12-28-2008, 04:19 PM
Greetings gents and ladies,
With the reference to my positive experience from another gaming community, where I am an active member, I propose that we introduce:
Active schooling system and licensing for anyone who wants to fly larger warships or ships that have a significant impact to the gaming community. Let me write some reference points about this matter:
- Each fraction capital ship (or even a gunship) has its own license mounted in - similar as we use for a battleship license.
- This license can not be bought anywhere (or most of them can not be bought).
- However, it can be obtained or earned by active participation on the education seminar.
- No one may fly a capital ship without a license.
- If you break the rules of behavior, you may loose your license.
- If you loose your license, you must dock your ship until you get your license again.
Seminars.
- Must be held at regular intervals with the qualified instructors.
- Anyone may apply, but there is no guarantee that that person will pass the exam.
- We may use team-speak as a mean of communication.
- The candidates just show up at appointed hour on designated TS sit there and wait for the instructor.
- Before starting the course the candidates must pay the fee to a specific account instructors account (fees may vary with the situation)
- Paying the fee does not guarantee you that you will pas the exam.
- If there are too many heavy ships at one fraction, that ships license fee my rise dramatically (For example if there are 100 Outcast destroyers vs 10 Corsair destroyers the participating fee for Outcast destroyer may rise from 100 mil to 700 mil or even more )
- It is the instructors responsibility to judge weather the candidate is qualified enough (enough gaming knowledge, age, personality, attitude,) to be trusted with a warship.
- The licenses may not be passed or sold.
- Its important that anyone may obtain the license to the most of the warships in the game. The license price will be the tool to control the numbers.
*** Actually we may run this licensing system similar to real life car driving license system. You may get some negative points if you do something bad. You may even loose our license when you cumulate too many negative points.
With this system we may:
- Educate people in how to behave on the server.
- Prevent some misunderstandings due to lack of knowledge.
- Promote verbal communications (TS, and others).
- Switch the system from the one that punishes to the one that guides and encourages.
- Prevent the under age children (who dont have their persona developed yet) to spoil the game.
- And possibly less work for admins
-
Lets make this community a nicer place so please share your thoughts about this matter.
Have a nice day.
********************************************************************************
Here is a modified proposal that has been aded after reading your comments, 30th.Dec
********************************************************************************
If we quickly summarize what we have spoken we could say:
There is a necessity to educate new members. The originally proposed system wont work because there is too much work with everything. But we surely could use some sort of tutoring support. That tutoring support could be used for new players (who wish it) and for players that cause troubles.
With the reference to your posts I propose 2 things:
FIRST: That we prepare a printable document: A quick guide through Sirius
We just put all stuff together, polish it and make it downloadable. And modify it with time
SECOND: We organize tutoring by.
- Selecting a team of people who are willing to teach. :cool:
- Organize regular seminars at fixed hours. (For example once per week)
- We post all basic info about this in the server chat bar.
- We use team speak (or some other means of verbal communication)
- And then everyone interested just shows up at designated hour on TS and waits for the course.
- Problematic players, :crazy:who get sanctioned, could have a chance to reactivate their characters after joining one of the courses. :D
With the reference to my positive experience from another gaming community, where I am an active member, I propose that we introduce:
Active schooling system and licensing for anyone who wants to fly larger warships or ships that have a significant impact to the gaming community. Let me write some reference points about this matter:
- Each fraction capital ship (or even a gunship) has its own license mounted in - similar as we use for a battleship license.
- This license can not be bought anywhere (or most of them can not be bought).
- However, it can be obtained or earned by active participation on the education seminar.
- No one may fly a capital ship without a license.
- If you break the rules of behavior, you may loose your license.
- If you loose your license, you must dock your ship until you get your license again.
Seminars.
- Must be held at regular intervals with the qualified instructors.
- Anyone may apply, but there is no guarantee that that person will pass the exam.
- We may use team-speak as a mean of communication.
- The candidates just show up at appointed hour on designated TS sit there and wait for the instructor.
- Before starting the course the candidates must pay the fee to a specific account instructors account (fees may vary with the situation)
- Paying the fee does not guarantee you that you will pas the exam.
- If there are too many heavy ships at one fraction, that ships license fee my rise dramatically (For example if there are 100 Outcast destroyers vs 10 Corsair destroyers the participating fee for Outcast destroyer may rise from 100 mil to 700 mil or even more )
- It is the instructors responsibility to judge weather the candidate is qualified enough (enough gaming knowledge, age, personality, attitude,) to be trusted with a warship.
- The licenses may not be passed or sold.
- Its important that anyone may obtain the license to the most of the warships in the game. The license price will be the tool to control the numbers.
*** Actually we may run this licensing system similar to real life car driving license system. You may get some negative points if you do something bad. You may even loose our license when you cumulate too many negative points.
With this system we may:
- Educate people in how to behave on the server.
- Prevent some misunderstandings due to lack of knowledge.
- Promote verbal communications (TS, and others).
- Switch the system from the one that punishes to the one that guides and encourages.
- Prevent the under age children (who dont have their persona developed yet) to spoil the game.
- And possibly less work for admins
-
Lets make this community a nicer place so please share your thoughts about this matter.
Have a nice day.
********************************************************************************
Here is a modified proposal that has been aded after reading your comments, 30th.Dec
********************************************************************************
If we quickly summarize what we have spoken we could say:
There is a necessity to educate new members. The originally proposed system wont work because there is too much work with everything. But we surely could use some sort of tutoring support. That tutoring support could be used for new players (who wish it) and for players that cause troubles.
With the reference to your posts I propose 2 things:
FIRST: That we prepare a printable document: A quick guide through Sirius
We just put all stuff together, polish it and make it downloadable. And modify it with time
SECOND: We organize tutoring by.
- Selecting a team of people who are willing to teach. :cool:
- Organize regular seminars at fixed hours. (For example once per week)
- We post all basic info about this in the server chat bar.
- We use team speak (or some other means of verbal communication)
- And then everyone interested just shows up at designated hour on TS and waits for the course.
- Problematic players, :crazy:who get sanctioned, could have a chance to reactivate their characters after joining one of the courses. :D