10-12-2017, 08:57 PM
Hello lads,
okay, I think I'll be back again with 'piracy is dead' topic, well - because it is. But this time I've got an idea I believe is worth sharing.
Now back to piracy - I think it's obvious it is basically an engine that fuels navy and hunter activity but what fuels the piracy itself is trading. However it's nowhere around and pirates are usually acting like another fancy kind of navy for years.
What if the NPC piracy is a thing again, hmm? Since we can't bring the actual live breathing traders to run the lanes we can always make NPC bots do so, yes? But there is a trick - cargo piracy was a thing already (and was fought against by dev team for reason still unknown to me) but it requires bringing a transport, looking for sell point, etc. We did such thing when there were players around willing to take part as junker resellers, etc. But now, well, too much of a hassle.
So, what I think might just help and fit in. What about something like 'bank' armored convoys that carry the credit cards? Worthy target for a pair of fighters which is a good activity around the lanes.
Now I see that you might comment that it's an easy cash, yadda yadda. Yes, adding mining to the game already ruined the cash balance pretty bad. The idea was okay and mining factions actually became something, yes, but it was overdone (and maybe still overdone - no way to balance it around anyway) - so I basically see no problem about having an alternative source of cash for the other side except making missions or smuggling (which is only good for chaotic neutral junkers anyway).
Ideas, comments?
okay, I think I'll be back again with 'piracy is dead' topic, well - because it is. But this time I've got an idea I believe is worth sharing.
Now back to piracy - I think it's obvious it is basically an engine that fuels navy and hunter activity but what fuels the piracy itself is trading. However it's nowhere around and pirates are usually acting like another fancy kind of navy for years.
What if the NPC piracy is a thing again, hmm? Since we can't bring the actual live breathing traders to run the lanes we can always make NPC bots do so, yes? But there is a trick - cargo piracy was a thing already (and was fought against by dev team for reason still unknown to me) but it requires bringing a transport, looking for sell point, etc. We did such thing when there were players around willing to take part as junker resellers, etc. But now, well, too much of a hassle.
So, what I think might just help and fit in. What about something like 'bank' armored convoys that carry the credit cards? Worthy target for a pair of fighters which is a good activity around the lanes.
Now I see that you might comment that it's an easy cash, yadda yadda. Yes, adding mining to the game already ruined the cash balance pretty bad. The idea was okay and mining factions actually became something, yes, but it was overdone (and maybe still overdone - no way to balance it around anyway) - so I basically see no problem about having an alternative source of cash for the other side except making missions or smuggling (which is only good for chaotic neutral junkers anyway).
Ideas, comments?