08-16-2006, 03:56 PM
Ok I have a few ideas for some fixes for discovery. They are a few small ideas and atm the only problems I see with the mod at all.
First Lag:
The main Discovery server is lag ridden and I have a simple solution to this. Remove Thrusters from all NPC ships. Being in a battle with NPC's and there being 10+ and 2(or more) players in one area begins to cause massive server lag. Removing the thrusters would greatly illeviate the lag due to the fact that the server would no longer have to freak out when sending out packet information containing random, erratic thruster bursts from NPC fighters.
Also for the Thruster issue, make an option on the mod for both server & client installs:
Enable NPC Thrusters? Yes/No
-Warning, may cause lag for busy servers.
Battleships:
Ok I have no idea how to do this due to the fact that I am only a novice modder. But Battleships have a major issue with being knocked around by smaller fighters, especially when in combat with several NPC ships. There were points where I was fighting a group of Xenos trying ot help my rep and my battleship would start spinning for 1-5 minutes at a time due to repeated ramming by the light fighters.
I've seen some ships in Evolutions that are almost completely invulnerable to this, an idea may be to raise the mass values on all the capital ships then adjust the rest of the manuvering and speed values to compensate. Just an idea.
More later.
First Lag:
The main Discovery server is lag ridden and I have a simple solution to this. Remove Thrusters from all NPC ships. Being in a battle with NPC's and there being 10+ and 2(or more) players in one area begins to cause massive server lag. Removing the thrusters would greatly illeviate the lag due to the fact that the server would no longer have to freak out when sending out packet information containing random, erratic thruster bursts from NPC fighters.
Also for the Thruster issue, make an option on the mod for both server & client installs:
Enable NPC Thrusters? Yes/No
-Warning, may cause lag for busy servers.
Battleships:
Ok I have no idea how to do this due to the fact that I am only a novice modder. But Battleships have a major issue with being knocked around by smaller fighters, especially when in combat with several NPC ships. There were points where I was fighting a group of Xenos trying ot help my rep and my battleship would start spinning for 1-5 minutes at a time due to repeated ramming by the light fighters.
I've seen some ships in Evolutions that are almost completely invulnerable to this, an idea may be to raise the mass values on all the capital ships then adjust the rest of the manuvering and speed values to compensate. Just an idea.
More later.