12-05-2017, 08:33 PM
In the previous version of the event, the following concerns were addressed:
- KNF was unable to do it before so why is a biker gang able to do it
- Prove that the blueprints are on the station and not on NT or the Shipyard
- Order power is spread out and BD power is questionable. Why waste resources?
- NEMP in the event: what is the purpose and how does it work? What does it do in the event?
- Heaven's Gate cannot be taken over by humans becasue AoI will be flushed out
- How to stop an NEMP because the person can be cloaked and you cannot stop a NEMP
- The event is asking for actors in an SRP that has AFC doing "one thing of significance"
https://discoverygc.com/forums/showthrea...tid=151187
https://discoverygc.com/forums/showthrea...tid=155569
https://discoverygc.com/forums/showthrea...tid=155262
https://discoverygc.com/forums/showthrea...tid=151254
I am not going to explain every post made in the RP thread where AFC ask Order and BD to help. I will however explain motivation.
KNF was not the only one who tried to attack the Heaven's Gate station and "utterly failed" at it.
https://discoverygc.com/forums/showthrea...pid1593699
^ Above is a link referencing from 10-19-2014, 05:02 PM where golly states the following:
"Heaven’s Arch, called also Tekagi’s Arch dominated the exploited part of Tohoku. Additional data flew to guest terminals, branding it as base of operations for both Nomads and infected forces in whole of Kusari. Stormed multiple times over the years, most notable raid was performed by Blood Dragons during course of Nomad War. During 817-818, three campaigns were set in motion by The Order to overthrow threat from Arch prior to fall of Toledo. The closest to victory became the final campaign, succeeding in sending combined Order-Dragon troops deep inside the station itself."
While the KNF was unable to penetrate the station, the Order and Dragon combination was able to do so. At the height of KNF's power, they were unable to do it, but the Order/BD combination was able to get troops "deep inside the station itself".
This means that they know of at least some of the interiors of the station. They know what kinds of things await for them inside. They had done THREE attempts to storm the station. Why did they waste resources in order to do it? It was not a waist for them. The station is worth their efforts clearly.
Take a look at the following:
"Heaven's Gate was once one of the wonders of Kusari - a massive space fortress built to shelter the Emperor..." https://discoverygc.com/wiki/Heaven%27s_Gate
"In the first centuries of Kusari expansion the Emperor and his Shogun would traverse the glowing skies of the state in a flotilla of vessels, each in turn housing the guardsmen and secretaries of state needed to enable the will of the Emperor. When came the day that the royal house would travel to Liberty in order to effect trade negotiations it was decided that a vessel as secure as it was awe inspiring more suitable vessel was needed.
Built to dwarf the fleets of nations, the Satsuma was commissioned as a artisan craft, as ornate as it was deadly, as awe inspiring as it was indestructible. It was the crowning vessel of its age, the flag vessel of the Liberty Navy would have been blackened in her shadow if it were not illuminated by her light. Now centuries old these vessels, one still for the Emperor and his Shogun, maintain the same dominance of grace and beauty with the deadly ferocity to ensure the safe passage of her precious cargo. " https://discoverygc.com/wiki/Kusari_%22S...rial_Yacht
We can see that Heaven's Gate was the shelter for the Emperor. We can see that becasue it is a shelter, it would have with it the Emperor's valuables as well. New Tokyo or a Shipyard opened to the public would not be the best place to store on of the Emporer's prized blueprints for his legendary ship. If someone were to guess where a blueprint would be held, chances are that it would be in a secure location. Blueprints are hidden so that enemies will not be able to find the ship's weakness. They are also kept becasue people need to have a record of how the ship operates when you need to repair the ship.
In the story, Sunny considers the possibility that the ship's blueprints would be there becasue of this reasoning. He is willing to to take the chance, just like the BD and the Order are willing to take the chance, to help siege that station and obtain what he believes is there.
"I've been thinking about this for a while and thinking about possibilities where a certain blueprint would be hidden away. A blueprint that would contain one of the more luxurious kusari royal craft built. Well... What better place for them to archive such a ship's design than there? A ship, might I add, that the emperor himself flew." (from the RP meeting)
As we have addressed the previous order-BD power, let us consider today. Order in the present is fighting against core actively. But reading between the lines, Golly is willing to use troops to do more of his commands as we have seen in the RP between the Order and the Zoners. A question can be made why does Order attack Zoners if he has limited supply. The answer is that the Order has enough resources to field more than one front. He is able to make threats to new people becasue he knows he can support it with troops.
If we suggest that before Order/BD was more stronger, I will make the statement that before the NEMP bomb did not exist. A nuclear detonation, as we know from history, is equivalent to many lives and resources being used up in the standard way of war. Ex: in WW2, the USA made the decision to use nuclear weaponry. They would be saving their troops from more conflict by ending it with a bang. And a bang it was.
