06-12-2017, 01:08 PM
A recent sanction reminded me of a topic I've wanted to speak on for some time.
As you're probably aware, most unlawful IDs have the line "cannot ally with lawfuls [occasional exceptions]" and most lawful IDs have "cannot ally with lawfuls [possible exceptions]". Now allying isn't clearly defined anywhere, but joining a group has been considered such on many occasions.
I've grouped up many times with unlawfuls as ALG, mostly Bundschuh, for various cyber reasons, and I really wonder what the purpose of this rule is.
Lawfuls already have the "Cannot participate in unlawful actions except as described above", which prohibits any sort of awkward lawful+unlawful piracy situation.
There are many cases in which lawful IDs have good relations with unlawfuls that aren't covered by a specific exception and vice versa. To me these ID lines seem like a completely unnecessary restriction that punish gameplay actions (grouping) based on a legitimate inrp reason for no apparent reason.
Why does this rule exist? Why should it?
Edit: An additional point, there used to be a line in the ID rules about how players must follow the diplomacy of their IDs. This was a good way of preventing stupid oorp alliances, and I don't know why it's gone.
As you're probably aware, most unlawful IDs have the line "cannot ally with lawfuls [occasional exceptions]" and most lawful IDs have "cannot ally with lawfuls [possible exceptions]". Now allying isn't clearly defined anywhere, but joining a group has been considered such on many occasions.
I've grouped up many times with unlawfuls as ALG, mostly Bundschuh, for various cyber reasons, and I really wonder what the purpose of this rule is.
Lawfuls already have the "Cannot participate in unlawful actions except as described above", which prohibits any sort of awkward lawful+unlawful piracy situation.
There are many cases in which lawful IDs have good relations with unlawfuls that aren't covered by a specific exception and vice versa. To me these ID lines seem like a completely unnecessary restriction that punish gameplay actions (grouping) based on a legitimate inrp reason for no apparent reason.
Why does this rule exist? Why should it?
Edit: An additional point, there used to be a line in the ID rules about how players must follow the diplomacy of their IDs. This was a good way of preventing stupid oorp alliances, and I don't know why it's gone.