03-21-2017, 06:08 PM
This is something I've noticed that's been happening throughout the time, that people are able to miracously pull out evidence AFTER they've been destroyed, even as going as far as showing their own death as evidence.
Now, this may be pertaining to a peculiar incident - but instead, it's a /perfect/ example of the proposed potential issue. What's the point of killing people when they can borderline powergame the evidence after being killed with no witnesses? The same goes for anything else, people being shot down by individuals in the borders of House Space, etc.
If there was an actual benefit to shooting down intelligence ships, where-as a small proposal where if they wanted to keep their RP data, they'd have to escape or dock. Or someone who got killed by corporate piracy in House Space can't report it to the local government if their ship is blown up, which usually means the evidence is gone. Space is deep, space is dangerous. A dead man can't give a testimony, etc. At the same time, this also adds difficulty to the roles, where as if you were gathering RP info, you have to actually be conscious of the decisions you make, and try to preserve your 'life' (you can't gather information from other players by hiding above plane either), giving the meaning of death more impact, which makes sense anyway. Your pilot doesn't want to die. (Unless they're suicidal xd)
But the only thing I can see it greatly affecting is bounties, where-as by the proposed logic, you'd have to live to the end of it to actually get your claims.
Thoughts?
Now, this may be pertaining to a peculiar incident - but instead, it's a /perfect/ example of the proposed potential issue. What's the point of killing people when they can borderline powergame the evidence after being killed with no witnesses? The same goes for anything else, people being shot down by individuals in the borders of House Space, etc.
If there was an actual benefit to shooting down intelligence ships, where-as a small proposal where if they wanted to keep their RP data, they'd have to escape or dock. Or someone who got killed by corporate piracy in House Space can't report it to the local government if their ship is blown up, which usually means the evidence is gone. Space is deep, space is dangerous. A dead man can't give a testimony, etc. At the same time, this also adds difficulty to the roles, where as if you were gathering RP info, you have to actually be conscious of the decisions you make, and try to preserve your 'life' (you can't gather information from other players by hiding above plane either), giving the meaning of death more impact, which makes sense anyway. Your pilot doesn't want to die. (Unless they're suicidal xd)
But the only thing I can see it greatly affecting is bounties, where-as by the proposed logic, you'd have to live to the end of it to actually get your claims.
Thoughts?