05-16-2017, 08:39 AM
Idea was originally on this page :
http://discoverygc.com/forums/showthread...206&page=2
Big problem with BS and other large ships is bumping , not only from players but from NPC as well ( ever try fly Valor/other big boy in missions or against player BS , while enemy NPC fighters bumps in you , and turn you around from target ) , something must be done to fix this , but since i was told BS have no mass and because of that that it cant be fixed i have a suggestion :
Can it be done that snub bumping in to BS suffer 200 % of its Hit points hull damage ?
Why ?
That will fix NPC problem , all NPC fighters have no armor and will be insta-killed when bump in to you , and what about players ?
Any player ( except restart Light Fighter or newbie ) , have at least x2.1 armor , that will save them from death , and force them to use bits and make them be more careful when fly near BS , not like now casually approaching BS to 1 meter , knowing they cant be hurt and worst/best thing that can happen is to bump BS .
Example :
"Avenger" Liberty Very Heavy Fighter have a 14.000 hit points , when he bump in to a BS he will suffer 28.000 hit points of damage :
NPC "Avenger" will be killed ,
Player without armor will be killed ,
Player with armor weaker than x2.1 will be killed ,
Player with armor x2.1 will survive with some 1.000 hull left , it will use bits , and be on alert not to bump again .
Player with armor UAU VIII will survive with some 4.000 hull left , it will use bits , and be on alert not to bump again .
Also , same can be used for other classes , but with lover % of damage , for example :
snub bump in to a Cruiser = suffer 175 % of its hull damage ,
snub bump in to a Large transport = suffer 150 % of its hull damage .
For those of you that will tell this will be exploited to damage snubs , fear not , which BS have speed and maneuver capability to chase snub and intentionally bump them , and coupe of time to , since one bump is not enough to kill even LF ?
Again , this will NOT be "hit a snub with a Capitol and insta-kill it" , it will be "don't bump in to Capitol with a snub or you will loose lots of hull and be forced to use bits" !
Also , it makes sense that small craft crash in to big one should suffer large damage , isnt ?
http://discoverygc.com/forums/showthread...206&page=2
Big problem with BS and other large ships is bumping , not only from players but from NPC as well ( ever try fly Valor/other big boy in missions or against player BS , while enemy NPC fighters bumps in you , and turn you around from target ) , something must be done to fix this , but since i was told BS have no mass and because of that that it cant be fixed i have a suggestion :
Can it be done that snub bumping in to BS suffer 200 % of its Hit points hull damage ?
Why ?
That will fix NPC problem , all NPC fighters have no armor and will be insta-killed when bump in to you , and what about players ?
Any player ( except restart Light Fighter or newbie ) , have at least x2.1 armor , that will save them from death , and force them to use bits and make them be more careful when fly near BS , not like now casually approaching BS to 1 meter , knowing they cant be hurt and worst/best thing that can happen is to bump BS .
Example :
"Avenger" Liberty Very Heavy Fighter have a 14.000 hit points , when he bump in to a BS he will suffer 28.000 hit points of damage :
NPC "Avenger" will be killed ,
Player without armor will be killed ,
Player with armor weaker than x2.1 will be killed ,
Player with armor x2.1 will survive with some 1.000 hull left , it will use bits , and be on alert not to bump again .
Player with armor UAU VIII will survive with some 4.000 hull left , it will use bits , and be on alert not to bump again .
Also , same can be used for other classes , but with lover % of damage , for example :
snub bump in to a Cruiser = suffer 175 % of its hull damage ,
snub bump in to a Large transport = suffer 150 % of its hull damage .
For those of you that will tell this will be exploited to damage snubs , fear not , which BS have speed and maneuver capability to chase snub and intentionally bump them , and coupe of time to , since one bump is not enough to kill even LF ?
Again , this will NOT be "hit a snub with a Capitol and insta-kill it" , it will be "don't bump in to Capitol with a snub or you will loose lots of hull and be forced to use bits" !
Also , it makes sense that small craft crash in to big one should suffer large damage , isnt ?