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Detroit Munitions


Corporate History
Detroit Munitions is one of the oldest privately-owned companies in Liberty. It was founded in 614 AS by Ed Garner, and ever since its inception, it has been far and away the premier manufacturer of small- and medium-sized arms in Liberty, and one of the foremost weapons manufacturers in all of Sirius. Primary competitors to Detroit Munitions are Daumann Heavy Construction and Samura Heavy Industries, but so far neither has managed to gain enough of a foothold in the Libertonian market to give Detroit any reason to fear for its position, and Detroit Munitions remains a well-known name across Sirius as a reliable source for everything from planetside personal weapon shops to military-grade assault technology.

In 709, Detroit partnered with Ageira Technologies – this has been a very mutually-beneficial relationship, with Detroit gaining access to more advanced technology and heavy-duty government contracts, and Ageira gaining an additional base of operations and market share. Ageira is the legal owner of Detroit’s primary facility near Manhattan, and pays for its upkeep, which allows Detroit to focus entirely on research and production. Additionally, Detroit has sizable facilities on Planet Denver in Colorado, and a proving grounds located on Pittsburgh’s moon of Maine in the New York system, only a few tradelanes away from its primary location near Manhattan.

Since the 780s AS, Detroit Munitions has started to manufacture more heavy arms, including planetside defense batteries and prefabricated weapons platforms intended for defending high-security areas like Newark Station and restricted-access military installations. While the company’s success in these areas has far from matched its top-dog position in light arms, Detroit Munitions has a sizable share of the market in Liberty, with the Liberty Navy maintaining DM as their number one supplier – and DM has been happy to continue an old tradition of supplying the Liberty government at a considerable discount as long as it ensures preferential treatment when the Navy needs contractors.

Recently, Detroit Munitions has come under new management, with businessman David Rose being elected by the company’s Board of Directors as new CEO after the retirement of previous CEO Hugh Leitman, with the approval of their partners in Ageira. Rose has put forth an ambitious plan to rapidly expand Detroit’s scope, including, amongst other things, expanding the existing transport divisions, investing heavily in PR, and furthering the scope of Detroit’s deals with corporations besides Ageira. While middle management may have its gripes with the increased workload, investors seem to be happy with the fresh direction the company is taking, and the end result of these endeavours remains yet to be seen.


Company Roles
Owner
The chief executive and owner of the Detroit Munitions company. The Owner dictates the company's direction and finalizes all deals with other entities, military and corporate. Their decisions are final and employees are expected to proceed accordingly or be subject to internal consequences. The Owner's day-to-day concerns are more focused on the company as a viable entity throughout Sirius at large and less so on shipping and logistic operations.

Director of Research
The Director of Research is the head of the company’s scientific and product development departments. The DoR is responsible for laying out new product lines (in conjunction with the Owner), acquisition of sensitive material, and ensuring the continued security and viability of pre-existing product lines and proprietary technology. As well, the Director usually acts as the company’s liaison with their partners in Ageira.

Manager
Managers answer directly to the company's Owner and provide advice or their opinions to the Owner when requested. They are well-trusted employees capable of managing the company's shipping operations and employment of escort pilots for convoys. In the absence of the Owner, they are expected to carry out the Owner's most recent plans. During extended absences, they may take on greater autonomy.

Dealer
A dealer distributes registered Detroit Munitions goods to licensed retailers and entities throughout Sirius, primarily delivering to locations in House Space. They also are expected to deliver materials to Detroit Munitions manufacturing facilities to maintain production of goods for distribution. Dealers have gained considerable trust in the company and are employed full-time with benefits.

Contractor
A contractor is a recent hire by Detroit Munitions and is permitted by the company to distribute products in limited amounts to licensed retailers and entities within House Space. Contractors are employed without benefits on a renewable contract model, though their ships are usually fully insured by the company.

Security
A security officer protects Detroit Munitions transports, with the goal of deterrence or destruction of pirates, terrorists, and other ne'er-do-wells along shipping lanes. In regions of Sirius with very active routes, they are expected to coordinate hunts and purges of known antagonist groups – particularly the Lane Hackers – to diminish unlawful activity for when shipments pass through. They may also sign up on bounty boards within the company's zone of influence. Security officers are well-trusted pilots and are employed full-time with generous benefits.

Mercenary
A mercenary is a recent hire by Detroit Munitions and is expected to escort company transports and freighters. Mercenaries are employed, like contractors, on a renewable contract model without benefits, but their ships are insured by the company and they receive extra hazard pay for escort contracts taking place along any particularly dangerous routes.


