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Full Version: Admin Notice: Changes to the indie Coalition ID, Cryer ID.
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Good day, everyone.
As per the request of the SCRA, the public version of this ID is getting a few changes. You can compare the current and changed versions below, the changed lines have been highlighted.

OLD ID Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.

Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ship belonging to any house military or police.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats
NEW ID Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.

Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack ships which belong to a house or organization considered hostile by the Coalition, except transports.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

The changes will be implemented with today's server restart.


EDIT: The Cryer ID has had its ZOI updated with the addition of a new NPC base in the Omicron Omega system.
EDIT: The Cryer ID has had its ZOI updated with the addition of a new NPC base in the Omicron Omega system.
AFAIK Coalition ships can go anywhere in Sirius in snubs, what is the ZOI for the cruiser just to clarify?
(09-26-2017, 08:02 AM)Stolt. Wrote: [ -> ]AFAIK Coalition ships can go anywhere in Sirius in snubs, what is the ZOI for the cruiser just to clarify?

Coalition ID does not have such restrictions.
Don't forget to paint the Coalition logo on the side of Rochester to reflect this new change.

Side note: Are Coalition caps still restricted to Coalition, per this statement on the wiki?

The Wiki Wrote:It is important to note that even though the Coalition ID is public, the Coalition Capital Ships (excludes the Storm) may not be used by Red Hessians, Mollys, Unioners or any other factions that are allowed Coalition technology.

Souce: http://discoverygc.com/wiki/XKR-EV-ONE_%..._Destroyer
I took a look at the server files. If everything is working as intended, you should not be able to purchase the ship without the correct ID.
Cruisers for indies yaaay. Even better - smexy cruiser of scra for public use yaaaay. Time to make some scra faction.

Tl : dr Appreciated change, thanks Green Folk and Uncle Tabby

PS: I forgot about "yaaaay"

PS2: inner_rus_mode = 1
does this mean indies can use the SCRA cruiser? i want to know for sure
^ yes, now even we simple indie peasants can finally use Coalition Cruisers.
Couple years to late, but i guess better late then never.
tl;dr


great change tho, might serve like a massive boost in coalition's playerbase
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