Discovery Gaming Community

Full Version: Auxesia
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
[Image: FJWFvSf.png]

Auxesia - A/)-
Lore


Overview

Auxesia is an illusive, pseudoreligious, trans-humanist society dedicated to the archiving of technology and preservation of general life across the Sector by any means necessary. Comprised of a majority of converted individuals with a background in engineering and research from the Core, House Militaries, and other similar agencies, Auxesia has dedicated themselves to the acquisition of advanced technologies from across the Sector, lethal or otherwise, and puts their technological prowess to use by combating extinction and furthering the boundaries of scientific development.

Many Auxesians have received extensive cybernetic augmentation, and some have even gone so far as to see technology as an item of worship and religion. Regardless of their personal beliefs, their goals remain to secure it and use it to better themselves in preparation for the never ending conflict that mankind and life is faced with, believing the answer lies in trans-humanism. Many Auxesians also believe themselves to be far superior to that of regular Sirians, which is often reflected in their attitude towards others.



Historical Roots and Philosophy of the Auxesian movement

Sapphire Raven: “We keep the sector ticking, we have to. Nobody else is.”



Auxesia, also known as Horae, are three ancient Hellenistic goddesses who, in the fables of old Earth, preserve the cycle of the seasons and guard the progression of time itself. It is thus fitting that the social philosophies which have lent themselves to Auxesia’s modern incarnation are as ancient as the Goddesses’ representations themselves.

Within human cultures, there will inevitably be individuals who agree with the overall social goal of their society, but not the execution of this vision by governmental representatives. Within Sirius this manifests itself in every institutional format, from vast revolutionary sub-nations to Zoners and independent worlders silently defining their own lives against the blackness of the expanse. Even the existence of the individual houses is a reaction to different interpretations of human history, different languages, traditions and genealogies, and different forms of governance. Dissent, therefore, can be said to be the lifeblood of the human race.

Yet whilst sentience has bestowed humanity with a proclivity towards individualism, even the individual must exchange information and resources to survive. Physically weak for their size, and equipped with no basic herd instinct, humans construct hives of knowledge and shared experience, specializing themselves to a particular function, be it constructive, intellectual, organisational or educative, to expand the abilities of the collective. They are a series of individual organisms, existing in parallel to each other, and occasionally, in contradiction, but always as part of a wider, collective human consciousness.

As the Human race collectivized between two oppositional schools of social design; the prosperity of economic libertarianism verses the social order of Earth’s centralized, planned economies in the early years of the twenty first century, the two predominant divergences in human belief became so encompassing in their hegemony, so final in their expression of human evolution and aided by the limited resources of the solar system in the absence of rapid interstellar travel, that they had no room to expand except in opposition to each other. The war that consumed Sol between the Alliance and the Coalition can therefore be seen as not merely a conflict of resources, or political interest, but a war for the definition of what it means to be a human being. Guns raged and soldiers died by the hundreds of millions for nearly a century, the entire Sol system mutilated by a war that destroyed the legacies and populations of dozens of systems of belief, hundreds of nation states, thousands of languages, and untold billions of Terran species. Sirius therefore represents a sanitized humanity - a few scattered privileged nations that preserved their industrial base despite Armageddon, and succeeded in starting the cycle of distinction anew. Like the great dynasties of the Achaemenid Persians, the Roman Empire, the Mongol Khanates, the Qing Manchu, the French Bourbons, The German Kaiserreich, The British Empire, their unifying influence eventually decayed into further cultural subdivisions, and the same diversification process has began anew in the Sirian millennium, expedited by vastly differing planetary conditions between worlds, patchy political control even within the houses extremely powerful corporate monopolies, and a sustained, rapid birth rate amongst the many relatively empty, verdant worlds of the sector. The life experience of a wage labourer in the Arcadian fields of Stuttgart and the trenches and smelters of Leeds have no parallel to each other. Even within houses, the guided, cosmopolitan lifestyle of a Manhattan socialite bears little resemblance to a that of a nomadic grafter amongst the Denver foothills. Diversity is the spice that keeps humanity running, the ability that keeps humanity’s innovation rate beyond the reproach of its primary existential threats. For the survival of humanity in Sirius, the failure of perception that lead to the Solar war must never be repeated in the Sector. Humanity must learn to unite, when required, for common gain and cultural exchange, yet must not unify under a sole, monolithic, unbending iron inflexibility as represented by viral social systems such as those embraced by the Gallics, the Maltese and the Corsairs. Nor must humanity descend into anarchy, alone, and easy to pick off or exploit, as represented by the self-flagellating neutrality of the Zoners. Neither the iron rod nor the smooth tongue will save the lives of the sector from a second apocalypse, but a union of the two. Only when humanity has attained an enlightened self-compassion for its differences, will humanity truly be at unity. It is the questioning and reaffirmation of this truism that threatens to shroud the human race in another, final apocalypse.


Against the challenge of a final reckoning, the only answer is the fortification of the status quo. The Sirian Auxesia, new-world Gods and Goddesses alike, serve many entities individually, and speak many tongues amongst themselves. In union, however, they identify with no cause except that of Humanity; that of the Alliance, in aggregate. The survival of the children of the Rheinland, Bretonia, Kusari, Hispania, Gallia and the Liberty are are all necessitated to the survival of the Sirian project. Each season that passes without their dissolution is therefore a victory for Auxesia, and each challenger to the stability of the five cardinal houses a nemesis to the Sirian project. Ultimately, Auxesia is a humanistic project with a veneer of classical philosophy intermixed with postmodern belief systems - an endeavor to preserve humanity as a collective of many entities, the righteous and the ill, wherein inherently unstable systems of governance are superseded by those who retain stability. If Auxesia claims a manifest destiny,it is distinctly to prevent the realization of a manifest destiny for any other group that could profit from anarchy, brigandry, terrorism, or any other organizationally instigated cause of significant loss of life within Sirius’s civilian populace.





