06-01-2016, 05:44 AM
While 's list was useful in ascertaining the most frequently requested ships, we in the devteam have decided to compile our own official model-to list based on four factors: Balance, Quality, Requests, and Lore.
This list serves as the definitive guide to what models the devteam is currently looking for and what work is available for the community to help out with.
So without further adieu, here is the Official Discovery GC Model to-do list.
Notes -
- Quality Approved Modelers (QAMs) mentioned in the quality page of the sheet are modelers who have proven themselves capable of developing art assets for the Discovery mod without devteam oversight. They meet the standard of quality we want to see in Discovery models, which you can expect official documentation on soon. These are the only modelers authorized to work on improving currently low quality models.
- If you intend to start work on a model, please post it here. This is NOT to prevent anyone from attempting their own take on a model, only to help keep track of who is doing what.
- Models with placeholder names are marked with asterisks. Models may still be named by their faction leaders, but all in this list have been given placeholder names for both suggestion and simplicity.
- There are several stages listed to the development process for 3d art assets, explained as follows:
Queued - A modeler plans to take up this project. Don't let this discourage you from working on it yourself! Competition breeds better results, many and models often end up uncompleted, in limbo. The more attempts, the better!
WIP - Standing for work in progress, the WIP stage of a model covers everything from
modeling and texturing to animation and glowmaps. Essentially everything done in the modeling program itself.
Finalization - In this stage the exported model is hitboxed and hardpointed.
Completed - The model is in .CMP format, hardpointed and hitboxed, and will be available in the next update.
We welcome all input, inquiries, and inquisitions. Please use this thread to inform the devteam if you decide to work on a model, have a model request, and for any questions about the process.
- Justin
This list serves as the definitive guide to what models the devteam is currently looking for and what work is available for the community to help out with.
So without further adieu, here is the Official Discovery GC Model to-do list.
Notes -
- Quality Approved Modelers (QAMs) mentioned in the quality page of the sheet are modelers who have proven themselves capable of developing art assets for the Discovery mod without devteam oversight. They meet the standard of quality we want to see in Discovery models, which you can expect official documentation on soon. These are the only modelers authorized to work on improving currently low quality models.
- If you intend to start work on a model, please post it here. This is NOT to prevent anyone from attempting their own take on a model, only to help keep track of who is doing what.
- Models with placeholder names are marked with asterisks. Models may still be named by their faction leaders, but all in this list have been given placeholder names for both suggestion and simplicity.
- There are several stages listed to the development process for 3d art assets, explained as follows:
Queued - A modeler plans to take up this project. Don't let this discourage you from working on it yourself! Competition breeds better results, many and models often end up uncompleted, in limbo. The more attempts, the better!
WIP - Standing for work in progress, the WIP stage of a model covers everything from
modeling and texturing to animation and glowmaps. Essentially everything done in the modeling program itself.
Finalization - In this stage the exported model is hitboxed and hardpointed.
Completed - The model is in .CMP format, hardpointed and hitboxed, and will be available in the next update.
We welcome all input, inquiries, and inquisitions. Please use this thread to inform the devteam if you decide to work on a model, have a model request, and for any questions about the process.
- Justin