The NEMP in this event is not standard NEMP event quality. A normal NEMP event starts like this:
The event mechanics are that you first need to have the NEMP bombs and then PM an admin. You then provide the needed things.
No where in this does it mention that the NEMP bomb has to be launched.
To the people like that said the event is not fair, take a look at the standards for NEMPing and then compare it to the proposed event here.
In this event, the phase 1 has people on both sides of the conflict. The ship that has the Nemp bomb will need to get close to detonate. For this version of the event, I will be more clear as to the requirements for the NEMP to be launched to make it fair that the ship for example cannot be cloaked. The enemy team will be able to scan the ships and see which one is the carrier. HINT: it will be an AFC ship carrying the payload most probably. Their objective is to target the NEMP person.
Note: It is important to state that the event will not end with the take-over of the base into human IFF but will stay as Aoi. That is why there are 3 phases in the event. It is not to powergame the event but it is to show that it will be moved back to it's original user and explains how that will happen.
Finally, the question as to the players involved are just pawns to the AFC SRP:
Do you agree or disagree that in any event of this scale that the person creating it will have players included into the event to make it more interesting? I think so. It is the wrong attitude to shape the event to be distilled down to that. While theoretically true, any large scale event will have players playing the role of a bigger story. In a role playing game, the game master sets up the story and the players take part in the events that unfold and decide how to act and do things. In the end, there is still a story line to be done, just like the Gallia invasion is a story line that does not definitively rely on the winnings/loosing of players. The same with the Rhineland/Liberty war conflict.
It's better to have events take place in game rather than with words on forums. It does make a big difference as to the quality of the story since suddenly the people that are in the event come to life and each have their own view on things. It is disappointing that we received comments saying that it would be equivalent.
I hope this begins to answer your questions. In addition, I will say that the AFC is not just a biker-gang or a racer-gang. We are an organization with untapped growing potential. There was a comment from the same user as from one of the previous comments addressed that AFC did nothing of significance and now is making a big step forward. AFC in fact had attempted to do many roles of significance but each time they were suppressed in one way or another. There is nothing wrong with AFC finally being able to step into the spotlight along-side 2 other great factions.
The Role of AFC acts as a instigator in the new conflict. They are an instigator and found themselves inserted in a wedge that was needed to be filled for the events to take action.
Motivation:
- Sunny does not know for certain that the blueprints are there but is willing to take the risk. He is willing to do it and at the same time his reputation with the BD and Order increase, continuing from previous encounters with the Order and BD.
- The Order and BD have done many attempts to attack the Arch. It is clear they have spent before resources to do it as there was a reason for them to do it. With Sunny's motivation, the legendary team has once again agreed to the task to try to penetrate the station once again and find what secrets can be found inside.
Pre-Event:
https://discoverygc.com/forums/showthrea...tid=151187
https://discoverygc.com/forums/showthrea...tid=155569
https://discoverygc.com/forums/showthrea...tid=155262
https://discoverygc.com/forums/showthrea...tid=151254
- Gather Jump Scan of Tohoku required.
- Finalized RP from the AFC/BD/Order side if need be.
PHASE 1: The Surprise Attack (Official Faction Battle)
AFC will have their carrier jump ship and a fighter wing set up escorting the carrier. The fighter wing will have with it the NEMP bomb torpedo thing in it’s payload. Along with them, the BD and Order fleet will mass to jump with the carrier. The BD and Order can have an unspecified number of ships (as of yet) with any equipment they wish. The will then jump to Tohoku.
On the other side, Aoi and K’Hara* ships will be grouping up (inRP they may sense a mass wave of attacking fleet heading their way… ?). Any ships and any number is permitted. The defensive party will try to fend off the attack.
The primary objective of the attacking fleet is to use the NEMP bomb on Heaven’s Gate. The significance of the winners of the battle pvp-wise will not be a secondary goal. The NEMP bomb will serve to inRP “Break the shields and human defensive systems” on Heaven’s Gate.
The attackers must have a non-cloaking ship with a NEMP to do their 1st objective.
The attackers must win the engagement against the Aoi by being the remaining group to be around the station after the NEMP bomb has been dropped.
The defenders must try to stop the NEMP from exploding by targeting the person with the payload. Their secondary objective will be to try to eliminate all targets around the station to prevent them from setting up the breach.
*Note: If not enough players on a side, we can add more nomads. I am leaving other infested and nomad factions out of the initial battle for now unless needed.