Auxesian Trans-humanism


Dr Michael Glass: “Say a man had necrosis and required a hemipelvectomy. The person concerned has just lost a leg in surgical trauma - what would you have us do? Would you have us regrow the same leg, the same limb that caused the patient so much suffering, or a new leg, one better than the old, stronger, more resilient. Impossible to disease and extremely difficult to harm. What human being could put another through the same risk, after seeing the horror that the patient has suffered from the failure of their biological parts?”


Auxesia’s neo-humanist agenda is well-publicized, and one of the cardinal reasons why the organisation remains incredibly attractive to checkered individuals seeking to find a more virtuous existence outside of the houses than joining the bounty hunters guild or stowing away on a Zoner colony vessel. However, Auxesia’s trans-humanist aspirations is a subject whispered only in rumour, a conspiracy as controversial as some of the neuralnet’s finest. The truth of the matter is no exaggeration - Auxesia has been known to openly welcome cyborgs, xenoarcheologists, xenobiologists, AIs, trans-humans and those with confirmed psychological interaction with the K’haran noosphere into their ranks. However, whilst organisations such as the Core, Order or house intelligence services have been known to rampantly manipulate such individuals for their attributes, Auxesia appears to merely accept their existence and actively attempts to shelter them from the sector outside, a matter of frustration to a considerable of organisations, such as the Lane Hackers, who openly attempt to interdict said personages. Auxesia also has a relaxed attitude to embracing those who have defected from House military service with billions of credits worth of taxpayers’ hardware (including, notoriously, a battleship or two), a cause of significant ire to the Liberty Navy despite Auxesia’s generally protective status to Liberty house as a whole. Captured, appropriated, purchased, salvaged or just plain stolen ships of all stripes form the totality of Auxesia’s space-born hardware, supplementing their dearth of any meaningful space-based logistical structures or shipyards, whilst the technology held within said ships are modified, retrofitted and reproduced where possible to service the wider whole. Indeed, whilst the quality of life for the average Auxesian, from the lowest initiate to that of the Keeper herself, is comparatively spartan when compared to denizens of Manhattan or Cambridge, all are assured of a lifestyle that is, at minimum, middle class, entitles freedom of movement, freedom of speech, and, most crucially to the many millions of survivors of the Nomad War, likely to be lengthy. Prosthetic enhancement of the human body and mind is frequent and normal in Auxesian society, from unobtrusive mind-machine neural laces, to nano-repair augmentations and the bio-mechanical replacement of organs, dermis, muscles, bones and limbs, even core elements of the nervous system and sections of the brain itself. Through technology, Auxesia seeks to discover a terrestrial alternative to question that Cardamine presents - how to attain human enhancement, without becoming ants in an alien hive.



The Ideological Affiliations of Auxesia


Auxesia deliberately does not identify itself with any one particular house administration, although it attempts to maintain neutral or positive relations will all, to varying degrees of success. Instead, it names its ships, icons, places and even people from cultural artifacts of the long-defunct Earth nation of Trebizond, selected both for its neutrality, the diversity of its people, its cultural depth as a bridge between the Black Sea, Europe, Asia Minor and the Caucasus, and, most tellingly, its longevity against of overwhelming opposition. Whilst Auxesia is inherently atheist in outlook, Auxesians can still be seen as having a pseudo-spiritual belief in the value of human individuals, a tendency which makes them eager to act in the interests and causes of others, if not outwardly compassionate. Auxesian culture represents this hodgepodge universalist mentality directly. Auxesian architects tend towards organic, fluid-looking structures, with a heavy emphasis on light and shade, metal and glass, blue and purple ambiance, whilst Auxesian slang, cuisine and habits form a microcosm of the Sirian norm. Chairs are rare in Auxesian habitats, with zabutons and low tables common in Auxesian residences instead, but the foodstuffs consumed at said tables are often synthesized, vegan varieties of Bretonian, Rheinlandic or Libertonian foodstuffs. Likewise, whilst the majority of Auxesians speak in english for ease of neural net integration, children are educated to an equal number of hours in German, Spanish and Japanese on any number of Auxesian worldships. Inherent loners from the outside world, Auxesians never-the-less share a practically zoner attitude to personal space onboard the ships they call home, often hot-bunking in the most crowded of quarters. Sports enjoyed by Auxesians comprise a confusing, often slightly injurious medley of zero gravity basketball, competitive shooting, Wuropean football, silat, aikido and kenjutsu.

A significant majority of Auxesia’s membership, technological prowess and ships is comprised of veterans, and the families of said veterans, from nearly every military and paramilitary agency in the sector, including all of the houses, APM enterprises, and the Order, even attracting the odd past officer of the GRN. Whilst a significant quantity of said defectors are survivors of the nomad war of 800 to 801 AS who experienced difficulty reintegrating into Sirian civilian life, or survivors of Operation Diké and the Core purge, the origins of Auxesians are inconsistent and differ heavily from individual to individual. So-called pure Auxesians; individuals who have been born into the fleet, are an increasingly prevalent presence due to Auxesia’s fairly high reproductive rate amongst their rear-line personnel. Auxesia’s persistent experimentation with trans-human eugenics has resulted in a considerable number of pure Auxesian adults as well, their growth hyper-accelerated, their minds acute, latter-day Perseuses for a fractured human race.


Administration and Politics of Auxesia

Alan Stacker: “Auxesia is a fleet of individuals. There is no herd instinct. We fly and die together because we have a common dream.”

