12-21-2016, 04:59 PM
In the recent days, I noticed something that drew my attention. Most nomad players already were aware of it, but the NPCs spawned in Zone_ST06_Lair (the area around the Ravine in Omicron Psi) have a tendency to sundive.
The two suns are so close to the Ravine and the marduk spawn area, that they usually sundive, as the suns' death zones are overlapping with the spawn area. I suggest putting the suns a bit further away from it.
The problem with this is, the nomads are going to drop their remains there, and especially the bigger remains are a bit more durable than other things that burn away instantly after the death of the ship. And here we go, some idiots are trying to abuse that fact. I noticed a couple of people using nomad-ish names were idling in Psi not only often but also long. While I know neither the nomad ID nor the nomad trial ID have a tractor beam, the guy I found there using a nomad gunboat on a nomad trial ID had a number of remains in his cargo, which obviously can only be done when another guy traded those to them. Funny enough, short time later a Zoner Neph came around, flying to the nomad gunboat which did nothing when I attacked the Neph.
Conspiracy? I think we have a 'new' trend on the server and definitely should avoid having sundiving marduks. People make cheap nomad accounts and make sure NPCs spawn, they go sundive and some cloaked human player gathers the remains. And when the human player for some reason is about to die, he just trades the nomad remains to the nomad player, to secure them. The way this nomad trial gunboat was situated close to the sun's death zone is pretty much supporting this.
Even if that was not the case in this situation, the suns need to be moved away from the spawn zone. Outside the ravine nebula do only Irras spawn, so if they sundive, it's not big deal.
52m44s
The two suns are so close to the Ravine and the marduk spawn area, that they usually sundive, as the suns' death zones are overlapping with the spawn area. I suggest putting the suns a bit further away from it.
The problem with this is, the nomads are going to drop their remains there, and especially the bigger remains are a bit more durable than other things that burn away instantly after the death of the ship. And here we go, some idiots are trying to abuse that fact. I noticed a couple of people using nomad-ish names were idling in Psi not only often but also long. While I know neither the nomad ID nor the nomad trial ID have a tractor beam, the guy I found there using a nomad gunboat on a nomad trial ID had a number of remains in his cargo, which obviously can only be done when another guy traded those to them. Funny enough, short time later a Zoner Neph came around, flying to the nomad gunboat which did nothing when I attacked the Neph.
Conspiracy? I think we have a 'new' trend on the server and definitely should avoid having sundiving marduks. People make cheap nomad accounts and make sure NPCs spawn, they go sundive and some cloaked human player gathers the remains. And when the human player for some reason is about to die, he just trades the nomad remains to the nomad player, to secure them. The way this nomad trial gunboat was situated close to the sun's death zone is pretty much supporting this.
Even if that was not the case in this situation, the suns need to be moved away from the spawn zone. Outside the ravine nebula do only Irras spawn, so if they sundive, it's not big deal.
52m44s