05-15-2016, 03:40 PM
As said in the title we’re still in need of an AI bomber drone model. Sadly we didn’t hear anything from D!ce, who originally took this job upon him. As the AI lost it’s current “bomber” with the nerf of the drones powercore, getting this is pretty urgent.
Should we end up using a proposed model we’re willing to pay 500 million credits to the creator. It’s not much, but that’s all we’re able to pay. Take it as a symbolic gesture of gratitude.
The following are the model D!ce created and a list of changes that we wanted to be made to it. It can be used as a reference, but doesn’t have to be what the final product looks like. The changes can be used as guidelines though.
https://p3d.in/7jTWt
- Sidewings (“Arms”) retract when Cruise charges - See if you can do that
- Spikes at the end of the Sidewings straight, not curved
- Upper back spike (Main Body) straight not curved
- Less Indents and “fancy” details -> Practicality
- Cloak-like bulges to look more like the Cruiser’s “Nose” (Make it look like its Core) and leave a bit of space around it http://imgur.com/VdOv8tW
- More dense towards the very front - “blade-like” chassis needs to shrink http://imgur.com/r3NpYcx
- Keep the main Spike in the back “segmented” - no transitions from segment to segment http://imgur.com/lWBQ8tr
- Oval bulges on top need to go.
- Leave the bigger circular object on the ship, maybe a little larger -> Reference to Cruiser http://imgur.com/7572WAV
- Pill shaped “Cargo-Pod” [Cruiser Reference] - Put it over the main Spike in the back, into the main body of the ship http://imgur.com/srQ0AxH
- Make the 2 front “Jet Intakes” a little more dominant and let them look more like they were designed to launch torpedos.
- Put the “Eye” on the front of the ship more towards the center and a bit bigger (Eye = Main Characteristic of the AI)
- Place the Radiator Grill-like texture on the front further up the ship. (Above the eye) and take away the tube in the Slot on the top
- Remove some detail from the curved tubes at the side of the main body
- Remove the short spike on the bottom of the ship (front end)
Should we end up using a proposed model we’re willing to pay 500 million credits to the creator. It’s not much, but that’s all we’re able to pay. Take it as a symbolic gesture of gratitude.
The following are the model D!ce created and a list of changes that we wanted to be made to it. It can be used as a reference, but doesn’t have to be what the final product looks like. The changes can be used as guidelines though.
https://p3d.in/7jTWt
- Sidewings (“Arms”) retract when Cruise charges - See if you can do that
- Spikes at the end of the Sidewings straight, not curved
- Upper back spike (Main Body) straight not curved
- Less Indents and “fancy” details -> Practicality
- Cloak-like bulges to look more like the Cruiser’s “Nose” (Make it look like its Core) and leave a bit of space around it http://imgur.com/VdOv8tW
- More dense towards the very front - “blade-like” chassis needs to shrink http://imgur.com/r3NpYcx
- Keep the main Spike in the back “segmented” - no transitions from segment to segment http://imgur.com/lWBQ8tr
- Oval bulges on top need to go.
- Leave the bigger circular object on the ship, maybe a little larger -> Reference to Cruiser http://imgur.com/7572WAV
- Pill shaped “Cargo-Pod” [Cruiser Reference] - Put it over the main Spike in the back, into the main body of the ship http://imgur.com/srQ0AxH
- Make the 2 front “Jet Intakes” a little more dominant and let them look more like they were designed to launch torpedos.
- Put the “Eye” on the front of the ship more towards the center and a bit bigger (Eye = Main Characteristic of the AI)
- Place the Radiator Grill-like texture on the front further up the ship. (Above the eye) and take away the tube in the Slot on the top
- Remove some detail from the curved tubes at the side of the main body
- Remove the short spike on the bottom of the ship (front end)