09-22-2016, 09:15 AM
Hi boys, I've been playing Disco with two characters, a trader and a britonia dogfighter, and I make this post to give some info about ... missions.
As a trader, missions are completely useless. The ship I use, a serenity, is good for trading, not for fighting. And when trading goods between an average of 4 systems, I can make 5M without any troubles (spawning npcs are weak).
As a fighter, after buying an eagle VHF, I must say the missions are really unbalanced. This has no regard to the NPC difficulty, really. It's more the kind of ships that spawn, and the existance or not of weapon platforms. So, even if I make a cheap mission (level 9) to bring down some weapon platforms, I certainly get some hits from the missiles, and I certainly get some minor damage. Well, the price of repairing that damage is always bigger than the mission reward.
If I try a harder mission (ex, a level 29 400k), I get to fight several VHF with powerful weapons. I can't make that sort of mission without proper use of missiles and(or mines, and that costs money, so, in the end, my profit is always shitty.
So my solution has been making money with the trader character and send it to my fighter character for some fun time. (I do love the PVE)
Oh, by the way, missions above 800k, I just can't make them with a VHF, I need a gunboat or cruiser for that, or the company of more players.
Now for the constructive part, I do think the mission rewards should be upped in relation to mission level, because fighter characters do need to earn their cash. They fly a ship that needs repairs, and they need to buy CD's, Missiles, Mines, nanobots and shield batteries.
Another option would be to create more human-commodities. Different classes of pilots the NPC's drop that can be sold for higher values. (ex: corsair rookie 1k, corsair pilot 5k, corsair veteran 10k, corsair ace 50k, corsair captain 100k, corsair commander 300k, infamous corsair 500k)
I hope this helps to return balance to this fine MOD. Also, I think the spawning NPC's should be a bit more harder (a bit, I do know players need the time to RP without NPC hassle)
As a trader, missions are completely useless. The ship I use, a serenity, is good for trading, not for fighting. And when trading goods between an average of 4 systems, I can make 5M without any troubles (spawning npcs are weak).
As a fighter, after buying an eagle VHF, I must say the missions are really unbalanced. This has no regard to the NPC difficulty, really. It's more the kind of ships that spawn, and the existance or not of weapon platforms. So, even if I make a cheap mission (level 9) to bring down some weapon platforms, I certainly get some hits from the missiles, and I certainly get some minor damage. Well, the price of repairing that damage is always bigger than the mission reward.
If I try a harder mission (ex, a level 29 400k), I get to fight several VHF with powerful weapons. I can't make that sort of mission without proper use of missiles and(or mines, and that costs money, so, in the end, my profit is always shitty.
So my solution has been making money with the trader character and send it to my fighter character for some fun time. (I do love the PVE)
Oh, by the way, missions above 800k, I just can't make them with a VHF, I need a gunboat or cruiser for that, or the company of more players.
Now for the constructive part, I do think the mission rewards should be upped in relation to mission level, because fighter characters do need to earn their cash. They fly a ship that needs repairs, and they need to buy CD's, Missiles, Mines, nanobots and shield batteries.
Another option would be to create more human-commodities. Different classes of pilots the NPC's drop that can be sold for higher values. (ex: corsair rookie 1k, corsair pilot 5k, corsair veteran 10k, corsair ace 50k, corsair captain 100k, corsair commander 300k, infamous corsair 500k)
I hope this helps to return balance to this fine MOD. Also, I think the spawning NPC's should be a bit more harder (a bit, I do know players need the time to RP without NPC hassle)