08-30-2017, 08:07 AM
Greetings community.
The current quality requirements for submissions are way too high, and I am partially responsible for this, as well as for many works being rejected. Works, that I personally would have approved.
Yes, it is mainly about Unlucky Soul, who had in so short time made so much effort.
He is just a prime example:
https://discoverygc.com/forums/showthrea...tid=138386
https://discoverygc.com/forums/showthrea...tid=135571
https://discoverygc.com/forums/showthrea...tid=138347
https://discoverygc.com/forums/showthrea...tid=138628
https://discoverygc.com/forums/showthrea...tid=134612
https://discoverygc.com/forums/showthrea...tid=140185
https://discoverygc.com/forums/showthrea...tid=141251
https://discoverygc.com/forums/showthrea...tid=144444
https://discoverygc.com/forums/showthrea...tid=140556
https://discoverygc.com/forums/showthrea...tid=146486
and so on...
I suggest that Discovery model quality policy gets softer. This means:
1. Reducing general quality requirements for submissions in case of major public approval (you are playing the game after all). This means giving partial responsibility to community members.
2. In case where submission is of higher quality than current model (placeholder, for instance) grant the submitted model an approval.
The reasons behind this are:
1. Modellers are getting encouragement, satisfaction and experience.
2. Devs could possibly get fresh staff members easily.
3. Players get new things to play with which never harms anyone and should be of a priority ever since we are so short on playerbase.
I know that players are less aware of what is obvious to us, modellers as the quality issues, I also know that for one to grow as a modeller, one should constantly inspect one's work, and doing that in game helps a lot.
Besides we are not really a project that is to impress someone with superior quality other than ourselves. We are hardly even noticable to outsisers, and even our standards are no match for present time.
If we are working for ourselves we might as well just have what is satisfactory not necessary superior to degree.
Another point is that it is way too hard for new modellers to reach current quality requirements, because they are commonly compared to me, and there is my part in the recent rejections. I just want you to know that I started modelling in 2011, here, in community, my works were awful, and I was greatly helped by Jinx. I didn't do models of quality like now from the beginning.
Besides any model could get replaced anytime by anyone who thinks one could do better. Placeholders are ships too.
So considering this all I suggest to drop down the quality policy from a level of "as good as possible compared to everything else" to a level of "satisfactory for players to use".
EDIT: As Durandal pointed out - the quality guidelines are incomplete, and will not be until he is free. Thus I suggest you to collect thought that could be useful for that task in future.
The current quality requirements for submissions are way too high, and I am partially responsible for this, as well as for many works being rejected. Works, that I personally would have approved.
Yes, it is mainly about Unlucky Soul, who had in so short time made so much effort.
He is just a prime example:
https://discoverygc.com/forums/showthrea...tid=138386
https://discoverygc.com/forums/showthrea...tid=135571
https://discoverygc.com/forums/showthrea...tid=138347
https://discoverygc.com/forums/showthrea...tid=138628
https://discoverygc.com/forums/showthrea...tid=134612
https://discoverygc.com/forums/showthrea...tid=140185
https://discoverygc.com/forums/showthrea...tid=141251
https://discoverygc.com/forums/showthrea...tid=144444
https://discoverygc.com/forums/showthrea...tid=140556
https://discoverygc.com/forums/showthrea...tid=146486
and so on...
I suggest that Discovery model quality policy gets softer. This means:
1. Reducing general quality requirements for submissions in case of major public approval (you are playing the game after all). This means giving partial responsibility to community members.
2. In case where submission is of higher quality than current model (placeholder, for instance) grant the submitted model an approval.
The reasons behind this are:
1. Modellers are getting encouragement, satisfaction and experience.
2. Devs could possibly get fresh staff members easily.
3. Players get new things to play with which never harms anyone and should be of a priority ever since we are so short on playerbase.
I know that players are less aware of what is obvious to us, modellers as the quality issues, I also know that for one to grow as a modeller, one should constantly inspect one's work, and doing that in game helps a lot.
Besides we are not really a project that is to impress someone with superior quality other than ourselves. We are hardly even noticable to outsisers, and even our standards are no match for present time.
If we are working for ourselves we might as well just have what is satisfactory not necessary superior to degree.
Another point is that it is way too hard for new modellers to reach current quality requirements, because they are commonly compared to me, and there is my part in the recent rejections. I just want you to know that I started modelling in 2011, here, in community, my works were awful, and I was greatly helped by Jinx. I didn't do models of quality like now from the beginning.
Besides any model could get replaced anytime by anyone who thinks one could do better. Placeholders are ships too.
So considering this all I suggest to drop down the quality policy from a level of "as good as possible compared to everything else" to a level of "satisfactory for players to use".
EDIT: As Durandal pointed out - the quality guidelines are incomplete, and will not be until he is free. Thus I suggest you to collect thought that could be useful for that task in future.