Company Roster
Owner: David Rose
Director of Research: Dr. Detlev Rabe
Manager: Grant T. Franklin Neighborhood.Watch
Dealer: Eka Voltolini Second.Amendment, Naomi Travers That’s.Not.Mine, Dwayne McGlompher Bin.That.Knife, Duncan James Moreland Castle.Doctrine
Contractor: Greg Harrison Shooting.Blanks, Joseph Petrie Background.Check, J. Noah Bennet Five.Or.Six.Shots?, Rachel Parris Assault.Clips
Security: Tif Stafford Mosin Jackhammer Panzerbuechse, Naomi Travers Quad.Laser, Kara Wade Come.And.Take.It, Duncan James Moreland Redcoat, Pending Hotchkiss, Anastasia Voronina Tokarev
Mercenary: Alexander Barbatage Wave.Motion.Gun


Shared Assets: Bank Gun.Cabinet, Showroom Long.Shot, Tech Support Logistic.Arc, This guy knows some maneuvers Family.Transfer


Hardware
Liberty Civilian
Freighters: Rhino, Grizzly
Transports: Mammoth, Bison, Mastodon
Guns: Garand-series, Enforcer-series, Detroit EX-Line (codenames)

Sirius Civilian
Liners: (Restricted) Enterprise Liner, Democritus Yacht, Passenger / Prison Liner
Transports: Armored Transport, Albatross, Gull, Heron, Crane, Stork, Heavy Tanker, Hercules, Serenity
Freighters: Camara, Kestrel, Sunburst, Repair Ship, Heavy Lifter
Snubcraft: Griffin, Falcon, Kingfisher, Eagle, Spatial, Roc
Guns: Flashpoint series, Debilitator series, Purple Goddess chainguns, bomber weaponry

Papers
Ageira ID and IFF.
If there's any questions or concerns regarding tech, contact the Owner (Petitioner).



Naming Conventions
The faction tag is /DM/-. Escort ships are named after guns, whether real or fictional; so /DM/-Garand, /DM/-Desert.Eagle, and /DM/-Quad.Laser are all valid. Transport ships are gun-related puns or references; some ships we have now are /DM/-Second.Amendment, /DM/-That’s.Not.Mine, and /DM/-Open.Carry. Other good names would be things like /DM/-Locked.&.Loaded, /DM/-Safety.Off, /DM/-The.Proper.Permits, or other things in that style.



Promotions & Perks
Detroit Munitions operates on a "lateral" or "role-based" system, rather than a more traditional "vertical" or "rank-based" system. When a player joins DM, they choose whether they start in the transport or defense wing as a contractor or a mercenary. When a manager or the Owner decides that an employee has earned a promotion, they rank "up" and "across" simultaneously – a contractor becomes a dealer and a mercenary simultaneously. Obviously it wouldn't make much sense to have the same character be employed both part- and full-time by Detroit, but the idea is to encourage more diverse roleplay within the faction – there's no real OOC difference between contractor/dealer and mercenary/security, besides perhaps level of trust. We also subsidize codename weapons for the escort pilots, and roleplay them as new, experimental weapon lines.


Faction Links


Corporate Relations
Trusted Partners
  • - Ageira Technologies
  • - Sigma Junkers
  • - Liberty Forces
Cordial Contracts
  • - Universal Shipping
  • - Deep Space Engineering
  • - Interspace Commerce
  • - Bretonian Forces
Potential Partners
  • - ALG Waste Disposal
  • - Independent Miners' Guild
  • - The Core
  • - Bundschuh Party
  • - Bretonian Corporations
  • - Kusarian Corporations
  • - Kishiro Technologies
  • - Samura Heavy Industries
  • - Junker Congress
  • - Others not elsewhere mentioned
Kind word and a gun
  • - Unaffiliated Junkers
  • - Golden Chrysanthemums
  • - Blood Dragons
  • - Hogosha
  • - Gallic Brigands
  • - Unione Corse
  • - Corsairs
  • - Rheinland Forces
  • - Daumann Heavy Construction
  • - Landwirtrechtbewegung
  • - Gas Miners Guild
  • - The Order
Lock and Load
  • - Gallic Forces
  • - Gallic Corporations
  • - Outcasts
  • - Liberty Rogues
  • - Lane Hackers
  • - Red Hessians
  • - Unioners
  • - Mollys
  • - Gaians
  • - Xenos
  • - Anyone pointing a gun at us
  • - Sirius Coalition


Faction Goals
IRP:
Detroit Munitions is one of Sirius's largest corporations, and with an ambitious new CEO at the helm, you can bet they're doing their best to leverage all their influence into aggressive expansion. Be it buying up politicians and funding pro-gun pressure organizations, aggressive expansion into new markets coupled with patriotically paternalist advertising and buy-outs of industrial production facilities for conversion into parts manufactories and subsequent leasing to smaller corporations, or genuinely fair and legitimate competition with their few business rivals, Detroit is staunchly committed to expansion of assets, image, and accounts.

