01-13-2017, 04:56 PM
Hi.
I've been thinking ever since I read Sombra's replies in the recent Zoner ID threads, why does the Nephilim get used as an OP ZOI battleship by lolwuts? Because it has a huge powercore, a huge hull, the most shield batteries, infinite firing Zoner prims and the prims and heavies fire in any direction.
I've replied to one of the threads, but since it got ignored mostly I thought I'd make a thread dedicated to what I feel should be done to fix the Nephilim's reputation without actually removing it from the mod entirely.
The first thing I thought of was the powercore. A floating city that doesn't need to dock for decades on end lorewise is expected to have an ultramassive powercore, but in the future that Discovery takes place in, you'd expect the engineers to be able to divert only the needed percentage to the weapons and the rest to the other systems. I feel like it would be much better (not for PVP, it wasnt meant for battles inRP) if it had a 7,000,000/220,000 powercore. The hull and shield batteries should stay the same because it wouldn't make sense for such a big ship to have tinfoil armour. It would (in my mind) stop newbies who are only looking for the strongest battleships to fight other battleships from using the Nephilim to fight literally anyone anywhere. To "balance" this, better secondary turret arcs would be useful - currently only 2 fire directly backwards and none fire downwards. For a ship that was meant to fly alone and be able to defend itself from anything, this doesn't really make sense. All the guns fire forward, which is what you'd expect from a warship.
The second thing that came to mind in case the nerf strategy triggered to many people is to make it official faction only. This needs no explanation.
And then there's the most recent idea I had. To make it an SRP ship, that you have to gather the resources, take them to the base where it's built, and wait a while for them to "build" it. Because it just doesn't make sense seeing dozens of them flying around when so few exist inRP. That way, Nephilim players would work hard to get what they want. They wouldn't just be "those guys who use trader money to buy a big battleship and fight everyone." They would be "those guys who were willing to put in a lot of effort to obtain what they really wanted" - at least that's what I think.
Please, please do not remove this ship from the mod, at least not because of something someone did that could have been prevented. There is so much potential and so many possibilities with it.
PS. This is not me demanding that something be done, this is me trying to get the devs to notice that something can be changed for the better. At the very least to avoid future problems.
I've been thinking ever since I read Sombra's replies in the recent Zoner ID threads, why does the Nephilim get used as an OP ZOI battleship by lolwuts? Because it has a huge powercore, a huge hull, the most shield batteries, infinite firing Zoner prims and the prims and heavies fire in any direction.
I've replied to one of the threads, but since it got ignored mostly I thought I'd make a thread dedicated to what I feel should be done to fix the Nephilim's reputation without actually removing it from the mod entirely.
The first thing I thought of was the powercore. A floating city that doesn't need to dock for decades on end lorewise is expected to have an ultramassive powercore, but in the future that Discovery takes place in, you'd expect the engineers to be able to divert only the needed percentage to the weapons and the rest to the other systems. I feel like it would be much better (not for PVP, it wasnt meant for battles inRP) if it had a 7,000,000/220,000 powercore. The hull and shield batteries should stay the same because it wouldn't make sense for such a big ship to have tinfoil armour. It would (in my mind) stop newbies who are only looking for the strongest battleships to fight other battleships from using the Nephilim to fight literally anyone anywhere. To "balance" this, better secondary turret arcs would be useful - currently only 2 fire directly backwards and none fire downwards. For a ship that was meant to fly alone and be able to defend itself from anything, this doesn't really make sense. All the guns fire forward, which is what you'd expect from a warship.
The second thing that came to mind in case the nerf strategy triggered to many people is to make it official faction only. This needs no explanation.
And then there's the most recent idea I had. To make it an SRP ship, that you have to gather the resources, take them to the base where it's built, and wait a while for them to "build" it. Because it just doesn't make sense seeing dozens of them flying around when so few exist inRP. That way, Nephilim players would work hard to get what they want. They wouldn't just be "those guys who use trader money to buy a big battleship and fight everyone." They would be "those guys who were willing to put in a lot of effort to obtain what they really wanted" - at least that's what I think.
Please, please do not remove this ship from the mod, at least not because of something someone did that could have been prevented. There is so much potential and so many possibilities with it.
PS. This is not me demanding that something be done, this is me trying to get the devs to notice that something can be changed for the better. At the very least to avoid future problems.