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Crayter Intelligence Combat Pilot Manual




Pilot Manual Content;

The content of this file will have the following information inside;

1: Our goals
2: Code of Conduct
3: Fighter Piloting
4: Bomber Piloting
5: Convoys and escort of operation
6: Tactical and strategic positioning


Our goals

The key to success within the Republic, is to operate successfully within the rough parts of space. The Republic has several different divisions all with there own specific roles, duties and jobs.

There are two main goals for the Crayter Intelligence Service, and they have been split into two different Divisions. You have Internal and External Divisions.

Internal Goals:
Primary: Dealing with diplomatic meetings, with very important personnel present. So they will be acting as security, defensive wing, and they will take over command if accompanied by Crayter Military pilots of a lower rank.
Secondary: To be highly trained in combat, survivability and specialized technology (Cloak Devices, Cloak Disruptors, etc), which will allow them to train fellow Intelligence Agents or Military pilots if requested by the Admiral.

External Goals:
Primary: To proceed undercover, using there specialized training to gather intel, information, strategic movements, tactical positions of the enemies of our Republic and close alliances.
Secondary: Assisting the Crayter Military with reclaiming Tau 44 sector, by defeating Gallic Royal Navy. They will also assist with policing space which is claimed by our Republic and fulfilling our laws such as, stopping all Cardamine and Slave smuggling.

But throughout this Combat Pilot Manual, you will be learning different tactic's, strategies that are used within the Crayter Military and Crayter Intelligence Service, not only will you learn different tactic's, but you will also be learning the basic systems of a few of the finest ships the engineers our Republic has created, built, designed, researched. We will be talking about just three ships to begin with. Not only that but there will be a few frequently asked questions with answers on what to do in different situations and scenarios and what not to do. These are very good examples and hopefully this will help you become one of the most elite pilots the Republic has seen. Now let's get started.



Code of Conduct
This following section outlines the behavior which we require from any pilot within the Republic, but more specifically the Intelligence Service being more high skilled, trained than your average Joe.

1: All pilots have to respect each other as well as members of other, non-hostile factions, groups, organisations and cooperation.
2: All agents of CIS are equals. This will only change if the Director, or Deputy Director's are away then the next in charge would be Special Agent. This will be a very rare occasion for this to happen. The overall Director of Crayter Intelligence Service is Director Claire Chandler.
3: All agents must inform the Director, or Deputy Director of the shipname, callsign they wish to use. All ships -must- look similar to this =CR=|IS-Callsign
4: All agents must follow the restrictions that have been put in place for use of technology that does not belong to us. If there is for example a IMG ship you wish to fly, or a Bretonian Armed Forces ship then you must request it via the requisition office. Requests for ships or technology that is not within our file will need to be requested via the Crayter President of the Republic, Crayter Intelligence Service Director of the Crayter Fleet Admiral.
5: Agents in training are allowed to use EVO 3A Eros - Crayter Interceptor, EVO 2B Nyx - Crayter Space Superiority Fighter. But once you have been cleared as a fully fledged agent, you will then be granted access to the EVO B12 Pytho - Crayter Strike Bombers. The Intelligence Service is restricted on the amount of capital vessels we can have, so to command or be the second in command of EVO Q-80 Hydra - Crayter Gunboat you must be a Special Agent.
6: All pilots should have the Advanced Deep Scanner.
7: All snub crafts should have a Universal Armor Upgrade Mk VIII mounted onto there vessel for longer survivability in the deep dangerous areas of space. If it is a capital vessel then the minimum which is approved within the Intelligence Service is a Capital Ship Armor Upgrade Mk VIII. This is because we are the best of the best.




Fighter Pilot
All pilots of the Crayter Intelligence Service, must complete basic pilot handling. This should be completed as if you wish to join the Intelligence service, you must be rank of Major or higher. This shows courage, bravery, loyalty and honor.

A brief overview of our fighter crafts, also known as the EVO 3A Eros - Crayter Interceptor, EVO 2B Nyx - Crayter Space Superiority Fighter. For basic understanding of these ships and a refresher, I will take you through the basic loadout for both vessels, as well as basic movements which as a agent in training and rank Major within the Crayter Military, you should be able to complete with ease. So without further to do. Let's get started.

