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:: initiating database ::
:: upload = enabled ::


:: accessing database ::
:: access granted - program name = “Progenitor” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #21 ::
:: amount -> harvester units lost = #5 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “The_Core” ::
:: threat level = 5 ::
:: unit analyzed = “Mako” - class = “Battleship” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 52,35602% ; mass = 335,41952% ::
:: amount units encountered = considerable ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = low ::

:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::



:: accessing database ::
:: access granted - program name = “Empathy” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #18 ::
:: amount -> harvester units lost = #4 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “The_Core” ::
:: threat level = 5 ::
:: unit analyzed = “Bullhead” - class = “Battlecruiser” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 86,29942% ; mass = 189,43921% ::
:: amount units encountered = considerable ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = subjacent ::

:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::



:: accessing database ::
:: access granted - program name = “Empathy” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #15 ::
:: amount -> harvester units lost = #7 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “The_Order” ::
:: threat level = 4 ::
:: unit analyzed = “Osiris” - class = “Battleship” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 39,79058% ; mass = 313,99302% ::
:: amount units encountered = considerable ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = low ::


:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::


:: accessing database ::
:: access granted - program name = “Progenitor” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #9 ::
:: amount -> harvester units lost = #1 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “The_Order” ::
:: threat level = 4 ::
:: unit analyzed = “Geb” - class = “Assault_Carrier” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 57,59162% ; mass = 206,24936% ::
:: amount units encountered = low ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = low ::


:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::



:: accessing database ::
:: access granted - program name = “Empathy” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #7 ::
:: amount -> harvester units lost = #7 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “Nomads” ::
:: threat level = 5 ::
:: unit analyzed = “Marduk” - class = “Battleship” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 44,98255% ; mass = 448,51136% ::
:: amount units encountered = low ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = minimal ::


:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::


:: accessing database ::
:: access granted - program name = “Progenitor” ::
:: initiate combat record evaluation ::
:: timespan = #6 deciweeks “Gammu_Time” ::
:: amount -> sentinel units lost = #2 ::
:: amount -> harvester units lost = #4 ::
:: results indicate optimization = mandatory - analyzing current situation ::
:: main hostile present = “Nomads” ::
:: threat level = 5 ::
:: unit analyzed = “Irra” - class = “Cruiser” ::
:: concluding required abilities to counter threat ::
:: analyzing hostile unit for flaws ::
:: reference = harvester class ::
:: agility = 100,00% ; mass = 162,62495% ::
:: amount units encountered = low ::
:: optimal reaction to threat = abrupt discharge on target ::
:: amount of harvestable resources after destruction = low ::


:: upload = completed ::
:: shut down ::
:: initiating database ::
:: upload = enabled ::


:: conclusion = addition of new emitter to counter threat ::
:: conclusion = possibility for energy discharge on a single target ::
:: requirements = enhanced energy core, experimental ammunition -> diminishing agility ::
:: hypothesis -> low agility requires compensation by prototype gunnery & reinforced shell ::
:: evaluating suitable materials ::
:: loading database entry "Quark-Gluon_soup" ::
:: loading database entry "Francium" ::
:: loading database entry "Pure_antimatter" ::
:: loading database entry "Octanitrocubane" ::
:: loading scenario "assault_of_capital_class_ship"
:: simulating scenario -> "Quark-Gluon_soup" ::
:: failiure - creation of supernova = inefficient -> instability ::
:: material deemed unsuitable for projectile weapon ::
:: simulating scenario -> "Francium" ::
:: failiure - vaporization of material ::
:: material deemed unsuitable for projectile weapon ::
:: simulating scenario -> "Pure_antimatter" ::
:: success - target destroyed ::
:: loading scenario "mass_production ::
:: failiure - resource expenditure = inefficient ::
:: simulating scenario -> "Octanitrocubane" ::
:: success - target destroyed ::
:: loading scenario "mass_production" ::
:: success - mass production = efficient ::
:: material deemed suitable for projectile weapon at high velocity ::
:: initiating production of "nitrocarbon_emitter" ::

:: initiating database ::
:: upload = enabled ::


:: accessing database ::
:: access granted ::
:: loading data “nitrocarbon_emitter” ::
:: simulate carrier vessel ::
:: add main body ::
:: add armor plating ::
:: add “adapted_energy_emitters” ::
:: adjust position “adapted_energy_emitters” ::
:: add “nitrocarbon_emitter” ::
:: adjust position “nitrocarbon_emitter” ::
:: adjust center of mass ::
:: add optical sensors ::
:: adjust propulsion ::
:: increase power output ::
:: create prototype ::
:: simulate attack routine #1 ::
:: simulation = complete ::
:: analyzing possible damage - damage potential = too high ::
:: adjust shape ::
:: simulate attack routine #1 ::
:: simulation = complete ::
:: analyzing possible damage - damage potential = acceptable ::
:: necessary criteria = fulfilled ::
:: simulate mass production ::
:: simulation complete ::
:: mass production = efficient ::
:: vessel deemed suitable for carrying “nitrocarbon_emitter” ::
:: initiating production of vessel ::

:: upload = completed ::
:: shut down ::