Discovery Gaming Community

Full Version: Notice: Scientific Data Rewards
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Admin notice: This is an experiment. Everything written below is a subject to change as this system gets balanced out over time. If by chance this implementation causes issues, the administration team has the right to remove all related material below from the server environment without prior warning.




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Warning: This commodity is not contraband, nor it is to be treated as such. It may be demanded via piracy, but lawful groups trying to add this commodity to their laws in order to demand it that way will find the relevant line removed from their IDs as punishment.

1. Introduction
There was a time when Research divisions were a thing that every single faction had. The only issue was that at the time Discovery lacked in anything to research and most of the things that could be included in such roleplay were static, unchanging and no doubt used in other roleplay as well. And even more so - such divisons were of no practical use for factions and were there just for the sake of being there. The introduction of the ship upgrade module and Scientific Data as a sort of ''premium currency'' item in Discovery is an attempt at fixing this issue.

The idea behind this new system is very simple. By collecting data, you can obtain out-of-the-ordinary improvements for your ships. These improvements, due to their prototype nature are not permanent and the time until their expiration depends on the item/bonus itself, although there is a high possibility that some of these event items will be SRPable in the near future.


The commodity named Scientific Data can be obtained as drops during PVE events, mini-events and admin-sponsored contests. The amount of Data flooded into the server environment per month highly depends on the existing amount of the commodiy circulating ingame as well as the active reward holders.

2. Upgrade Types
There are, potentially, at least 20 different types of rewards you can obtain with various amounts of reserach data. These upgrades range from trivial ones such as visuals and unique engines - both of which lack an expiry period unlike other rewards - individual (And even group) mining bonuses, ship powerplant upgrades, MkX and HAUX armor upgrades, rare types of weapons courtesy of and even the creation of other already existing event items such as Jumphole Generators and NEMP Bombs. Below you can find the list of existing and planned items and bonuses - though keep in mind as this new system is tested and feedback is gathered, the ''prices'' for these items are a subject of change.

3. Rewards and Costs

Cosmetics

Cultist ''Red'' Engine (VHF)(dsy_event_engine01_1) - 200
Cultist ''Red'' Engine (Civilian Carrier & BCs)(dsy_event_engine01_bs) - 200
Cultist ''Blue'' Engine (Civilian Carrier & BCs)(dsy_event_engine01_blue_bs) - 200
Cultist ''Green'' Engine (Civilian Carrier & BCs)(dsy_event_engine01_green_bs) - 200
Contrails (Small - snubs, small caps) - 100 (For the full list, see here: link)
Contrails (Large - transports, large caps) - 100
Note: Contrails, unlike lights and engines, are visible only to your client and not to others, unless the ship is in cruise.

See Contrail and engine effects here.

Consumables



All rewards past this line must include written forum roleplay regarding the construction of said item.


Upgrades

POB Model Change (Permanent)

Consumables

Jumphole Generator (10 Parts) - 500


4. Rules and Limitations
1. Ship names that receive Upgrades are made public.
2. Ships that receive timed rewards or those of Tier II or higher may not be renamed, moved or have their Ship or ID changed.
3. All reward modifications and gear are applied during the start of the month for the sake of simplifying the tracking.
4. Any sort of sanction on any of the ship owner's characters will result in the removal of their bonus/rewards.

5. The administration team will be updating these rules as time passes.

5. How to obtain the bonus
In order to obtain one of the rewards, you must post a Player Request with the following template:

Code:
[size=x-large]APPLICATION FOR SCIENTIFIC DATA BONUS[/size]
[b]Name of character receiving the bonus:[/b] NAME
[b]Name of character with the required amount of Data:[/b] NAME
[b]Type of bonus requested:[/b] Reward Type Here
[b]Link to forum roleplay describing the creation of the item:[/b] LINK
[b]Additional Information:[/b] TEXT


Community feedback is welcome.
Codename gifs with stats:

Battleship versions from
Siege Turrets (Heavy Slot)
Gale Cannon (Heavy Slot)
Kinetic Turrets (Heavy Slot)
Volley Cannon Turrets (Heavy Slot)
Heavy Ion Turrets (Heavy Slot)
Thumper Turrets (Primary Slot)
Dual Gatling Laser Turrets (Primary Slot)
Sledge Turrets (Primary Slot)
Autopulse Turrets (Primary Slot)
Terminator Turrets (Primary Slot)
Adv. EMP Flak Turrets (Secondary Slot)

Battlecruiser versions from
Particle Pulse Accelerator Cannon
Breaker Turret

Cruiser versions from
Ion Blaster
Blaster
Repeater
Mauler
This either defines a price for scientific data OR kills the value of jump hole generator parts.
1JHGP = 80Data
1JHG = 100mil~300mil SC
1 Data = 1,25mil ~ 3,75mil

Not sure if thats gonna be a problem, but getting your hands on a JHG is easier (in my experience) than getting 800 scientific data. Maybe that needs some balancing, since the data AND RP story are more work than getting 10 JHGPs via tractor (RP vs. "B")?
Jumphole generator parts never had any actual price to begin with, the current one was made up on the spot by players who were doing guesswork as to how valuable they are. Depending on how they active and where the end connects to, their value can be either worthless or a few billions, considering the traderoute shortcut they can create. The issue with them was the fact that at first they were the only bonus item to get during these PVE events and there was no choice to to keep it rare - and secondly people seem to hoard them instead of actually using them. There are currently 5 fully assembled (read, ships with 10 parts) generators ingame, but none of the owners have come forward to use them.
It is.
First post updated.

The commodity is NOT intended to be considered as contraband or illegal goods. It may be demanded via piracy like any other commodity, but lawful factions trying to screw over non-hostile IDs by demanding the item as contraband or trying to add it as restricted goods via their house/territory laws will be mad severely sad.
PLEASE NOW PLEASE PLEASE PLEASE

A small and belated update!
has contributed her efforts into adding much more variety for the permanent contrail rewards! You can find the full list here: http://i.imgur.com/u4RMUqs.png and a set of screenshots showing each one will be provided as soon as I have the time to do so.
Huge kudos to for adding contrails to my Osiris!! First one on an Osiris in server Smile


Pictures here
First post updated with one of the newest additions: salvaged manticore beams.
You have no doubt noticed that the Cultists employ an advanced kind of beam weapons. Well - now it is your chance to get your hands on some, albeit due to their nature they will not function as well as the ones on the npcs (sun)


The 1 000 package includes four class 8 manticore beam guns and one aux gatling gun. The ammo for the later is currently purchasable in Connecticut and is called Heat Sinks.

Salvaged Manticore Beam
DPS = 1300
Speed = 600m/s
Range = 630m
Refire = 2,00
Energy draw = 273

Images:
http://i.imgur.com/lk85TNH.png
http://i.imgur.com/lD2Ykm5.png
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