Politically, Auxesia is a timocratic military junta with a meritocratic system of advancement for operatives that have proven exceptionally able in their specialization,or possess a natural propensity for command. Auxesia maintains a rudimentary legislative structure based upon the same tribunal system as the Liberty Navy, although executive power over the Auxesian court lies exclusively with the Keeper and Curator, who are entrusted not to abuse their position. Auxesia is paradoxically democratic in outlook - valuing individual expression and freedoms of both expression and movement as critical components of the human spirit. However, the realities of maintaining unilateral control over a diverse manifest of hundreds of maintenance starved refugee vessels and dozens of warships, deprived of a port of call, distributed over dozens of star systems force Auxesia to maintain a strict, martial chain of command that marks its influence on every feature of the Auxesian populace, with the majority of the enclave’s material assets and governance concentrated in the hands of the capable few. Since Auxesia views its entire population as elements of a united army, combatants or not, status within Auxesia is influenced heavily by the individual’s employment pre-Auxesia, the material assets they bring with them, and the loyalty of their subordinates to said previous organisations. As a general rule, Core and APM agents stay on Core and APM ships. Rheinlanders stick with Rheinlandic squadrons, Bretonians operate Templars and Libertarians hot-seat Liberators and Verdicts. However, a certain amount of vocational dilution has started to craft Auxesia into a unified, umbrella identity. A commonly murmured mantra amongst Auxesians is that it doesn’t matter from where an individual comes, what language they speak, what skin tone they have or who they once shot, what matters it that they’re here. It is said that if God wished to gain a complete appraisal of every walk of life within the House and border worlds, all they’d need to do is pick up an Auxesian capital vessel and shake it. This illustration is not far removed from the truth.



The history of Auxesia in Sirius


Daniel McAllister: “It’s strange to think of the paths that led us here. Every action chosen was the right one, and yet at the time it seemed we were just fumbling in the dark. Truth be told, we’re still fumbling. We’re just fumbling with guns.”


Retrospectively, historians consider the political forces which created Auxesia to be inevitable. As the reach of the houses steadily expanded from their core territories into the outliers, the efficiency of their control over the vast tracts of Sirian space became increasingly untenable as borders converged against each other. Piracy and crime, once localized and manageable within singular house star clusters, developed logistical arteries spanning hundreds of light-years and dozens of star systems, rivaling the complexity of those enjoyed once only by major trade powers. Ideologically extreme terrorist movements such as the Xenos or Gaians suddenly found themselves equipped with sufficient outside backing not only to defy eradication by local police forces, but to strike at civilian convoys within the naked space of the border worlds, thickly seeded with asteroid fields and dense particulate clouds beyond lawful reproach. The ever-increasing resources poured into the Bounty Hunter Guild’s disposal, barely more than state funded assassins themselves, became a symptom of governmental decay whilst conventional criminal entities, such as the Liberty Rogues, enjoyed the glut of the Cardamine and artifact trades, as ever-increasing numbers of Sirian civilians, discouraged by the social conditions within their parent nations, fled to the undefended border worlds, where, to a man, they became rich, exploited or enslaved. Sirius beyond the core systems was becoming a world defined by demagogues, drawing material lines in empty space.

The Eighty Years War between house corporatocracy and the cold, calculating powers of the border worlds set a precedent for the future. As conventional means of control started to slacken, the inhabitants of the independent worlds started to become increasingly wealthier, and more sophisticated. The Nacion Maltese and the Imperio del Cosario expanded their network of proxies until the entire underworld was caught in their vice, thousands dying year after year as two hegemonic powers vied to determine the future of the sector from the shadows. The K’haran threat, long hazarded by the occupants of the darkest halls of the House intelligence services, crystallized into a sudden, furious existence with the dawn of Sirius’s 9th century. As house turned against house, the soldiers of the Alliance slaughtered each other in the same systems the Einstein had once laid the first bones of the trans-Sirian neural-net across. Every population, every organisation, in every system, was in its own way disturbed by the Nomad war, as humanity’s alien puppet masters threw women against woman, man against man, seeking to drown the civilized cosmos in a wave of gore. The nomads had come for their birthright, and Sirius, already cracking at the seams and fed by a fascination with K’vosh remnants and physiology-altering Cardamine, had never been more vulnerable to infiltration.

Ultimately, it was not the houses that won the nomad war, but those who believed in what the houses stood for and were prepared to die in their defense. As the high commands of the Sirian war machines became progressively infected by K’haran incubi, tens of thousands of soldiers defected in the face of orders to slaughter their comrades. As concerted resistance fell on world after world, a staunch guerrilla war developed in every system of Sirian space. Defectors and independent actors such as the freelance Edison Trent of Bretonia, Jun'ko Zayne of the Liberty Security Force, Marcus Walker of the Liberty Navy, Diedrich Von Clausen of the Rheinland Military, Lord Hakkera, prefect of Honshu, were indispensable to the continued independence of the human race from the demons of Babylon. Humanity was saved by those were were prepared to serve, but to serve in sacrifice.

Yet the fractures the Nomad War helped hasten never fully closed. The conflict between Liberty and Rheinland, Kusari and Bretonia, destroyed all hope of a return to the multi-centuries of inter-house peace that had blossomed over the Sirian millennium. In their aim to turn humanity against itself, the children of Marduk still had their victory - it just took significantly longer. As the doors of the edge-worlds and the Gallic systems opened to a Sirius in strife, humanity teetered on a near-perfect reenactment of the distemper that had once destroyed them. The Order, with the resources at its disposal to warn the houses of the impending threat, retracted into its Omicron home. In the space it once held, rose the Core, a paramilitary enterprise that hunted material profit from K’haran materials, thus removing the motive to destroy the K’haran presence in Sirius entirely. Nomad remains became commodified. The Wilde survived beyond the reach of reproach, biding their time in haunts new and old.