Detroit's immediate corporate goals include increased access to advanced technology of both foreign and domestic origin, seeking out relations with clandestine organizations, and working at earning greater privileges both in space and for planet-side operations. Furthermore, Detroit is prepared to take their patriotic image to the extreme - assets are presently being set aside for creation of a hit-and-run squad in the Taus to harass Gallic shipping from behind enemy lines, to help (or appear to help) the ongoing, desperate war effort.

OOC:
Detroit Munitions is an attempt by some friends to breathe some life into an oft-overlooked part of the Freelancer universe (smaller corporations and civilian life in general, apart from militaries and pirates - the backbone of the economy and where the majority of Sirius’s population find themselves) and make some money in the process. We aren’t interested in strict hierarchies or organization, but more in having a good time together and maybe making the mundane a bit more prominent - Discovery has always had a major lack of background noise, so to speak.

Detroit's big goal as a faction is to bring out the mundane, and to acknowledge that not everyone leads an amazingly exciting life, that Sirius is made up of billions of people who just lead average, everyday lives and that there's a story worth telling behind each and every one. Of course, that's not to say that we don't want interesting or unique characters, either; nobody likes to roleplay with personalityless drones. Detroit wants to set an example for newer players, as well, who make up a huge part of the population of Liberty. Finally, we want to do our best to represent both the lawful and the shady side of corporate arms dealing. As a megacorporation, you can be assured that Detroit didn't achieve its position of prominence without an under-the-table deal or two. That being said, Detroit is still primarily a law-abiding, patriotic company.

We do our best to foster a friendly, cooperative atmosphere between our faction members, and always be open to suggestions for improvement, whether from our own members or the community. Ultimately, creating roleplay interactions - on the forum and ingame - that are mutually enjoyable is our #1 priority, so if we're doing wrong in this regard, please let us know!

Keep in mind, /DM/ has no intention of overtaking Ageira's sphere of influence. Our traders actively avoid hauling Gate/Lane parts and Docking Ring parts, and it's not in our interest to become a tech conglomerate. We're interested in arms manufacture and sales first and foremost with regard to our roleplay, and we don't really have any plans to stray to less related topics or ventures.

As such, we make an effort to differentiate ourselves from Ageira in and out of character.



As a quick note; we're aware that we're technically a few days short of the "two month" minimum marker, but given that we more than meet the old faction requirements, we far and away exceed the current ones, so we hope that four or five days isn't going to cause an upset. I'm posting this as the 2IC, since is on forum probation and can't post outside RP sections. You can direct questions and concerns to them or me.
Money can be found on /DM/-Gun.Cabinet
I wish you guys luck.
Good luck!
(04-13-2016, 04:49 AM)aerelm Wrote: [ -> ]the whole point of playing a NPC group is to at least remotely resemble the established structure of that faction

So according to that, no reason to even try going official.
good attempt guys )))))
(05-02-2016, 11:39 AM)Protégé Wrote: [ -> ]So according to that, no reason to even try going official.
good attempt guys )))))

Detroit Munitions is IRP in a partnership with Ageira. The post you're quoting is where Wisp is trying to represent Cryer, but we as Detroit are making no attempt to represent Ageira. We are attempting to represent Detroit Munitions and them only. Because of that, we don't deal with Ageira's special cargo, we deal with what would make sense within gun sales and manufacturing. We simply use the Ageira ID because of the partnership and because there is no Detroit NPC group/ID
(05-02-2016, 11:39 AM)Protégé Wrote: [ -> ]
(04-13-2016, 04:49 AM)aerelm Wrote: [ -> ]the whole point of playing a NPC group is to at least remotely resemble the established structure of that faction

So according to that, no reason to even try going official.
good attempt guys )))))

There's already an Ageira~ faction. Care to post something productive?
Best of luck!
Money taken. Good luck, have fun, don't do anything I wouldn't do...
Thanks Drrobe.
Is good, would like to see something done in the civie side.

Rock it out with a sock out.
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