid Fields work, as well as the (very very broken) ALE engine.
Other things being worked on that aren't quite visible:
Click here for full size
The render engine is starting to have most of the features of the regular Freelancer one. This screenshot showcases some of the Asteroid Fields work, as well as the (very very broken) ALE engine.
Other things being worked on that aren't quite visible:
- DirectX 9 Backend - for you people with potatoes that can't get OpenGL 3.2. Given that the (much faster) OpenGL backend still has slowdowns in certain scenes, don't expect this one to be usable any time soon.
- Buttloads of optimisation
- Infocard reading
11-17-2016, 10:35 AM
AAAAAAAAAAAAAAAAAAAAAAAAARCHHHHHHHHHHHHHHHHHHHHH
well done tho
well done tho
11-17-2016, 10:59 AM
I was always thinking that fl would look awesome in Serius Engine, but I dont see that happening. He he he.
BTW. This would be compatible with "M" type graphic cards?
BTW. This would be compatible with "M" type graphic cards?
11-18-2016, 03:15 PM
(11-17-2016, 10:35 AM)Corile Wrote: [ -> ]AAAAAAAAAAAAAAAAAAAAAAAAARCHHHHHHHHHHHHHHHHHHHHH
u know it
(11-17-2016, 10:59 AM)thisDerius Wrote: [ -> ]BTW. This would be compatible with "M" type graphic cards?
By M if you mean things like GTX 650M and stuff, then of course! One of my test machines has an Intel HD 5000.
11-18-2016, 03:24 PM
By the way. After I try to enter the game, it crashes before getting to the main menu.
I dont have a propper game instalation (freelancer djDEVASTATE). Is it because of that?
I dont have a propper game instalation (freelancer djDEVASTATE). Is it because of that?
11-19-2016, 01:04 AM
(11-18-2016, 03:24 PM)thisDerius Wrote: [ -> ]By the way. After I try to enter the game, it crashes before getting to the main menu.
I dont have a propper game instalation (freelancer djDEVASTATE). Is it because of that?
Crash before the main menu (in the July demo) either means:
- You're not running a proper install of vanilla freelancer (Repacks seem to use some strange format for colors etc.).
- You don't have a graphics card capable of OpenGL 3.2 / DirectX 10. (Intel HD 2000 or older)
If it's neither of those things, try running it in command prompt and screenshotting the error