And all the while, millions of disaffected house citizens flooded into the diaspora between the worlds, angered with the houses inability to combat the nomad infection and disaffected by civil turbulence at home. Few alternatives existed beyond crime or escapism. All they were waiting for was a banner to rally around.


When Guildkeeper Raven rose to the power of Guildmaster of The Core to cover for the absence of Guildmaster Nodtviet, she came discreetly equipped with one of the most damning disqualifications a representative of the Core could be bestowed with: a conscience. Acting-Guildmaster Sapphire Raven gained access to restricted files that were for the view of the current Guildmaster: plans, experiments, research, blueprints, and the cool detailing of every atrocity the Core and their APM handlers had ever committed in the goal of a micro-empire within the edge worlds. Alienated by the discovery of the monster the Core had become, Raven immediately manufactured discreet copies of the Core’s entire data archive, prioritizing pieces of information that would be crucial to the formation of an effective resistance: warship blueprints, operations plans, service records of loyalists, identities of fellow disillusioned pilots. The false-hearted Guildmaster uploaded all of the data to the archives on her personal Warship, the Eidolon Wraith, securing the data with multiple firewalls on a closed AI intranet. Cherry picking comrades her closest comrades and subordinates within the Core’s command structure, Raven turned over the data to her wary comrades, already disillusioned by the Core’s role in the fall of Toledo and fractious relationship with the Omicron Zoner populace. It was then they came to realisation that the Core was constructed in a way to keep on recruiting and converting more individuals to contribute to the Core’s idea of eternal conquest through the promise of surrogating the service the Order could no longer provide - a shield against the Nomad scourge. Publication of the data would have little impact but lead to their own execution - APM remained a powerful contractor to the indispensable Bounty Hunters Guild, and any attempt to politically confront The Core would be cast out of court. Annoyed, betrayed, and enraged at the prospect at having been components in the Core’s war machine, the operatives chose to follow the tradition outlined by the warriors who fought and survived the Nomad war: to pursue their own path, emancipated from the ambitions of demagogues. A plan was devised, titled “Operation Diké” - taking name from ancient Greco-Roman mythos; the Goddess of Justice. The cabal agreed unanimously that it was insufficient to merely abandon the Core - to justify the morals with which they had joined the Core with in good faith, they would have to demonstrate that an effective defense of the edge system colonists against Nomads and anti-human fanatics alike was even remotely possible. It was not enough to undo the Core’s labor, the rogue battlegroup would have to become everything the Core outwardly promised to be; a filter between the K’hara and the human colonies.

Operation Diké involved the squadron being sent out on a strike attack against the Order, and then covertly escaping, abusing the environment of the edge nebula to their advantage masking the vessels direction and plot of course. The vessels were later knocked off as destroyed in an ambush, allowing the turncoat Guildmaster to continue on gathering information without too much suspicion. Those main vessels that retreated within the Nebula had retreated towards the Independent Worlds, hiding out in Kansas. In the group, three individuals were picked to maintain and coordinate the whole. Nicknamed the Venators, these were high ranking officers who held a parallel role to the Core’s Guildkeepers, individuals picked for their invaluable assistance during the Eidolon battlegroup’s escape from the Edge worlds. Knowing that the Core’s internal structure is configured to brainwash recruits to their true ideals, to manipulate them to serve one, monolithic individual, the battlegroup swore to have a meritocratic command chain, and never again repeat the failing of the Core by lying to their subordinates.



As the fleet limped around the edge worlds of Liberty space, their fleet began to create bonds and agreements with the Hellfire Legion. The Auxesians (as they now called themselves) were kind to their hosts, supplying the fledgling Commonwealth with non-military supplies in return for fleet maintenance and fuel, their connection eventually coming to the point where their fleet was permitted access of Vespucci, under the protection of the Commonwealth, in order to repair their flagship and various assets. Though, during the process of the journey, the convoy was disrupted by an Outcast raiding party. Surviving by the skin of their teeth, the Legionnaires and the Auxesians proceeded to Vespucci, mooring the flagship, the Eidolon Wraith, at Fort Leniex. During their time in Vespucci, they built up and repaired their assets overtime as they gained the Legion’s trust through assistance in combat and the occasional under the table hit commissions against certain, non-Libertonian targets. Looking to increase their resource profit,the Auxesians started to found lend-lease agreements with the Independent Miners Guild in return for escort services, looking to find more links and jobs for the fleet’s financial depository. Successfully forging an alliance with these hardy inhabitants of the border worlds, they shortly came to an agreement to help the Miners against the Maltese across Sirius. Pilots of the Fleet is seen escorting the Miners now and then during their convoys.

As Auxesia’s fame spread as entities of order amidst the furious turf wars of the border worlds, Auxesia began to attract wave after wave of nomad war survivors and veterans of the Bretonia-Kusari and Rheinland-Liberty conflicts, disillusioned with the institutional forces that threatened to drag the houses towards another full-scale interstellar war. As pilots abandoned their former flags and brought their ships with them, Auxesia swelled, inundated with recruits and material assets, matching the size of the renegade fleets of 801 AS. The title of “battlegroup” because true only in representation - the number of ships within Auxesia swelled far beyond that of a conventional fleet, although the number of combat effective vessels amongst them remained only a few.

During their active duty in Liberty, a mysterious group of people reached out to the Keeper, notifying that they were being observed by the said group. Tensions elevating, they cautiously begin to learn each other, finding out that the approaching forces is called the Aegis Initiative, a group of ex-Liberty Navy and ex-Hellfire personnel, devoted to the recovery of technology deemed dangerous to the continued survival of the human race, such as toxic nerve agents, nomad power cells and black market ordinance. Auxesia and Aegis’s interaction proved productive for both sides - Auxesia gained significant intel and material technology, whilst Aegis gained a moral compass. Over time, Auxesia noticed a project of significant interest within the Aegis’s domain, a prototype super-weapon that would come to dominate Auxesia’s plans and concerns.