1: Make sure you are fully equipped with all weapons, cruise disruptors, mine droppers, counter measures, shields devices, thrusters, engine and armor plating.
2: Picking weapons that will best suit you; The average pilot will use four hull busters, and two shield busters. Using Crayterian Technology I will show you an example.

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EVO 3A Eros - Crayter Interceptor
Example for EVO 3A Eros - Crayter Interceptor;
a) Two (2) x Crayter TEW-B Gun
b) Two (2) x CP-l "Debilitator" Civilian Improved Mk II Pulse Cannon
c) One (1) x TCM-1a "Fortress" Countermeasure Dropper
d) One (1) x CD95XT Train Cruise Disruptor Missile Launcher
e) One (1) x MX-17 Nuclear Mine Dropper
f) One (1) x SP-e2 "Advanced Brigandine" Light Fighter Positron Shield
g) One (1) x Enhanced Thruster




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EVO 2B Nyx - Crayter Space Superiority Fighter
Example for EVO 2B Nyx - Crayter Space Superiority Fighter;
a) Four (4) x Crayter TEW-B Gun
b) Two (2) x CP-l "Debilitator" Civilian Improved Mk II Pulse Cannon
c) One (1) x TCM-1a "Fortress" Countermeasure Dropper
d) One (1) x CD98a "Mosquito" Cruise Disruptor Missile Launcher
e) One (1) x MX-17 Nuclear Mine Dropper
f) One (1) x SP-e2 "Advanced Brigandine" Heavy Fighter Positron Shield
g) One (1) x Enhanced Thruster





Now to successfully use both of these vessels the best way to activate your weapons (groups) would be as follows;
Activation Key 1 (Group 1): All Weapons, all Hullbusters and Shieldbusters
Activation Key 2 (Group 2): Hullbusters only
Activation Key 3 (Group 3): Shieldbusters only
Activation Key 4 (Group 4): Cruise disruptor
Activation Key 5 (Group 5): Mine dropper
Activation Key 6 (Group 6): Counter measure dropper

For basic handling of the ships, the pilot must be able to use the strafe thrusters (Strafe left, right, up, down) and also be able to successfully take control of the ship when the engine is killed, shuts down or malfunctions, this is also called in training -engine kill- (Bind: Engine Kill).

Now as you are a agent in training you will need to go through some training to make you more dangerous, more skillful and be known as a survivalist. So I will give an example of a scenario and this is what you should do and what you should not do.

Scenario: In Tau 44, you are called in as reinforcements for Crayter Military fighter squadron, who is under fire by five (5) Gallic Royal Navy Lynx Very Heavy Fighter pilots. The Crayter Military are only four (4) pilots, but the Gallic side have a strong commander, so the Gallic side are using there one man/female advantage and focusing down one of the Crayter pilots making this three who are able to deal damage. Now when you arrive on the scene you are now the target.

What you should do?
What you should do in this situation is move all your focus on surviving, you must concentrate on the basic handling of your ship, you must make maneuvers to counter the four (4) Gallic pilots that are tailing you. The moment you make a mistake and start shooting at them, gives them a larger chance of dealing heavy damage to your ship. This will not end well, the chances of you being shot down has now risen. So if you become the enemy target in a group situation you must dodge, and fly away from the ones tailing you making maneuvers to try gain distance and to survive longer than the target your people are shooting.

What not to do?
If you are the target in this situation the main thing you should not do is continue putting pressure and firing upon the target of your fellow pilots. This is because you are focusing fire on a target that is in a concentrated, focus, tunnel vision attitude so the damage is not being dealt as much as they are doing to you. This is because you are busy focusing fire instead of focusing on dodging and surviving. The longer you survive as a target the better for your wing.

What should you watch out for in this situation?
In situations like the scenario above, some of the enemy pilots might have high damage per second weapons (High DPS) and with shield failing, failure, or no shield at all there is a chance of the enemy instantly shooting you down forcing you to eject from your cockpit and having to leave the fight and hope that a nearby patrol will pick you up and take you to safety before you freeze to death.


