The story goes like this;
Early 2014 BHG| was on it's last legs. BHG|Core had already been dead for the past year or so, and was only holding it's officialdom spot because both Core and BHG were official under the BHG| faction.
Although the BHG|Core faction (in my experience at least) was fun to fly, the problem was that it was a very unattractive faction in modern disco because the concept itself didn't fit in with the lore and was mostly an excuse to justify why the Bounty Hunters Guild had access to capital ships.
As stated in the first paragraph, BHG| was about to go kaput. Our recruitment stream pretty much halted and there was little interest in the faction. Agmen had dissappeared, and for several months we were constantly cycling between Guildmasters for BHG| and BHG|Core hoping each would help the faction become active again. That never happened, and eventually we just decided to disband. Post-disbandment in the HC chat we were talking about what could be done about the future of both factions.
We all agreed that both BHG and Core should be split, to give players freedom of choice with both factions with either's actions affecting the other (i.e when BHG|Core was going to give Reavers, Buckshots and Mantas to the Reaver Mercenary Company and allowed them to hunt regular BHG| with that tech. Regular BHG| were pretty mad about it but there was nothing they could do since BHG|Core authorised it). It was also fairly obvious that if we wanted Core to make sense in Disco, it had to let go of it's BHG roots and make it's own unique presence on the lore.
We split the different parts of the faction between HC members. I took Core, and promised I would 'make Core great again' (which I did, of course). You can click the link in my signature to see the changes I made lorewise.
On the subject of lore, that was exactly the problem when the BHG ID ran around with Capitals. It didn't make a lot of sense, and there weren't explained properly in lore either. Literally, the excuse was that they were made from bounty board money. It also created lots of problems with house lawfuls and the caps were abused, so the ID had caps taken away (iirc that's what Agmen told me). Ship-wise though the ships were always 'APM' (built by AP Manufacturing) vessels in lore, which why Core and BHG shared those vessels on the tech chart. In the split though APM became a Core asset because the APM HQ, Alabama Shipyard, was situated in Omicron Rho and had a Core iFF. Furthermore APM had a much closer history with the Core faction than the BHG faction (i.e Nauru, helping supply the Core during the Order-Corsair alliance blockade).
(04-21-2016, 03:06 PM)phantomx Wrote: [ -> ]less bases now was have bases in omicron systems
It doesn't mean BHG players can't make use of Core bases for Edge Worlds Bounty Hunting and vice versa for Core making use of BHG bases for House-Ops.
(04-21-2016, 03:06 PM)phantomx Wrote: [ -> ]how many BH Faction players u see nowadays ??
That problem doesn't lie in ship usage. The Bounty Hunting process itself is flawed and needs to be improved. It also doesn't help that the FL ID is better than the BHG ID in pretty much every aspect.
But to answer the topic: as those Capitals are now my faction Capitals, as the 1ic of Core I do not want to give the BHG ID AP- Caps.
I hope that answers your question. Bombers, Fighters and Gunboats (or Freighters even) are much more fitting for a Bounty Hunter anyway. And if big prey pops on the scanner, why not get more BHG involved or ask lawfuls for assistance? Taking away Caps from the BHG ID harms neither the gameplay or the roleplay for the BHG faction.