Dawnbreaker.

A project that involves hybridising Nomadic technology to a large scale, requiring vast amounts of Azurite and some of the darkest technological secrets Sirius has to hide. The cabal views this as a major priority to carefully observe and to infiltrate upon, to either destroy or to contain. Through time, the Initiative and Auxesia built very close ties with the group, keeping a close observation on them and their intentions for the sector. During their observation, the Auxesians had begun the process of constructing a large, monolithic, kairn-esque planetside facility to base operations from, dubbed the Temple of Ataraxia upon the rain-swept island of Chilliwack, planet Wichita. A sizable portion of Auxesia’s forces were deployed planetside to both guard and assemble the facility. As the construction began to pick up, the outpost was decimated, by what remains an unknown force publicly, but what is internally assumed to have either been K’haran incubi or the children of Marduk themselves. It is believed no one survived planetside. This had left Auxesia in a weakened state, forced to temporarily turning over a large portion of their assets to their now close allies, The Initiative, or face complete logistical faliure. The Dawnbreaker program became shelved for nearly a full year.

Recently, with the resurfacing of some previously MIA Auxesians, the Battlegroup began to reform. Spending months working side by side, the Initiative decided that the prudent course of action would be to merge their assets with Auxesia, solidifying into a solid entity. This decision had nearly doubled Battlegroup Auxesia’s force, giving them the added benefit of the Monument-Class Dreadnought Cincinnati falling under their control.



The Battlegroup Era

With the steady exponential growth of Auxesia, it was realized towards the close of 823 A.S that the title of 'Battlegroup' had become inappropriate when describing themselves. With the addition of the Andraste (formerly Razgriz) and completion of the Arktos (formerly Cincinnati), as well as surpassing the fifteen thousand mark in population ranging from military and intelligence service veterans, mercenaries, defectors and civilians as well as families, the flotilla had expanded beyond the capacity of its original size and expectation at an exponential rate over the months following the merge with the Initiative.

Being unable to sustain its self and its size on board its City vessels such as the Sovereign - which was decommissioned - The Titania II, and its flagship the Eidolon Wraith, Auxesia reached out to its new found friends in the Commonwealth of House Liberty to begin preparations for the erection of a small colony within Kansas, known as Ataraxia. A multi-level compound situated on an island above the flood zones on planet Wichita.

Over the months following the merge, Auxesia's diplomatic stance and conflict approach had changed somewhat drastically, especially following the events of the Delta Crisis. Mundane conflicts had become nearly unavoidable despite the distaste for involvement in inter-house wars and skirmishes. Now taking a closer relationship with the Kingdom of Bretonia, Auxesia became locked in to conflict with several unlawful organizations such as the Gaians, who'm are hunted for monetary gain and to ensure positive relations with the Kingdom as a whole.

As the title of Battlegroup was dropped, Auxesia has taken a more individualistic stance as its own organization without a formal title beyond name.



Current Era Auxesia

Miri Keating: “Auxesia is strong because it has to be. The alternative is death or arrest. We choose the third way.”


Reformed, stronger than they once were, steadily growing and gaining momentum, Auxesia continues its duty to protect the human race from K’haran infiltration. Their burgeoning, homestead of a fleet still forming the entirety of their home, Auxesia is never present in one system or house for a protracted period of time. With the events of Omicron Delta and the Freeport attack coming to a close, Auxesia withdrew themselves, and have resumed their nomadic movements. Still opposed to and combating their enemies when found, they move from system to system. Their research projects continue behind closed doors, along with their search for knowledge and technology worth preserving in the likelihood of total human xenocide.

The now-obvious hostilities between Auxesia and the Core have developed into skirmishes in both the Omicrons and house space, where Auxesian forces make attempts to interdict Core convoys and operations outside of the Omicrons. With this much movement and combat, it was no doubt that the attention of the Nomads and their thralls would be caught, thus like with the Core, Auxesia has engaged in skirmishes across the sector against these Alien invaders. Additionally, Auxesia has been providing convoy escort to the Independent Miners Guild, escorting their convoys and building up relations, after they were falsely accused of being responsible for the Core attack on Freeport 11. Close ties are maintained with both the Independent Miners Guild and the Hellfire Legion, both of whom Auxesia is closely allied to for taking a stance against both Hispanic aggression and for attempting revolution without the cost of civilian life.

Auxesia’s existence in the present day is slowly drifting from its dependency on House oriented work and income sources to a co-dependency stance and near independence in certain aspects. Despite the constant need for supplies to accommodate the flotilla's slowly growing warship count, Auxesia has entered the infancy stages of resource replication and recovery, yet still requires additional aid from outside contractors, and will occasionally conduct under the table deals with House corporations anonymously for much needed supplies.

The recent direct conflict brewing between Auxesia and the Order has slowly begun to put pressure on the small flotilla, but the steadfast men and women of the prideful trans-humanist organization refuse to give in to the offensive they have chosen to take in retaliation to the aggressive pro-humanity pseudo-empire.



The Future of Auxesia


Oh-Seven 'Tacitus': “It’s a dark universe out there, and it’s going to get darker. All we can do is hold the torch.”


Auxesia’s future aspirations remain closely in tune with their present mandate; prevent the infected and their acolytes from gaining sufficient resources to influence the governments of the four primary houses. In support of this aim, Auxesia believes that strong regional law enforcement is critical to safeguard the houses from pro-K’haran cultists, and therefore take a dim view of revolutionary organisations that target civilians to achieve their objectives.

