10-16-2017, 12:54 AM
Hi, strange question- but I am having issues attempting to make a private mod for the game known as Stellaris, and want to utilize the vanilla models within Freelancer in said mod.
My question is: how do I strip the .dds texture files from the .cmp file that contains ship meshes and textures?
See, I have Milkshape 3d, the tool everyone seems to suggest for making Freelancer mods (including the required Freelancer plugins), and by using it I have managed to open the .cmp files and render them inside the program with ease (textures and all). The issue is I can't figure out how to export the .dds files contained inside the .cmp file. Meaning, when I try and export a .obj out of Milkshape, it exports a .obj and a .mtl just fine, but no .dds or .mat or any other file that any modeling program I have can open for textures (blender, 3D builder). It simply shows a blank white or beige model.
I ask this question here due to it being the most active Freelancer community I know of (also ran by developers of a very advanced and detailed mod, perfect people to talk to about this)... and I should include that I don't intend on using ANY models inside the mod, only vanilla Freelancer models (so no thievery from the devs). I also don't intend to upload the mod, just use it for private fun and experimentation.
So basically, summed up, how do I fully "decompress" .cmp files of Freelancer ship models. Separating the .dds files from the model files, leaving me with the ability to have a .obj, .mtl, and .dds to use in a mod for a different game.
Thanks
My question is: how do I strip the .dds texture files from the .cmp file that contains ship meshes and textures?
See, I have Milkshape 3d, the tool everyone seems to suggest for making Freelancer mods (including the required Freelancer plugins), and by using it I have managed to open the .cmp files and render them inside the program with ease (textures and all). The issue is I can't figure out how to export the .dds files contained inside the .cmp file. Meaning, when I try and export a .obj out of Milkshape, it exports a .obj and a .mtl just fine, but no .dds or .mat or any other file that any modeling program I have can open for textures (blender, 3D builder). It simply shows a blank white or beige model.
I ask this question here due to it being the most active Freelancer community I know of (also ran by developers of a very advanced and detailed mod, perfect people to talk to about this)... and I should include that I don't intend on using ANY models inside the mod, only vanilla Freelancer models (so no thievery from the devs). I also don't intend to upload the mod, just use it for private fun and experimentation.
So basically, summed up, how do I fully "decompress" .cmp files of Freelancer ship models. Separating the .dds files from the model files, leaving me with the ability to have a .obj, .mtl, and .dds to use in a mod for a different game.
Thanks