06-19-2016, 03:19 AM
So what is it folks. There's a huge potential in this feature yet it has been only thrown into trash.
I once proposed this conquest system to be added into systems like New Hampshire or other Battlezones, so what is it, Discovery: Conquest? Where, I don't see any conquest.
Wouldn't it be just more interesting and a player magnet if we could attack Bases in certain systems (Means outside some of factions Home System) and let's say on next server restart the Bases IFF would be changed to the one that destroyed it.
I honestly want to discuss this as I'm not realy sure what's the problem in that, is it hard to implement such a system/feature into the game or is it just that many fear to loose their precious faction Bases?????
Thing is. I've had an honest almost an hour long discussion with a few peops and the idea was if with such a feature, even Systems could be conquered if implemented right. Let's say a System has 5 Bases and in order to conquer the system you have to siege all Bases one by one let's say to get one base under control it takes 4 Hours of sieging. Then once you have captured all of the Bases the System would then turn into your factions System and you'd maybe see faction NPCs fly around?
Hard effort = Reward
That's what I'm proposing. I honestly think if we could implement such a thing into Discovery it would attract a constant activity on the server. Conquests/Capture have always been a strong content of activity. This would prolly also reduce power hungry players hunting PoBs instead, give them War in a way it makes fun.
You know why I'm proposing this? Because obviously, I've seen alot of RPs literally RPs that took 2 years and just by an awfully made decision it's being scrapped and the faction does not get the reward for their effort = Bad.
Why shouldn't this game be rewarding for your serious efforts? Make a rule just like PoBs, Factions have to make attack declaration before they can siege the Base in said system and let's say once it's destroyed, they have to wait for next server restart until it's changed to their IFF (also 4 hours siege or something, you can decide the time it would minimally need.)
Discovery of Discovery had that for a while, when you attacked and destroyed bases on next restart the base had your IFF (but ofc there it was easy to destroy a base).
Ideas, proposals? Discuss.
EDIT: Or if it realy bothers you make it an official faction perk for military factions.
I once proposed this conquest system to be added into systems like New Hampshire or other Battlezones, so what is it, Discovery: Conquest? Where, I don't see any conquest.
Wouldn't it be just more interesting and a player magnet if we could attack Bases in certain systems (Means outside some of factions Home System) and let's say on next server restart the Bases IFF would be changed to the one that destroyed it.
I honestly want to discuss this as I'm not realy sure what's the problem in that, is it hard to implement such a system/feature into the game or is it just that many fear to loose their precious faction Bases?????
Thing is. I've had an honest almost an hour long discussion with a few peops and the idea was if with such a feature, even Systems could be conquered if implemented right. Let's say a System has 5 Bases and in order to conquer the system you have to siege all Bases one by one let's say to get one base under control it takes 4 Hours of sieging. Then once you have captured all of the Bases the System would then turn into your factions System and you'd maybe see faction NPCs fly around?
Hard effort = Reward
That's what I'm proposing. I honestly think if we could implement such a thing into Discovery it would attract a constant activity on the server. Conquests/Capture have always been a strong content of activity. This would prolly also reduce power hungry players hunting PoBs instead, give them War in a way it makes fun.
You know why I'm proposing this? Because obviously, I've seen alot of RPs literally RPs that took 2 years and just by an awfully made decision it's being scrapped and the faction does not get the reward for their effort = Bad.
Why shouldn't this game be rewarding for your serious efforts? Make a rule just like PoBs, Factions have to make attack declaration before they can siege the Base in said system and let's say once it's destroyed, they have to wait for next server restart until it's changed to their IFF (also 4 hours siege or something, you can decide the time it would minimally need.)
Discovery of Discovery had that for a while, when you attacked and destroyed bases on next restart the base had your IFF (but ofc there it was easy to destroy a base).
Ideas, proposals? Discuss.
EDIT: Or if it realy bothers you make it an official faction perk for military factions.
(06-19-2016, 12:02 PM)Commissar SnakeLancerâ„¢ Wrote: [ -> ]Speaking of which, you do realize I said specific systems (battlezones) like Omega-5, Omicron Delta, Nagano, like old New Hampshire and certain other systems that are known for Battlezones inRP. On each update, devs could add more such battlezones in which player can conquer stuff via RP improvement (remember official events).
What if Admins/Devs select 2 - 3 Systems on each update as "conquerable" during 1 - 2 month period and then on each update more systems will be selected as "Conquest Sectors", this way abuse can be handled, there's always a way to ballance this mate.
For all I care it could even be an "Official Event" and involved factions during a specific time period can conquer Bases until the Event is over.