As Auxesia’s fleet continues to swell both in size and in logistical contacts, it is highly probable Auxesia will make a push to intervene in the pan-Sirian chaos of the Hispanic shadow war, actively hunting Corsair and Outcast smuggling chains throughout the border worlds. Also likely is an active attempt to contest Core hegemony over the Azurite and Iridium resource fields within the deep Omicrons in an attempt to free access to said resources from the executive control of the Paramilitary cooperation. With Thalatte being deemed inhumane and unnecessary in comparison to the external growth rate, Auxesia has since halted any plans of future tank-bred soldiers, and is more focused on hybridization of technology with the human body through bionics and augmentation. The hybridization of Human and K’haran hardware will continue apace as Auxesia searches for a method to once again disable the Nomad inter-sector gate. From an external perspective, providing the future is optimistic for humanity, the same will likely apply to Auxesia.


Yet a number of key Auxesian figures paint a grimmer, blacker view of Auxesia’s purpose: a time capsule in the event of total human annihilation. As the Nomads expand their influence throughout human space, Auxesia cannot hope to mount a credible resistance any more than the defectors of 801 AS were able to numerically resist the combined militaries of the Sirius sector. If Auxesia fails to gain ground in the nomad shadow war, Auxesia will push to finalize their most critical project; the development of an sword for the human race. If Auxesia’s cometary existence in the fringe worlds of Sirius becomes untenable, Auxesia will push all resources they have available to both finalize and deploy the Tartarus super-battleship in an attempt to prolong the existence of independent humanity for as long as there remain humans to man her. For now, the Tartarus, and its mammoth singularity cannon, remains a pipe dream - a scattered pile of blueprints and intractable physics challenges, but with Auxesia’s furious experimentation rate with Nomad-human hybridization experiments (a subject that provides the Order no end of grief), the organisation’s sincerity in developing the super-weapon cannot be credibly discounted. As of yet, it is unknown if history will judge Auxesia to be nothing more than an extremely well armed union of fanatics, romantics and conspiracy theorists, or if reality will validate the savior prophecies they ascribe themselves. The truth is likely somewhere in the middle.



Auxesia’s attitude to other organisations


Nesrin Khan: “The Order? Don’t make me lecture you about the Order. I’ll tell you what the Order are; they’re the best allies the Nomad mindshare could ever possibly have. Why? I’ll tell you. They’re the people best suited to actually countering the K’Haran threat and they’ve succeeded in making themselves the boogyman in nearly every house in the sector. Intelligence services won’t collaborate with them to keep the nomads out, and Navy officers blow the Order away, because the Order seem to view themselves entitled enough to behave like mindless vigilantes in any area of space they operate in. Case in point, the Schultzky assassination. When the Order destroyed the Donau, they didn’t quietly off the LSF that a certain somebody should have a few discreet blood tests or full body scans before being locked in the same meeting room as the President of Liberty, did they? They didn’t ask any of their bazillion pirate comrades to have a pop at the Donau somewhere along a trade lane. No, they decided to send a bunch of piss poor pilots out to die on a suicide mission right in the middle of the Manhattan defense grid, screaming at everyone not to interfere as they fired nuclear class ordinance in low orbit of an inhabited planet. The Order have had so many goddamn opportunities to heal their rift with the people of Sirius and actually establish a rational defense against the Nomad threat, but instead they’re content to knife people occasionally from the shadows. I don’t care what your cause is, how noble you think you are, or even if you’re trying to goddamn save the universe. The right goals, coupled with the wrong methods, are nothing more than evil. The same applies to the Mollys, the Xenos, the Lane Hackers, the Red Hessians; just causes, yeah, but supported on pillars of bone. Just think about this - spymaster extraordinaire Orillean didn’t save Sirius, dumb nobody Trent did. In Auxesia, we don’t even have a death penalty, even for treason, and only engage hostiles if the rules of engagement permit. Think about that the next time you go running to the Order or any other terrorists for help.”


Auxesia has for quite some time not only been somewhat xenophobic to outsiders, but somewhat disdainful due to personal pride of superiority in both morality and purpose as well as in some cases - genetics. There is significant stigma surrounding a distaste bordering racism of the Cretan and Maltese Nations that could potentially rival Kusarian xenophobia.

Many within Auxesia view external conflicts and some organizations as childish, immature and irrelevant. Sometimes organizations or individuals are viewed as useless idiots. A strong sense of pride stems not only from their current path, but from their personal history, stemming from the Core and other megalomania-related organizations.

Proving useful or intelligent to those who might appear to have a superiority complex earns respect and trust. Appearing confused or unintelligent may warrant hostility and ill-behavior. However, Auxesia does its best to maintain a friendly approach to those they see value in or consider friends, as well as a neutral approach to those they have no interest in. A strong sense of loyalty will always be present in regards to those who have assisted Auxesia in a significant capacity, and have earned their trust.

In addition, Auxesia is known to take in individuals or small parties, offering a second chance to do good with their lives if said people are known to have performed significant wrongs in their past. Second chances are even offered up to those who have wronged Auxesia in any capacity, but actions speak louder than words, especially when presented alongside them. Baseless claims and begging for forgiveness earns no quarter with the highers in the Inner Phalanx.



Additional Information

Goals

◘ Recover forgotten knowledge, and discover new secrets.

◘ Advance the Covenant's scientific and philosophical understanding of the universe.

◘ Safeguard volatile and dangerous technologies from the greater public to prevent self-eradication.

◘ Attain the perfect synthesis of organic and non-organic life.

◘ Curate and conserve archives and specimens from across the sector for posterity.

◘ -Prevent the annihilation of the Covenant, its territory and vaults.

