05-26-2017, 08:32 PM
The specifics of this event are still being finalized. This writeup will change depending on the circumstances. Make sure you read this thread before you join the event in order to prevent issues.
Note: The event bonuses will be activated on Saturday restart.
Uncharted System #1 - HUDSON
Players VS PROFIT - DUNGEON SYSTEM EVENT
DETAILS
EVENT DETAILS AND RULES
Note: The event bonuses will be activated on Saturday restart.
Uncharted System #1 - HUDSON
Players VS PROFIT - DUNGEON SYSTEM EVENT
During the last sirius-wide ion storm, reports are coming in of a previously uncharted connection having ''snapped'' to the Hudson System.
This would not be the first time when an ion storm has disturbed jumphole connections within the sector. A new gravitational pocket has been located in the Hudson system, located at E4, just shy of being located inside of the star's corona. Civilian ships are advised to avoid the area due to a rather sizable amount of Rogues and Xenos. Probes that have been sent through the connection confirm to have arrived on a previously uncharted system. The connection seems stable on the Hudson end, but it seems as though the exit area is too wide and not concentrated enough to form a way back. Given the fact that the signal -did- reach the relay station, there must be another jumphole somewhere in the system.
~Colony News
This would not be the first time when an ion storm has disturbed jumphole connections within the sector. A new gravitational pocket has been located in the Hudson system, located at E4, just shy of being located inside of the star's corona. Civilian ships are advised to avoid the area due to a rather sizable amount of Rogues and Xenos. Probes that have been sent through the connection confirm to have arrived on a previously uncharted system. The connection seems stable on the Hudson end, but it seems as though the exit area is too wide and not concentrated enough to form a way back. Given the fact that the signal -did- reach the relay station, there must be another jumphole somewhere in the system.
~Colony News
DETAILS
Welcome to the second irritation of the Uncharted system game-play. This time a mix of both PVP and PVE elements. Please adhere to the event rules below.
The gist of the event system is that the entrance and the ZOI within the system lies in Hudson. Any IDs that have ZOI in this system can legally enter and participate in the event.
What will you find inside of this system?
System Map: Uncharted Rheinland (Independent)
The system is relatively small and the green area shown in the image above represents the usable gaming area. Within this zone you will find NPCs - ranging from harmless ones and ending with bosses. All of them will have more scientific data and credits on them than usual PVE events. You will also find POBs in this system, containing loot and goodies.
The system will ''replenish'' itself two times, during every restart. During every Replenish cycle - more goodies will be added. The POBs with rare loot and ship gear will be added on the next server restart.
The catch is that the entrance JH is one-way only.
The exit jumphole will spawn on Monday morning, allowing the survivors to get their spoils.
However - you have another way to get out faster. By blind-jumping and with all of the associated risks involved.
Furthermore the uncharted system lies far from public view and holds significant value - which means that each side has their own interests. During this event and during only within the system - all IDs can treat non-allied ships as combat targets. This includes Libertonians treating Rheinlanders as such. However note that:
For the purpose of testing and gameplay - all roleplay consequences resulting from these engagement rights must be contained within the Uncharted systems. They may not be used outside of them.
Remember to make full use of ships with varying cruise speed to catch targets as well as cloak disruptors.
The gist of the event system is that the entrance and the ZOI within the system lies in Hudson. Any IDs that have ZOI in this system can legally enter and participate in the event.
What will you find inside of this system?
System Map: Uncharted Rheinland (Independent)
The system is relatively small and the green area shown in the image above represents the usable gaming area. Within this zone you will find NPCs - ranging from harmless ones and ending with bosses. All of them will have more scientific data and credits on them than usual PVE events. You will also find POBs in this system, containing loot and goodies.
The system will ''replenish'' itself two times, during every restart. During every Replenish cycle - more goodies will be added. The POBs with rare loot and ship gear will be added on the next server restart.
The catch is that the entrance JH is one-way only.
The exit jumphole will spawn on Monday morning, allowing the survivors to get their spoils.
However - you have another way to get out faster. By blind-jumping and with all of the associated risks involved.
Furthermore the uncharted system lies far from public view and holds significant value - which means that each side has their own interests. During this event and during only within the system - all IDs can treat non-allied ships as combat targets. This includes Libertonians treating Rheinlanders as such. However note that:
For the purpose of testing and gameplay - all roleplay consequences resulting from these engagement rights must be contained within the Uncharted systems. They may not be used outside of them.
Remember to make full use of ships with varying cruise speed to catch targets as well as cloak disruptors.
EVENT DETAILS AND RULES
[*] This system has custom engagement rules. Any ID may treat any other non-allied ship as a combat target.
[*] All spawned items - NPCs, POBs and other will be placed upon the plane and within the above mentioned green zone.
[*] POBs will respawn on each server restart. NPCs will be added every now and again during the day.
[*] If you die to a PVE mob, you are allowed to re-enter the system just like during other PVE events.
[*] If you die in PVP or to an NPC during a PVP encounter - normal PVP rules apply. You must leave the system for two hours.
[*] IDs that are allowed to participate are ones that have ZOI in these systems.
[*] Player-built POBs are subject to removal by non-allied forces without an attack deceleration thread.
[*] For fairplay purposes, do not ''camp'' or kite NPCs to the entrance area.
[*] The exit jumphole will be active only for 12 hours. Ships that do not exit the system during this time in an attempt to wait out the danger will be moved out to the closest freeport and their items removed.
The admins reserve the right to modify these rules or the situation of the event as needed.
[*] All spawned items - NPCs, POBs and other will be placed upon the plane and within the above mentioned green zone.
[*] POBs will respawn on each server restart. NPCs will be added every now and again during the day.
[*] If you die to a PVE mob, you are allowed to re-enter the system just like during other PVE events.
[*] If you die in PVP or to an NPC during a PVP encounter - normal PVP rules apply. You must leave the system for two hours.
[*] IDs that are allowed to participate are ones that have ZOI in these systems.
[*] Player-built POBs are subject to removal by non-allied forces without an attack deceleration thread.
[*] For fairplay purposes, do not ''camp'' or kite NPCs to the entrance area.
[*] The exit jumphole will be active only for 12 hours. Ships that do not exit the system during this time in an attempt to wait out the danger will be moved out to the closest freeport and their items removed.
The admins reserve the right to modify these rules or the situation of the event as needed.