*** We will be making this fight balanced as much as possible. There will be later a list to sign up for the ships on both sides of the engagement. We can also look at the pvp skill becasue massing vets vs scrubs is not fun or fair too. Either that, or we just say that there is no player number requirement and people can join whichever side they want without limit. Let the factions be the judge on making fair standards of pvp.
NEEDED HELP FROM ADMINS:
- NPCs Spawned in if unbalanced teams. Hopefully not necessary.
TIME OF EVENT: December 15th or later depending if Phase 1 progresses.
PHASE 2: The Siege (Official, Unofficial, and Indy)
A Satellite Station will be spawned right next to Heaven’s Gate (inRP this will be the breach made into the station by the attackers and will only allow FREIGHTERS**. Attacking BD/Order ships (not limited to official) will be attacking the area around the station. Defensive Nomad [K’hara, Wilde, Aoi, Vagrants, (oracles and the Liberty infested?)] will be defending (not limited to official).
This will be a classic battle brawl event + blockade run. Primary objective for the attacking side is to bring Freighters / Transports escorted by a fleet to break in and drop supplies and marines. The defending side will try to stop this from happening. The secondary objective is to eliminate targets around the station.
During this time, admins are free to spawn NPC nomad ships in the area with goodies and make the area. This will activate the system even more.
**Note: AFC, BD, and Order freighters will be able to drop cargo off. Indies can participate. Other factions aside from this are not allowed to transporting goods into the area (oorp activity).
NEEDED HELP FROM ADMINS:
- Satellite Station next to Heaven’s Gate allowing only freighters.
- Kill counter for both sides.
- Marines and Kemwer Munitions sell point on Satellite Station.
- Commodity Tracker (unspecified ATM how much of the commodities are needed)
- In the case of uneven numbers, NPC battleships and other spawns may be spawned on either side.
TIME OF EVENT: October 15th - 22th (determined by speed of cargo delivery)
PHASE 3: The Counter Attack (Official, Unofficial, and Indy)
Satellite Station will be changed to Order Battleship. Heaven’s Gate will refuse access from anyone. Attacker/Defender role will be effectivly switched.
The Attacking forces have now settled into the station and are quickly trying to get as much information from the station as possible. They are now on the defensive and are tasked to smuggle out nomad information including the blueprints for the Emperor’s Kusari Battleship that Sunny wants to get his hands on. Outside the Nomad forces are massing for a massive counter assault.
Intel will reach the KNF that Heaven’s Gate has fallen and is crippled. As a scout party moves in to investigate, they see cargo of intelligence being moved out of the station. Since many secrets lie in Heaven’s Gate, the KNF decide to do an attack among the chaos.
All types of Nomads + Oracles + Outcasts are to be on the attacking side (not limited to official). Defending will be BD + Order + AFC (with indies). On a third side will be KNF (with indies) attacking from the flank.
The primary objective is for the defenders to take as much intelligence out of the station as possible and bring it to a safe area for research and analysis. KNF and Nomad+ others will try to take this information if they can. This will continue to be a brawl event too but the attacking/defending are basically changed. The nomads will now need to travel to Tohoku to attack instead of spawning in Tohoku.
During this time, admins are free to spawn NPC nomad ships in the area with goodies and make the area. This will activate the system even more.
NEEDED HELP FROM ADMINS:
- Satellite Station changed to Order Battleship and to allow any Order/BD/AFC (indy included) ships to dock besides transports (unless that is too hard).
- Heaven’s Gate to not allow anyone to dock (admin IFF or something).
- Commodity “Heaven’s Gate Intelligence” thing to be bought from the Battleship and taken to Akbat (I guess? Ask Golly)
- Commodity Tracker
- PVP tracker to continue
- NPC Nomads
TIME OF EVENT: Cargo Completed - December 29 + longer if you want
POST EVENT: The Aftermath
- HEAVENS GATE to be given back to it’s original IFF.
- AFC continuation of RP for Sarsuma being with the possibility of the blueprints being on the station. Once a certain # of intel is delivered from Phase 3, we will be able to determine that the goal has been reached.
- Other RP to spring from this.
- A hopeful activation of factions that would otherwise suffer from lack of activity.
NOTE:
-If Admins will not help in this event (which would be a shame), there will be adjustments made so that the event will still be taking place.
-The NEMP bomb activation of the event is not a classic NEMP event. I have been notified by spazzy that using the NEMP in this manor to spark the event is perfectly fine.
- KNF was unable to do it before so why is a biker gang able to do it
- Prove that the blueprints are on the station and not on NT or the Shipyard
- Order power is spread out and BD power is questionable. Why waste resources?
- NEMP in the event: what is the purpose and how does it work? What does it do in the event?