Ranks

Inner Phalanx

Keeper
Known as the leading figure for the forces. The Keeper is seen as the dominant one out of them all, held in pride, strength, glory and their intellectual omniscience. They swear that their duty is to preserve and to protect, to hold the balance of life, to stand between what is discord and harmony. Hence the title, “Keeper. “


Curator
The right hand of the Keeper. The Curator is hailed as the strongest and ensures harmony amongst the fleet and the Keeper’s personal safety, they take control when the Keeper isn’t present. They are heir to the position of Keeper. They also have full access to the Vault, Zeta section, and the archives. There is only one Curator at a time.

Venator
Loyal, intelligent, dangerous and experienced, they compose the Inner Phalanx. Their opinions are often weighed with great significance as they are consulted by the Keeper and Curator when deciding the next best course of action for Auxesia. Venators are selected for their impressive abilities in their respected fields. From combat to resource management to scientific ability, they keep their respected division in check. Venators also have access to specialized advanced training, making them feared even amongst comrades. They have full access to the archives, Zeta section and the Vault, bar files that are exclusive to the Keeper and Curator.



Midden Ranks

Sentinel
Recognized as the elite of the forces, Sentinels are the pinnacle of the Fleet’s strength - known for their fearlessness in combat, deadly efficiency and formidable tactical knowledge, they continue their loyal service to the fleet. It is rumored that some Sentinels underwent augmentation to enhance their abilities out on the front. Sentinels have access to higher training, specialized equipment and the data archives, allowing their skills and knowledge to flourish.


Paladin
Making up the majority of the experienced troops, Paladins make up the majority of field officers in the Fleet. Respected by the lower ranks, this is the highest rank that a normal person can achieve. Moving beyond a Paladin requires terrific combat abilities or unwavering dedication to Auxesia. Preferably both.


Templar
Having proven themselves in fields of operations, Templar are the lowest ranking officers in the fleet's Midden. They are expected to lead smaller groups composed of Guardians and Initiates and have received more advanced leadership training.



Standard Ranks

Guardian
Guardians are the second tier of the standard ranks who have surpassed basic training and have become full fledged members of the fleet, who have also shown loyalty and dedication to the Keeper and Auxesia.


Warden
Wardens are fully admitted recruits, expected to be loyal and obedient. They make up the majority of the troops and can be seen around the fleet. They receive basic training and frequent evaluation for potential promotion.


Initiate
‘Fresh Meat’ of the fleet. They are your basic pilot that must prove themselves worthy before being fully accepted into the fleet for training.



Titles

Overseer
Overseers are a position of significant importance and is assigned to Paladins or Sentinels. Their primary task is to ensure functionality and management of facilities, outposts, listening posts or stations across Sirius. They are entrusted with maintaining the day to day functionality of key positions and administrative rights of their respective operating facility, unless a member of the Inner Phalanx is present.


Quartermaster
A title assigned to individuals responsible for managing and keeping track of any and all equipment from their respective vessel, outpost or station. This title is entrusted to Midden rank officers who have proven competent enough to be given full management of equipment flow.


Star
An honorary title awarded to outstanding individuals for acts of bravery, sacrifice, and significant tactical awareness on the field. Individuals carrying this title are highly respected amongst the fleet as accomplished and competent Auxesians.


Squadrons

ZETA Squadron
Zodiac Exigency Tactical Arbiter Squadron - Elite black ops squadron and combat evaluation unit.

Flies any fighter or bomber the operator has tech access to. Includes fighters with unique tech assess. All information regarding ZETA, their assignments, and the identities of their pilots, is classified. ZETA operates with high autonomy and answers only the Inner Phalanx and associated, entrusted entities. Attempting to discover information concerning ZETA illicitly will result in court marshal. Disclosing data concerning ZETA operations, membership or technology will result in incarceration. Internally, ZETA is a combat evaluation unit, flying experimental hardware in extreme flight regimes, including real-world combat scenarios, although the nature of what they test or why they test it is most often black lined. ZETA flight personnel are given signs of the Zodiac as callsigns when flying ZETA missions, to conceal their identity to both individuals in-organisation and external entities. It is rumored ZETA operatives are drawn from Auxesia’s best-of-the best, but the vetting procedure for deciding what that best is, is as of yet, unclear. No further information available.


Davara Squadron
Davara Squadron/Night squadron/the Davara Ten - Unknown role, craft unknown.

No information exists in the public domain about this squadron. Externally, Davara is not known to exist, and no known mission logs exist of Davaran sorties. Indeed, whilst evidence of Davara’s existence is present within Auxesia’s database, including the appearance of Auxesian ships at locations not manifested within Auxesia’s mission logs and an unusual, non-utilizable squadron code installed in each Auxesian fighter’s IFF transponder, hard data beyond supposition is not forthcoming. What is known is that Davara, if Davara exists, is unusually small, with no more than ten craft in the squadron at any time. In addition, the Davara squadron cannot comprise of any of Auxesia’s conventional flight operatives, for irregularities in their sortie scheduling would have raised organisational attention.


Winged Hussars - Second Squadron
Tactical Superiority Units - Lend Lease Equipment

The 2nd Winged Hussars are the result of historic lend-lease programs between the Hellfire Legion and the Auxesian Inner Phalanx. Flying Legion retrofits, the Winged Hussars have an astonishingly high kill rate compared with their contemporaries. Due to the high demand for the Hussars on all fronts, a full wing of the second squadron is rarely seen on the field at any one time, instead blending into a mixed fighter pack of other Auxesian assets.


The Dragoons - Third Squadron
Combat Recon, Disruption/Interception Units - Medium and Light Craft

Auxesia’s premier light fighter and tactical interceptor Squadron. The Dragoon's have the most statistically dangerous role in the flotilla, scouting out hostile warship movements in contested space, and intercepting hostiles attempting to run from engagement. The in-joke is that the Dragoon's are always the first to the party and the one left to clean up, but their service is both indispensable and lucrative. Pilots of third squadron are quick to receive promotions due to the considerable mental acuity required for light fighter command. It goes without saying, nobody is sexier than an interceptor pilot.

