09-02-2017, 07:16 PM
Hey everyone,
A couple of days ago, I made a small chart comparing 4.89 missiles. Here's what we have presently:
Paralyzer - guided
Firestalker - guided
Sidewinder - guided
Cannonball - unguided
Catapult - unguided & imprecise
[Poll Option 1] - Sky's Proposal 1: Reduce the Sidewinder's Total Hull Damage by reducing ammo count + buff or change other missile stats (EXPLAIN)
[Poll Option 2] - Sky's Proposal 2: Proposal 1 + nearly zero the Sidewinder's shield damage (only good vs. hull) + + buff or change other missile stats (EXPLAIN)
[Poll Option 3] - Sky's Proposal 3: Proposal 2 + buff or change other missile stats (EXPLAIN)
[Poll Option 4] - Wesker's Proposal: Delete the Sidewinder :^)
Comment: I take Poll Option 3; Besides nerfing Sidewinders' ammo count and shield damage, I think the Cannonball needs a buff; the Catapult missile pod is just too good compared to it.
Personal Note: I don't use Sidewinders. However, they are a ruthless counter to careless jousting and heavy arcade-style boxing which is the most popular "pro-level" dueling style. I do not like this style because it reminds me how FL is a fun arcade game and not a fun space/flight sim. As such, I don't think making missiles nearly useless or having average pilots stand 0.01% chance against boxing abuse is a viable option. In vanilla, missiles were super OP, but I think that making them useless again is silly too...
-Sky
A couple of days ago, I made a small chart comparing 4.89 missiles. Here's what we have presently:
Paralyzer - guided
S.Dmg: 15,000_____Ammo: 20_____S.DPS: 2,107_____Total.S.Dmg: 301,000
Firestalker - guided
H.Dmg: 3,500______Ammo: 30_____H.DPS: 1,155_____Total.H.Dmg: 105,000
Sidewinder - guided
H.Dmg: 7,800______Ammo: 25_____H.DPS: 780_______Total.H.Dmg: 195,000
Cannonball - unguided
H.Dmg: 10,000_____Ammo: 15_____H.DPS: 2,500______Total.H.Dmg: 150,000
Catapult - unguided & imprecise
H.Dmg: 2,500______Ammo: 120____H.DPS: 15,000____Total.H.Dmg: 300,000
[Poll Option 1] - Sky's Proposal 1: Reduce the Sidewinder's Total Hull Damage by reducing ammo count + buff or change other missile stats (EXPLAIN)
[Poll Option 2] - Sky's Proposal 2: Proposal 1 + nearly zero the Sidewinder's shield damage (only good vs. hull) + + buff or change other missile stats (EXPLAIN)
[Poll Option 3] - Sky's Proposal 3: Proposal 2 + buff or change other missile stats (EXPLAIN)
[Poll Option 4] - Wesker's Proposal: Delete the Sidewinder :^)
Comment: I take Poll Option 3; Besides nerfing Sidewinders' ammo count and shield damage, I think the Cannonball needs a buff; the Catapult missile pod is just too good compared to it.
Personal Note: I don't use Sidewinders. However, they are a ruthless counter to careless jousting and heavy arcade-style boxing which is the most popular "pro-level" dueling style. I do not like this style because it reminds me how FL is a fun arcade game and not a fun space/flight sim. As such, I don't think making missiles nearly useless or having average pilots stand 0.01% chance against boxing abuse is a viable option. In vanilla, missiles were super OP, but I think that making them useless again is silly too...
-Sky