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Full Version: Important model quality policy question, input required
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Greetings community.
The current quality requirements for submissions are way too high, and I am partially responsible for this, as well as for many works being rejected. Works, that I personally would have approved.
Yes, it is mainly about Unlucky Soul, who had in so short time made so much effort.
He is just a prime example:

https://discoverygc.com/forums/showthrea...tid=138386
https://discoverygc.com/forums/showthrea...tid=135571
https://discoverygc.com/forums/showthrea...tid=138347
https://discoverygc.com/forums/showthrea...tid=138628
https://discoverygc.com/forums/showthrea...tid=134612
https://discoverygc.com/forums/showthrea...tid=140185
https://discoverygc.com/forums/showthrea...tid=141251
https://discoverygc.com/forums/showthrea...tid=144444
https://discoverygc.com/forums/showthrea...tid=140556
https://discoverygc.com/forums/showthrea...tid=146486

and so on...

I suggest that Discovery model quality policy gets softer. This means:
1. Reducing general quality requirements for submissions in case of major public approval (you are playing the game after all). This means giving partial responsibility to community members.
2. In case where submission is of higher quality than current model (placeholder, for instance) grant the submitted model an approval.

The reasons behind this are:
1. Modellers are getting encouragement, satisfaction and experience.
2. Devs could possibly get fresh staff members easily.
3. Players get new things to play with which never harms anyone and should be of a priority ever since we are so short on playerbase.

I know that players are less aware of what is obvious to us, modellers as the quality issues, I also know that for one to grow as a modeller, one should constantly inspect one's work, and doing that in game helps a lot.

Besides we are not really a project that is to impress someone with superior quality other than ourselves. We are hardly even noticable to outsisers, and even our standards are no match for present time.
If we are working for ourselves we might as well just have what is satisfactory not necessary superior to degree.

Another point is that it is way too hard for new modellers to reach current quality requirements, because they are commonly compared to me, and there is my part in the recent rejections. I just want you to know that I started modelling in 2011, here, in community, my works were awful, and I was greatly helped by Jinx. I didn't do models of quality like now from the beginning.

Besides any model could get replaced anytime by anyone who thinks one could do better. Placeholders are ships too.

So considering this all I suggest to drop down the quality policy from a level of "as good as possible compared to everything else" to a level of "satisfactory for players to use".

EDIT: As Durandal pointed out - the quality guidelines are incomplete, and will not be until he is free. Thus I suggest you to collect thought that could be useful for that task in future.
Thanks, really, for making my life harder and making me stress more after I explicitly stated on Discord that I cannot handle this right now.

There are no quality guidelines at present, which is why model submissions are currently closed. By the end of October they will exist, and will hopefully give Unlucky Soul and other modelers a solid idea of the level of quality we are looking to see.

Just because Joe McAverage does not understand why a texture is improperly mapped or how a model's detail is repetitive, does not make those things okay.

Edit: I'd like to also politely ask the community at large to drop the subject until after I've moved across the country (again), and have gotten settled in, so I am in a position to address this long standing issue which will take more than one night and a simple thread to resolve.
(08-30-2017, 08:14 AM)Durandal Wrote: [ -> ]Thanks, really, for making my life harder and making me stress more after I explicitly stated on Discord that I cannot handle this right now.

There are no quality guidelines at present, which is why model submissions are currently closed. By the end of October they will exist, and will hopefully give Unlucky Soul and other modelers a solid idea of the level of quality we are looking to see.

Just because Joe McAverage does not understand why a texture is improperly mapped or how a model's detail is repetitive, does not make those things okay.

Edit: I'd like to also politely ask the community at large to drop the subject until after I've moved across the country (again), and have gotten settled in, so I am in a position to address this long standing issue which will take more than one night and a simple thread to resolve.

That is why I warned you.
You do what you have while we collect opinions.
Besides before the guidelines exist, we have time to ask people and to have something to consider later. I always try to do so in modeling, for instance. Because it is them who are going to play with stuff.

Also, please, with all due to respect to you and your reasons, I would like you to not to impose your authority onto this particular thread, even if it concerns your job as staff member.
(08-30-2017, 08:20 AM)Swallow Wrote: [ -> ]Also, please, with all due to respect to you and your reasons, I would like you to not to impose your authority onto this particular thread, even if it concerns your job as staff member.

I made a request, not a demand. I'm not naive enough to believe that I can stop people from having an opinion and voicing it, Swallow. I'm just hoping that at least some of them will be polite enough to discuss it with me when I am capable of doing so, rather than essentially behind my back while I'm packing my entire life into two suitcases and taking a 50 hour train ride. Because yes, this does concern my job as a staff member, and the respectful thing to do when discussing the way somebody does their job, is to discuss it with them.

The only part of my post with any authority behind it was an explanation and a timeline. At no point was that authority used to impose anything or make demands. I'll refrain from making any more posts here until I'm settled in at my new place, if this thread is still going.
Okay. For making you uncomfortable - I apologize. I take the fault as mine. Timing was bad.
We are not going to discuss your job as staff member, I will explicitly demand that we will speak only regarding clarifying the "quality guidelines", which is a subject of your future work, to make sure that we are not strayed too far from community input, which I believe is important.
As somebody who is trying to get better at modelling to the point of potentially getting something ingame, I agree with Justin. We need to lay this out determinately.
Ehh. I yield my modeling work to a stop till this guideline is out. Right now, Durandal is having some serious RL issues and I personally don't want things to be more complicated to him until he settles into his new life/home. Let us chillax and play the game till further notice.

(No, I am not telling you to stop modeling - keep it up and present them after the guideline is out.)
(08-30-2017, 08:14 AM)Durandal Wrote: [ -> ]There are no quality guidelines at present, which is why model submissions are currently closed. By the end of October they will exist, and will hopefully give Unlucky Soul and other modelers a solid idea of the level of quality we are looking to see.

Does this mean said guidelines already exist for weeks now? If so, where can they be found?