The Basilisks - Fourth Squadron
Heavy Strike Units - Heavy Bomber Craft

The fourth squadron is a relatively old squadron, created to adapt pilots to the remarkably high performance Nanda Devi heavy bomber. Whilst the 4th squadron flies a limited range of hardware, they have already proven their ability against the point defense intensive but otherwise slab-sided designs of APM flagships. As Auxesia’s hardest hammer against hostile capital vessels, the Basilisks represent one of the most potent weapons of mass destruction the Keeper has at her disposal. If a battleship loses fighter cover with Basilisks in the air, that battleship is going to burn. They are the nutcrackers of Auxesia’s airwing.


Righteous Thunder - Fifth Squadron
Standard Strike Units - Standard Strike Bomber Craft

Thunder squadron is responsible for the majority of Auxesia’s anti-ship capability, packing bomber craft of all shapes, sizes, nationalities and designs. Thunder aces are often the first on the field following the Dragoons, the trophy squadron of Auxesia’s air wing and the bane of more than a few Hispanic line captains, gun runners and general lowlifes. Smugglers all over the edge worlds have learnt to quail at the “Thunder of the Fifth”.


The Saracens - Sixth Squadron
Standard Combat Units - Standard Heavy Fighter Craft

The 6th Saracens are one of the most highly decorated, and most recently formed squadrons within the Battlegroup’s air wings. Most pilots know somebody who’s a Saracen, and for the combat thirsty the up-and-coming Saracens are an excellent choice. They also have a fairly high survival rate compared with the Battlegroup’s other squadrons, making them an attractive posting for those less inclined to die for the cause. It goes without saying Saracens get free drinks at the bar, unless the Dragoons get there first.


Tag Specifications & Brief Explanations


ACV-
Auxesian Capital Vessel - Self-explanatory, the frontline combat vessels of the fleet. From gunboats to battleships.


LV-
Logistics Vessel - Self-explanatory, these vessels are the transports and freighters within the fleet.


SV-
Science Vessel - Survey and research ships, usually Corvos. These vessels tend to house science teams and small scale research projects.


CS-
City Ship - The main housing of the fleet, be it a retrofitted Bustard, or a modified Liner, these mobile base platforms currently house the majority of Auxesian personnel.


Zeta-
Zeta Wing - The transponder representing the mysterious and illusive Zeta Wing.




Divisions and Division Venators

ZETA Section
Zodiac Exigency Tactical Arbiter Division - Venator Michael Glass

ZETA Section is the Black Ops division of Auxesia. Things of great importance from research to technology which extends beyond standard operational capacity fall under its control, including ZETA squadron and Davara squadron.


Auxesian R&D Division
Auxesian Research and Development Division - Venator Daniel McAllister

The Science Vessels, Research labs and projects, as well as weapons and armor improvement and manufacturing fall under the R&D Division of the fleet. Most personnel within this division have minimal combat experience, but are praised for their intellectual ability and efficiency with technology.


Logistics Division
Logistics and Resource Management - Venator Alan Stacker

The work horse of the fleet, so to speak. Logistics is comprised of transports and freighters specifically tasked with supplying Auxesia and completing external contracts for monetary gain. Logistics mostly sees civilian occupants, and makes use of escorts from its own personnel or standard fleet pilots.


Civil Administration Division
Civil Administration and Affiliate Connection Division - Venator Justin de Bretagne

Civil Administration is responsible for the independent management of civilian population and interests, as well as contact with the Affiliates of Auxesia on an official level. This division also manages the Overseers of Outposts, Stations, Listening Posts and other facilities, including the City Ships.


Paramilitary Division
Paramilitary, Marine and Fleet Command & Control - Venator Steven Bennett

The Paramilitary Division consists of the standard combat flight pilots, marines, drones, and general military or naval assets. The division is responsible for the management of all combat, security and escort operations, both offensive and defensive, as well as itinerant fleet movement.


Expeditionary Division
Expeditionary, Exploration and Frontier Force Reconnaissance Division - Venator Sofie Spitz

The Expeditionary Division is responsible for exploring the deep Edge worlds, charting anomalies, worlds and unique objects of interest in cooperation with almost all other divisions. Distant flights, far from the fleet for the purpose of discovery.


Rosters

Auxesia Primary Command Roster

Keeper - Leviathan/Joshua Hunt ( ) - On indefinite hiatus
Keeper - Revenant/Sapphire Raven ( ) - On indefinite hiatus
Curator - Firmitas/William Foulke ( )
Venator - Sophie Spitz ( )
Venator - Walker( )
Venator - Daniels( )
Venator - Onyx Statuette/Joerg Ludwig Zitronberg( )
Diplomacy


Allied Friendly Peace Neutral Aloof Unfriendly HostileWar
Hellfire Legion

Bretonian Armed Forces

Gammu Artificial Intelligence

Ingenuus Research Group
Bretonia Police Authority

Red Hessian Army

Vagrants

The Lane Hackers



VWA/Bundschuh

Independent Miners Guild

Junkers Congress

Junker Marauders

Bretonian Corporations

Undiscovered/Everyone else

Gas Miners Guild

The Oracles

Zoners, OSI, TAZ

Republic of Gallia

Coalition

Liberty Navy

Liberty Government

Crayterian Republic

Liberty Rogues

Liberty Police Inc.

Blood Dragons

Samura

Gallic Enclave

Cardamine and Artifact smugglers (attitude, not rep)

Anyone dealing with Nomadic items (attitude, not actual rep)

Gaians

Nomads
Infested personnel

The Order

Outcasts

Corsairs

The Core