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Game: "Chemist-Try?"
Author: Chad Davis
Date: 4:45PM, 5.30.2017


Rules:
I. Can use unlimited Single Bonds in your compound.
II. Can use unlimited stacks of Double Bonds IF presented with at least one
Single Bond in your compound.
III. Can use only ONE Triple Bond in your compound PER element type.
IV. Each Player has a limit of 1-type of Alkali, 2-type of Alkaline,
4-type of Transition Metal, 8-type of Lanthiniods, and 16-type either
8 Poor Metal/8 Non-Metal (16-type total) of each of the Five players of
his/her choosing.
V. No player may use Radiation as to destroy their opponent's compound;
Exceptions to this rule only apply if decaying elements WITHIN a Player's
compound exceeds the REMs counter of such chemical element.
You may use either of these three types of Radiation variables:
a. Alpha Radiation. b. Beta Radiation. And c. Gamma Radiation.
USE OF RADIOACTIVE ELEMENTS:
This is probably the most confusing (but not the hardest) part of the game,
radioactive Chemicals can only square off either when they have the same type of
Radiation - or if the half-life decay of one of the three is near-equal.

Board Set-up:
Since this is a strict 5-player game. All Players must start out with Choosing,
Formulating, and ultimately Scuplting their Compound(s) Which at the near-
end of the game will mean forming (for each of their own) a Chemical
If the Player who forms a Chemical and sets it in the Octagon, their Chemical
one-at-a-time, OR if the Player wishes to have a Bonus - sets of Chemicals
set from Mulitple Players can achieve the Bonus. Though only one Player will
ultimately get the Bonus if applicable and get a Chemical Game Win.

Explaination of Board Set-up:

There are 5 Hexagons, and 1 Octagon.

Each player claims 1 Hexagon on which the platform of their initial compound
must actuate and turn into their own personal Chemical; Their Chemical does
not have to reflect their Hexagon start.
The Octagon is merely a "petry-dish" for a formula battle based off all the
combined knowledge of each player's ability to formulate a Chemical
Square-Off. Which will either land a Bonus/EndBonus and/or Dessolve Win.

/// Points System ///
Dessolve Win: 1 Point.
Bonus: 2 Points.
End Bonus: 3 Points.
Radiation Meltdown: 5 Points.
MAX POINTS: 5.
/// ///


Probably the most important 'rule' is How-To-Play. Now don't get giddy and jump right in, because you'd need to be a Rocket Sciencist to figure that one out!

How-To-Play:

Each player starts choosings different or the same elements, there is no real time limit (unless you want to have something extreme like that).
Player 1 starts with choosing elements that can bind into a compound, using their imagination - Player 1 gains a compound initially based on the Hexagon that they have.
Player 2 may want to start off for example with repeating bonds of one chemical element, forming a pattern that becomes a mineral form.
Player 5 may do a complex string of plaster-like compound, leading to an un-gurarrenteed Chemical win.
Player 1, 2, 3, 4, or 5 must follow the same steps as in any game, have a plan to reach the goal: Use math to formulate their elements into compound(s) and into their Chemical.

Basically the game revolves around keen knowledge of chemistry and math, but (shoulden't) make you feel stupid.
As per requested, I have been summoned to expand on the subject.


Each player begins equally at game beginning one Hexagon. Because of the natural tendency I tend to view things. Now I know, it may be strange hearing this but try to understand.

You must first find your elements you wish to create a compound and later make a final "Chemical" out of.

Base your initial elements into a compound that must match up into a Hexagonal shape.

The compound cannot exceed 1 Alkali, 2 different Alkaline, 4 different Transition Metals, 8 Lanthiniods, and 16 (both either or containing a max 8 for 'poor metals' and 8 non-metals).

- The term is set as each player may choose or refuse to use certain types of elements.

When using radioactive elements, one must calculate the radiation exerted on the Chemical itself and when a player battles their home brewed Chemical in the field aka The Octagon.

- Each radioactive decay to its own, a player cannot use another type of radiation to attack another kind.
- If there are two or more Chemicals battling that -contain- such, one must sum up all the REMs of each decay into the host Chemical, then portray it upon another REM level.
- Decay in seconds is measured in how many compound conversions it takes to make the final Chemical. So each REM/sec = compound conversion.
- Using this method, the more conversions a radioactive compound (important to note there is one exclusion to this process, only radioactive compounds count in seconds, anything previous is null).

There may or not be a time limit in creating a compound, as a time limit would complicate things very quickly. If some unsupported measure was introduced.

As said: The Octagon is a Proving Ground, or battle area, for the player's Chemicals.


I don't know really else what to cover.


Will post updates if applicable.