If you are not the enemy target, what must you do?
In the scenario again stated above, if you are not the target of the enemy Gallic Royal Navy pilots and there is a higher ranking officer, or agent with you and there is a target called through comms (group chat, teamspeak) there is only one thing you can do and should be doing, that is putting all your fire power into the hull of the enemy ship that has been locked onto as target. As a example (=CR=|IS-Walker calls target: Royal Navy Alpha Two, then everyone should be focusing fire on Royal Navy Alpha Two). Working as a unit, a team, wing, squadron is better than trying to be a hero, trying to be the one pilot who thinks they are the best, the best skilled, has the best aim and dodging, the chances of this pilot surviving is very little.

What must you not do?
1: Do not spam comm channels (group chat, teamspeak) during any fighter, the reason for this is because it is making your fellow pilots lose concentration and focus and damage could be done to them, or even yourself.
2: Do not drop mines when you or a near by allied, friendly vessel is near by. This is a risky maneuver and could lead in destruction of you or a allied, friendly ship.
3: Do not go into a fight alone, always call for reinforcements, back up and wait at a safe distance from the enemy until backup as arrived. Group fighting is more effective and safe than trying to fight like a hero.
4: Listen to comms channels from the higher ranking officers and pilots, this will help coordination within the squadron, wing, division.
5: You are able to detonate mines with a cruise disruptor, you may use this as an advantage to damage your enemy if it is timed right. (When the enemy is dropping a mine, fire a cruise disruptor and watch it detonate). This works with just dropping a mine or with a mine trap.




Bomber Pilot
All pilots of the Crayter Intelligence Service, must have completed basic pilot handling, and now must be the rank of Agent. Having completed your training as an agent in training, you will now be a Agent or higher, this will allow you to fly one of our finest ships we have to offer. The EVO B12 Pytho - Crayter Strike Bomber.

Like before, we will have a little brief overview on the ship, as well as giving you the basic understanding on how to pilot, and use the vessel successfully. So let's begin.

Just like before;
1: Make sure you are fully equipped with all weapons, cruise disruptors, mine droppers, counter measures, shields devices, thrusters, engine and armor plating.
2: Picking weapons that will best suit you; The average pilot will use four EMP's, and one Antimatter Cannon. Using Crayterian Technology I will show you an example.

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EVO B12 Pytho - Crayter Strike Bomber
Example for EVO B12 Pytho - Crayter Strike Bomber;
a) Four (4) x G2 LS92-2 "Lacerator" EMP Turret
b) One (1) x TEW-op Crayter Antimatter Cannon
c) One (1) x TCM-1a "Fortress" Countermeasure Dropper
d) One (1) x CD95XT Train Cruise Disruptor Missile Launcher
e) One (1) x MX-17 Nuclear Mine Dropper
f) One (1) x SP-e2 "Advanced Brigandine" Heavy Fighter Positron Shield
g) One (1) x Enhanced Thruster



Now to successfully use both of these vessels the best way to activate your weapons (groups) would be as follows;
Activation Key 1 (Group 1): TEW-op Crayter Antimatter Cannon
Activation Key 2 (Group 2): EMP Cannons only
Activation Key 3 (Group 3): Cruise disruptor
Activation Key 4 (Group 4): Cruise disruptor
Activation Key 5 (Group 5): Mine dropper
Activation Key 6 (Group 6): Counter measure dropper

For basic handling of the ships. Just like before, the pilot must be able to use the strafe thrusters (Strafe left, right, up, down) and also be able to successfully take control of the ship when the engine is killed, shuts down or malfunctions, this is also called in training -engine kill- (Bind: Engine Kill).

As a Agent, you are granted access to the EVO B12 Pytho - Crayter Strike Bomber, the Bomber is not designed to go into group fights which are full of dozens of fighters. In fact the bombers was constructed for a different reason. The Crayter Strike Bomber was design to strike enemy capital vessels and/or supply lines. This strike bomber in particular is design to swarm the enemy ship or supply ship.

