05-22-2017, 11:47 AM
Hello..
Somewhat new around here.. to the forums at least, so forgive me if these questions have already been answered in some way or another.
I am interested in game development, and have recently started work at a facility that would allow me access to programs/tools that others may not have easy access to. My company also would support endeavors to learn new skills (contribute to building mods for Freelancer). Some of these tools include high-definition automatic model rendering programs, extremely high-definition 3d printers, several other complimentary programs, etc.. that would allow me to potentially contribute to making the discovery experience that much more immersive (One of which involves the creation/conversion of games to Virtual Reality -- I'm not able to provide much more info on this particular point as of yet)
I've had ideas related to some subjects, and wanted to know whether or not I would have the administrator's/developer's blessing in looking into the development of a few things.
Creating new Cockpit models for several of the ships -- I've found that I spend most of my combat time either flying in turret mode (anything larger than a fighter) or in cockpit mode.. and whereas the external ship models are quite beautiful and immersive, the cockpits have far less variance.
I can see the possibility of being able to create a program to customize the HUD in FL, and had wanted to know whether or not doing so would be welcomed or dissuaded.
There's also the matter of an in-game browser that I've been very much desiring, and wouldn't be surprised if others did as well. The menu design and features could use some updating.
There are other things I've thought of as well -- and will continue to post them if desired. I played Freelancer when it'd first come out for a long time, and have only recently got back into it -- I would love to be able to use the resources I have available to contribute to the growth and development of it as time goes on.
Thank you.
Somewhat new around here.. to the forums at least, so forgive me if these questions have already been answered in some way or another.
I am interested in game development, and have recently started work at a facility that would allow me access to programs/tools that others may not have easy access to. My company also would support endeavors to learn new skills (contribute to building mods for Freelancer). Some of these tools include high-definition automatic model rendering programs, extremely high-definition 3d printers, several other complimentary programs, etc.. that would allow me to potentially contribute to making the discovery experience that much more immersive (One of which involves the creation/conversion of games to Virtual Reality -- I'm not able to provide much more info on this particular point as of yet)
I've had ideas related to some subjects, and wanted to know whether or not I would have the administrator's/developer's blessing in looking into the development of a few things.
Creating new Cockpit models for several of the ships -- I've found that I spend most of my combat time either flying in turret mode (anything larger than a fighter) or in cockpit mode.. and whereas the external ship models are quite beautiful and immersive, the cockpits have far less variance.
I can see the possibility of being able to create a program to customize the HUD in FL, and had wanted to know whether or not doing so would be welcomed or dissuaded.
There's also the matter of an in-game browser that I've been very much desiring, and wouldn't be surprised if others did as well. The menu design and features could use some updating.
There are other things I've thought of as well -- and will continue to post them if desired. I played Freelancer when it'd first come out for a long time, and have only recently got back into it -- I would love to be able to use the resources I have available to contribute to the growth and development of it as time goes on.
Thank you.