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Discovery Mining Guide - Part I
Updated for 4.91.0 Patch 9


Introduction


Welcome to the wonderful world of mining within the Discovery Mod. This guide serves as the latest version of the tutorial designed to inform new and existing players about the changes made by Cannon’s Mining Mod implemented in March of 2011. Many changes were made from 4.8.77 to 4.88.1 and then, even more, changes were made to where we are now - 4.91.0 Patch 8

This tutorial was made to help newer or even older players. If something seems off post a message here or below.


- - Content:

• Part I: Introduction & Setup
Part II: Mining & Transportation


For those who are new to mining in Discovery, keep this in mind:

- You will need a specialized mining ship to harvest ores. More on this in a moment.
- Mining requires mining turrets in addition to a mining ship.
- Finally, you require a mining company ID (for example, DHC) with a matching IFF, or alternatively, an independent Freelancer ID, available for sale on most stations.
- Ore is automatically transferred into your cargo bay. You don’t have to tractor in ore as per vanilla / other previous mods.
- Only mining turrets are effective for mining. Other weapons are practically useless for mining operations.


Setup


First, you will require a specialized mining ship. The following ships have mining bonuses as of 4.89.2 (courtesy of ):

(Kudos to , & for researching the information on mining laser hardpoints.)


Non-house Ore Miners




House Ore Miners




Please note that the values for gun hardpoints may be incorrect.
They were done in single player with a visual test and have not been tested against the server side drop rate.
If you notice an issue please report it in this thread.



Next, you will need specialized equipment: mining turrets and a compatible ID.

Mining Turrets are sold on most planets, corporate bases, and Freeports, as well as Junker bases. They come in three varieties: "Small Mineral Extractors" are for use on light fighters, “Light Mining Arrays”, for heavy fighters/freighter turrets, and “Heavy Mining Arrays”, which fit on the heavier transports. They do virtually no damage in combat but are the only turrets capable of mining ore effectively.

Mining lasers operate by adding ore to your cargo hold when they strike and destroy a floating chunk of ore. Because of this, there is a chance you can gain increased ore through careful placement of your mining lasers. For example, on the Annapurna IMG freighter, placing mining lasers on every slot except slots one and two will result in a decent increase in ore drop rate. Slots vary between the different vessels, BUT if you use the numbers listed above you should get optimum results.

Mining IDs are specific IDs that allow you to mine. Some companies specialize in mining, as well as independent Miners. Finally, some quasi-lawful and unlawful groups have the limited ability to mine select ores. All IDs must be used in tandem with their matching IFF, except in the case of the Freelancer ID, which may use any IFF (or none at all). Here is a run-down of all the factions available:




Mining bonuses: Here is an unaltered list of the mining bonuses various factions get towards different ores. Use this to decide what ore you will mine or what faction you wish to mine for.


Have Problems or Questions?


Ask a nearby miner or an online [Angels] member for help. If neither of those options are available, feel free to leave a post in this thread and someone will be more than happy to get back to you with assistance.




This tutorial was originally made by and updated by . Additions and edits made by with help from and ’s ore calculation spreadsheet and the in-game files, as well as feedback from . Further edits and updates done by , , and

Updated: 8th April 2019
Updated by
Changes
Discovery Mining Guide - Part II
Updated for 4.91.0 Patch 13


Mining and Transportation


Follow the above instructions? Great! You’re on track to becoming the next richest person in Sirius! Now, you’ll need to know where to mine, and where to bring it to once you’ve mined it.

Mining fields can be found by checking your map - open your map by hitting the F7 key (by default) or the map icon in the top right. There will often be large exclusion zones that when hovering over will read "Mining Zone" or something similar. When entering a zone, there will also be text that is displayed that will read "Entering Mining Zone" or something similar.

