03-19-2016, 01:00 PM
I have scrolled old threads regarding the idea and during my probation I have been working onto ID remodification into modern standards. Line with * is completely optional and/orfor revision.
Edit:
Explanation of the ID step by step:
- Can demand contraband from any ship outside house space only.*
A completely optional rule to avoid overusing it, however it would be limited to the inter-regional space only, such as Omegas, Sigmas or Independents.
- Can attack unlawfuls anywhere except for Omicrons and Gallia.
Omicrons are main area of many unlawful warring factions that are already taken care by The Core or by themselves. Gallia would not accept any Vigilantes and, like in case of Bounty Hunters Guild, simply expel them.
- Cannot ally with anyone.
It means that this ID would only ally with other Vigilante ID players.
- Can only land on Zoner, IMG and Freelancer bases.
Limitation not only enforced via rules, but also enforced by FLHook command like in case of Zoners having +3600 cargo ships.
Edit:
Toris Wrote:Vigilantes are not working with authority, they are simply angry avengers which do not care if what they do is completely legal. Thus, they are likely to be shot by both sides with lawful side a bit less... concerned about them, but still trying to get rid of them for treating unlawfuls in pretty unlawful and unsanctioned way.
Vigilante ID Wrote:Vigilantes are off-shots from house militaries, police or mere citizens who got tired of corruption and willingly take matter into their own hands to keep Sirius a safer place. They are usually despised both by criminals and authorities alike.
Pilot carrying this quasi-lawful ID is a Vigilante who:
- Can demand contraband from any ship outside house space only.*
- Can attack unlawfuls anywhere except for Omicrons and Gallia.
- Cannot ally with anyone.
- Can land on Zoner, IMG and Freelancer bases only.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters.
Explanation of the ID step by step:
- Can demand contraband from any ship outside house space only.*
A completely optional rule to avoid overusing it, however it would be limited to the inter-regional space only, such as Omegas, Sigmas or Independents.
- Can attack unlawfuls anywhere except for Omicrons and Gallia.
Omicrons are main area of many unlawful warring factions that are already taken care by The Core or by themselves. Gallia would not accept any Vigilantes and, like in case of Bounty Hunters Guild, simply expel them.
- Cannot ally with anyone.
It means that this ID would only ally with other Vigilante ID players.
- Can only land on Zoner, IMG and Freelancer bases.
Limitation not only enforced via rules, but also enforced by FLHook command like in case of Zoners having +3600 cargo ships.