05-01-2016, 10:43 AM
You wondered why Jumpdrives were disabled yesterday? Here's the reason.
The Hyperspace Matrix is finally here. (Not really, but later today)
For those who didn't hear about this feature, which might have happened as it has been on the shelves for almost a year, the matrix is a calculation device for hyperspace beacons. Once you have acquired this item and have beacons in your cargo hold, when you deploy a beacon in space, the matrix will calculate a hyperspace vector as precisely as possible and give it to the beacon. While the beacon is active (30 seconds), all jumpdrives within the 4 system range will be able to jump to this ship. Due to these time constraints, teamwork and coordination will be essential.
Usage example:
- [LN]-LNS-Mount.Hood is a LABC equipped with a Hyperspace Matrix and has beacons in its cargo hold. The vessel is in Leeds and is about to be attacked by Gallic vessels.
- [LN]-LNS-Glendale is a carrier equipped with a MK3 Jumpdrive. The vessel is in New York and in group with the Mount Hood, but will never make it there in time. Leeds is four systems away though.
- Glendale starts charging his jumpdrive. He tells Mount Hood to prepare to activate a beacon when the JD is fully charged. Seconds later, the JD is at 95% charge, Glendale tells Mount Hood to activate the beacon. Mount Hood activates his beacon by typing the "/beacon" command.
- Now at 100% charge, Glendale had the command "/jumpbeacon [LN]-LNS-Mount.Hood" ready to go and press enter. The game confirms the beacon is active and begins the 8 seconds jumping process.
- 8 seconds later, Glendale exits Hyperspace right next to the Mount Hood and proceeds to attack the Gallic forces.
There are many possible uses with this and combined with the possibility to disrupt jump drives, potential benefits and risks have never been greater.
Now, switching to dev color, I'd like to inform you of several ongoing issues with this:
- The Matrix currently uses 25 cargo space. That's not intended and will be fixed with the patch. The intended volume is 150 units.
- The Beacon commodity is currently missing. It's replaced with the use of 250 normal cloak batteries.
- The Hera Torpedo cannot be released on the server in its current form, mostly because it's not possible to buy ammunition for it anywhere in the game. Jumpdrives will be disruptable with cruise disruptors for the time being.
Instead of holding back the feature for an indefinite amount of time, I believe it's better to release it out in the wild even with the few issues mentioned above. The Hyperspace Matrix will be available for assembly on any Hyperspace Scanner Factory. Building requirements will be posted later today as the values are still being refined.
Update: Materials to build a MK1 Hyperspace Matrix:
The Hyperspace Matrix is finally here. (Not really, but later today)
For those who didn't hear about this feature, which might have happened as it has been on the shelves for almost a year, the matrix is a calculation device for hyperspace beacons. Once you have acquired this item and have beacons in your cargo hold, when you deploy a beacon in space, the matrix will calculate a hyperspace vector as precisely as possible and give it to the beacon. While the beacon is active (30 seconds), all jumpdrives within the 4 system range will be able to jump to this ship. Due to these time constraints, teamwork and coordination will be essential.
Usage example:
- [LN]-LNS-Mount.Hood is a LABC equipped with a Hyperspace Matrix and has beacons in its cargo hold. The vessel is in Leeds and is about to be attacked by Gallic vessels.
- [LN]-LNS-Glendale is a carrier equipped with a MK3 Jumpdrive. The vessel is in New York and in group with the Mount Hood, but will never make it there in time. Leeds is four systems away though.
- Glendale starts charging his jumpdrive. He tells Mount Hood to prepare to activate a beacon when the JD is fully charged. Seconds later, the JD is at 95% charge, Glendale tells Mount Hood to activate the beacon. Mount Hood activates his beacon by typing the "/beacon" command.
- Now at 100% charge, Glendale had the command "/jumpbeacon [LN]-LNS-Mount.Hood" ready to go and press enter. The game confirms the beacon is active and begins the 8 seconds jumping process.
- 8 seconds later, Glendale exits Hyperspace right next to the Mount Hood and proceeds to attack the Gallic forces.
There are many possible uses with this and combined with the possibility to disrupt jump drives, potential benefits and risks have never been greater.
Now, switching to dev color, I'd like to inform you of several ongoing issues with this:
- The Matrix currently uses 25 cargo space. That's not intended and will be fixed with the patch. The intended volume is 150 units.
- The Beacon commodity is currently missing. It's replaced with the use of 250 normal cloak batteries.
- The Hera Torpedo cannot be released on the server in its current form, mostly because it's not possible to buy ammunition for it anywhere in the game. Jumpdrives will be disruptable with cruise disruptors for the time being.
Instead of holding back the feature for an indefinite amount of time, I believe it's better to release it out in the wild even with the few issues mentioned above. The Hyperspace Matrix will be available for assembly on any Hyperspace Scanner Factory. Building requirements will be posted later today as the values are still being refined.
Update: Materials to build a MK1 Hyperspace Matrix:
Code:
x90000 Reinforced Alloys
x5000 Gravity Stabilizers
x15000 Critical Temperature Alloys
x21000 Industrial Hardware
x15000 Robotic Hardware
x20000 Argentium Silver
x15000 Magnetic Superconductors