You can only gain ore while inside these fields, and ore will only drop from the small floating rocks, not the larger stationary ones. If you are not gaining any ore from the field, it is possible that:

- You’re not in a mining field: most mining fields are spheres, and it is possible that you’re above or below the field by a small amount. Set a waypoint if you’re worried this is the case.
- You are not capable of mining the ore effectively. Make sure your ID, IFF, ship, and turret all match what is required to mine that specific type of ore. For example, the “Sabre” VHF with Flashpoints is not going to be an effective mining craft.
- The field isn’t active. This is a rarity, but some fields in Discovery are turned off, either for balance purposes or due to their superfluousness.
- You have another ship selected, and are filling it, instead of your own hold. CTRL+T, by default, will de-select the current target.

If all else fails, contact other players in the field, players of any of the official mining factions, or post a reply in this thread. There will always be people willing to help you out.

Current mining areas:



Note that many of these locations can only be used by certain factions. Once you have your ore mined and inside your cargo hold, you can sell it at a variety of locations. Here is a selection of the most profitable:

Current Ore sellpoints:


PRIMARY sell points offer the best profit for time investment and are typically lawful corporate bases. SECONDARY sell points are a range of alternate locations you can sell your haul to. They often belong to minor corporate or military entities that are unable to offer the same premium of larger corporations. Alternatively they may not be directly concerned with the ore you are hauling, but will buy it for a marked down price. UNLAWFUL CONSUMER sell points are bases belonging to illegal organisations that have an interest in acquiring certain ores for their own uses. These sell points comprise the core of the black market and are bulk delivery points for unlawful characters and smugglers who have mined the materials or have 'acquired' them through more sinister means. Finally UNLAWFUL FENCES are cash-in-hand in sell points for pirates looking to move their plunder quickly. They are plenty in number and therefore convenient depots for pirates watching nearby routes. However, the convenience offered by lowly customers comes with a lowly price.

Have Problems or Questions?



Ask a nearby miner or an online [Angels] member for help. If neither of those options are available, feel free to leave a post in this thread and someone will be more than happy to get back to you with assistance.



This tutorial was made to help newer or even older players. If something seems off post a message here or below.

This tutorial was originally made by and updated by . Additions and edits made by with help from and ’s ore calculation spreadsheet and the in-game files, as well as feedback from . Further edits and updates done by , , , and

Updated: 1/10/19
Updated by
Changes
Where are the stats on "Series DL Border Worlds Transport". I would like to know what I can mine with it.
Is a "main" sell point just where it's most profitable?
you dont mine with the borderworlds transport.
(12-06-2017, 01:33 PM)Lythrilux Wrote: [ -> ]Is a "main" sell point just where it's most profitable?

Yes
Great, the main extractors of Iridium can't even land on the most profitable sell point for it...

Could have sworn the best sell point being Dortmund was a recent change and it used to be somewhere else.
(12-06-2017, 01:42 PM)Lythrilux Wrote: [ -> ]Great, the main extractors of Iridium can't even land on the most profitable sell point for it...

Could have sworn the best sell point being Dortmund was a recent change and it used to be somewhere else.

The new mining update should come soon.

Almost every Ore get's new sellpoints, some mining fields will be moved etc.
(12-06-2017, 01:32 PM)Mixis Wrote: [ -> ]Where are the stats on "Series DL Border Worlds Transport". I would like to know what I can mine with it.

You can only mine in freighters and corresponding ID of the mining faction to gain their bonuses. The only transport-miner combo ships are Kamome, Hegemon and Rockbadger, but these also need proper ID otherwise you'll receive no mining bonus at all. Obviously freighters mine ores faster than these three for balance reasons.

That said, transports do not mine because mining as activity is destined to be a cooperative business, directly through filling other transports or indirectly by selling cargo on POBs (Player Owned Bases) from where transports buy out the mined out ores.
Some points:

The Anki and Garanchou are non-house miners, as the Anki is a civilian ship and the Garanchou is a GMG ship.

The Garanchou gets bonuses on alien organisms (if they're even worth mentioning) and cryo organisms, I don't recall for sure if the Kamome gets the same but if I had to guess, I'd imagine it does. Perhaps someone else knows off the top of their head.

The mention of the Okinawa field is redundant as it has been deactivated in favour of Sigma-19.
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