The EVO B12 Pytho is the pearl of Crayter engineering. It is the most powerful of the snub crafts the Crayter Engineers can offer. Having the EVO 2B Nyx - Crayter Space Superiority Fighter designed as the Space Superiority Fighter, being able to go into all situations, the B12 Pytho is designed for two purposes, assaults on capital ships, and supply lines. The B12 Pytho had to receive a larger, more powerful power plant allowing it to be compatible with more powerful weapons such as the TEW-op Crayter Antimatter Cannon. The small front and side profiles of the B12 Pytho Bomber makes it very difficult to hit, and it is known to be the best assault ship the Republic knows and has to offer.

Now how to pilot the EVO B12 Pytho successfully?

1: Make sure you keep distance from any enemy fighter craft, this is what will cause you problems.
2: Never get within 500m of any hostile capital ship, this includes gunboats and gunships.
3: Never fly alone, on a bomber.
4: Make sure when and if you are using ANC-2 "Nova" Antimatter Torpedo Launcher, you have shields online, activated and above 50%. Always announce when you are launching a nova also to your team via comm channels (group chat, teamspeak).
5: Do not ever engage a fighter, or a smaller fighter craft on a bomber. This will not end well for you.
6: If you are fighting gunboats or gunships use our main tactic and strategy the entire Republic knows. Which is hit-and-run. How to successfully do this? Well you move in from a distance while using strafe thrusters, aim and fire the antimatter cannon (SNAC). Once you have released the SNAC you must move out of enemy fire and make sure you are at a safe distance to recharge your power plant to go back in. To make this work well, you must time each shot with your teammates, wing, squadron. If you are not coordinated then this could taken longer allowing the enemy to call for reinforcements to come in and take you out.
7: Do not engage in group fights which consist of alot of fighters on a bomber.



Convoys and escort of operation
Crayter Military are known for providing escort duties to our own transport pilots as well as our friends such as the IMG. Therefore to successfully provide escort or protection to a convoy or a mining operation there has been a set of guidelines established;

1: Escorts must have T3AM-Speak 3 application to communicate with the convoy, and operation. This is to coordinate well and successfully.
2: Escorts, of the convoys must be and must stay atleast one lane ahead of the first transport, also known within IMG as T1.
3: All escorts must be equipped with the basic equipment checks shown above or something very similar.
4: To provide escorts for our pilots, allies and friends, the ship the escort is piloting must be a fighter or bomber.
5: If danger is spotted then it must be announced immediately via T3AM-Speak and then comms channel.
6: When guarding a mining operation or an similar operation, the escort must stay within the vicinity and must not leave a 5k diameter. Make sure you are located closer to the location the enemy normally would come from. This allows more chances to spot the enemy before the enemy spots the operation or convoy.
7: Never engage the hostile target straight away, come up with a plan with the convoy leader (T1) or the operation leader. You do not want to put civilian lives at risk.



Tactical and strategic positioning
The Crayter Intelligence Service as well as the Crayter Military has turned their main form of tactic's into guerrilla warfare. Also known as Guerrilla force. What this means is, striking hard, fast and causing alot of damage without minimal loses and without being spotted.
As an example we will use the Gallic Royal Navy once more and Tau 31 system. To successfully pull the guerrilla tactic off, you must be working in a small wing, group, or a division. The best way to make an impact without being noticed is by hitting the supply lines. You stop all supplies to your enemy, the enemy will not be rebuilding or repairing any of there fleet. So you do hit and run attacks just like in bomber handling, but this time you do as the tactic. The Crayter Military and Intelligence Service cannot afford to attack our enemies head on alone, we must use our allies, friends and our skill to make successful hits.

The Crayter Military believes in a Combined Arms Doctrine, Fighters and bombers, supported by force multipliers of gunboats and cruisers, in some ways, these heavier vessels can make up where numbers cannot. A strong bomber wing can defeat even the heaviest battleships like the Valor the Gallic Royal Navy warship. But numbers are now a very real issue for the Republic. Gunboats have now been a tooled as excellent anti-snub platforms, while the Thanatos cruiser excels with skilled captains at the helm in many different roles.