05-04-2017, 03:45 PM
Hello all,
Sorry if this isn't the right place for this, however I've been having problems with locking on/having missiles track targets.
Cruise disruptors are generally fire-and-forget as long as theyre able to track, however no torpedos or missiles are behaving similarly.. They always just fly straight.
Just got a "Defiant" gunboat, and mounted a couple Liberty Heavy Missile Launchers in the Heavy slots, can't seem to get them to track, and my key bound to "Fire Missile" triggers the cooldown for the launchers, but doesn't seem to fire anything (even at point blank range).
When put into a weapon group, the fire button activates them and triggers their cooldown, but there's no "missile" animation (can't see a tail or anything on it).
Advice would be appreciated. Thank you.
Zombi
Sorry if this isn't the right place for this, however I've been having problems with locking on/having missiles track targets.
Cruise disruptors are generally fire-and-forget as long as theyre able to track, however no torpedos or missiles are behaving similarly.. They always just fly straight.
Just got a "Defiant" gunboat, and mounted a couple Liberty Heavy Missile Launchers in the Heavy slots, can't seem to get them to track, and my key bound to "Fire Missile" triggers the cooldown for the launchers, but doesn't seem to fire anything (even at point blank range).
When put into a weapon group, the fire button activates them and triggers their cooldown, but there's no "missile" animation (can't see a tail or anything on it).
Advice would be appreciated. Thank you.
Zombi