11-04-2017, 09:45 PM
Some of you are quite familiar with this commodity, but for those of you who literally don't care about this thing, it's probably Discovery's worst mining commodity when compared on credits per minute/hour. So here we go: Currently, Azurite mining grants 165 gas per minute with the most optimized options, which if you do the math, that means it takes almost half an hour just to obtain 5,000 units. Then once your train/transport is finally full after watching the full dialogue-free portion of Pixar's "Walle," you can finally move it to it's best sell location, for approximately 14,600 a unit. So you finally sell your 5,000 Azurite Gas, and you pocket a maximum potential of 73 million. Not a bad paycheck, except it also took 26 minutes on your A game to get there. Oh, and you best have guard reputation with Bretonian Armed Forces, because that's also a guard base. And another thing, you best have licenses or a moderately covert route, because it is a both pirated and contraband item, but that means your delivery time is up. Then you have to return back to Omicron Delta again, not taking anything below profitable, for another ~18 million. But wait! You just spent another 28 minutes going back including your stop to the best commodity. So after you finally return to Delta, and get back to the field, 90 minutes have passed (Super convenient number).
So finally we come down to the profit margin: ~60 Million/hour given everything goes perfectly. Now most of you know that basically every other harvested commodity is better than this (Yes, including helium in Penn only), and taking the route to the highest sell point isn't always the highest profit per hour. So given you have docking rights to dock 5k's in Kusari House space, you can increase that profit margin to ~70 million per hour. If you're using 3,600 transports (Zoners) that value is down to ~57 million.
With this being said, I highly recommend we increase the price per unit for this commodity. With low yield you cause a natural rarity, and with high sell prices, you incentivize cargo reclamation, but that also means you can be pirated for a ridiculous maximum credit amount. I'm not asking this to be the best commodity, but for the risks involved with carrying it and mining it (Spending 30 minutes in Nomad space can result in a lot of unpleasant encounters) it doesn't properly fit the high risk, high reward build. This should be in insanely high demand for researchers, and extremely limited supply (which it currently is). I personally don't mind the length of the route, but the measly paycheck at the end makes me wonder why I spend the time gathering the resource, when there's an ore one system away that has much shorter a route and takes about 4-5 minutes to mine.
Thoughts?
So finally we come down to the profit margin: ~60 Million/hour given everything goes perfectly. Now most of you know that basically every other harvested commodity is better than this (Yes, including helium in Penn only), and taking the route to the highest sell point isn't always the highest profit per hour. So given you have docking rights to dock 5k's in Kusari House space, you can increase that profit margin to ~70 million per hour. If you're using 3,600 transports (Zoners) that value is down to ~57 million.
With this being said, I highly recommend we increase the price per unit for this commodity. With low yield you cause a natural rarity, and with high sell prices, you incentivize cargo reclamation, but that also means you can be pirated for a ridiculous maximum credit amount. I'm not asking this to be the best commodity, but for the risks involved with carrying it and mining it (Spending 30 minutes in Nomad space can result in a lot of unpleasant encounters) it doesn't properly fit the high risk, high reward build. This should be in insanely high demand for researchers, and extremely limited supply (which it currently is). I personally don't mind the length of the route, but the measly paycheck at the end makes me wonder why I spend the time gathering the resource, when there's an ore one system away that has much shorter a route and takes about 4-5 minutes to mine.
Thoughts?