- Heaven's Gate cannot be taken over by humans becasue AoI will be flushed out
- How to stop an NEMP because the person can be cloaked and you cannot stop a NEMP
- The event is asking for actors in an SRP that has AFC doing "one thing of significance"
https://discoverygc.com/forums/showthrea...tid=151187
https://discoverygc.com/forums/showthrea...tid=155569
https://discoverygc.com/forums/showthrea...tid=155262
https://discoverygc.com/forums/showthrea...tid=151254
I am not going to explain every post made in the RP thread where AFC ask Order and BD to help. I will however explain motivation.
KNF was not the only one who tried to attack the Heaven's Gate station and "utterly failed" at it.
https://discoverygc.com/forums/showthrea...pid1593699
^ Above is a link referencing from 10-19-2014, 05:02 PM where golly states the following:
"Heaven’s Arch, called also Tekagi’s Arch dominated the exploited part of Tohoku. Additional data flew to guest terminals, branding it as base of operations for both Nomads and infected forces in whole of Kusari. Stormed multiple times over the years, most notable raid was performed by Blood Dragons during course of Nomad War. During 817-818, three campaigns were set in motion by The Order to overthrow threat from Arch prior to fall of Toledo. The closest to victory became the final campaign, succeeding in sending combined Order-Dragon troops deep inside the station itself."
While the KNF was unable to penetrate the station, the Order and Dragon combination was able to do so. At the height of KNF's power, they were unable to do it, but the Order/BD combination was able to get troops "deep inside the station itself".
This means that they know of at least some of the interiors of the station. They know what kinds of things await for them inside. They had done THREE attempts to storm the station. Why did they waste resources in order to do it? It was not a waist for them. The station is worth their efforts clearly.
Take a look at the following:
"Heaven's Gate was once one of the wonders of Kusari - a massive space fortress built to shelter the Emperor..." https://discoverygc.com/wiki/Heaven%27s_Gate
"In the first centuries of Kusari expansion the Emperor and his Shogun would traverse the glowing skies of the state in a flotilla of vessels, each in turn housing the guardsmen and secretaries of state needed to enable the will of the Emperor. When came the day that the royal house would travel to Liberty in order to effect trade negotiations it was decided that a vessel as secure as it was awe inspiring more suitable vessel was needed.
Built to dwarf the fleets of nations, the Satsuma was commissioned as a artisan craft, as ornate as it was deadly, as awe inspiring as it was indestructible. It was the crowning vessel of its age, the flag vessel of the Liberty Navy would have been blackened in her shadow if it were not illuminated by her light. Now centuries old these vessels, one still for the Emperor and his Shogun, maintain the same dominance of grace and beauty with the deadly ferocity to ensure the safe passage of her precious cargo. " https://discoverygc.com/wiki/Kusari_%22S...rial_Yacht
We can see that Heaven's Gate was the shelter for the Emperor. We can see that becasue it is a shelter, it would have with it the Emperor's valuables as well. New Tokyo or a Shipyard opened to the public would not be the best place to store on of the Emporer's prized blueprints for his legendary ship. If someone were to guess where a blueprint would be held, chances are that it would be in a secure location. Blueprints are hidden so that enemies will not be able to find the ship's weakness. They are also kept becasue people need to have a record of how the ship operates when you need to repair the ship.
In the story, Sunny considers the possibility that the ship's blueprints would be there becasue of this reasoning. He is willing to to take the chance, just like the BD and the Order are willing to take the chance, to help siege that station and obtain what he believes is there.
"I've been thinking about this for a while and thinking about possibilities where a certain blueprint would be hidden away. A blueprint that would contain one of the more luxurious kusari royal craft built. Well... What better place for them to archive such a ship's design than there? A ship, might I add, that the emperor himself flew." (from the RP meeting)
As we have addressed the previous order-BD power, let us consider today. Order in the present is fighting against core actively. But reading between the lines, Golly is willing to use troops to do more of his commands as we have seen in the RP between the Order and the Zoners. A question can be made why does Order attack Zoners if he has limited supply. The answer is that the Order has enough resources to field more than one front. He is able to make threats to new people becasue he knows he can support it with troops.
If we suggest that before Order/BD was more stronger, I will make the statement that before the NEMP bomb did not exist. A nuclear detonation, as we know from history, is equivalent to many lives and resources being used up in the standard way of war. Ex: in WW2, the USA made the decision to use nuclear weaponry. They would be saving their troops from more conflict by ending it with a bang. And a bang it was.
The NEMP in this event is not standard NEMP event quality. A normal NEMP event starts like this:
Quote:Once a player has obtained a Launcher and the ammo for it, they have the ability to, if they choose to, start a mini-event. To request a NEMP event, you must have at least two units of NEMP Bomb Ammo and a Launcher equipped on the ship which you will reference in the event request.https://discoverygc.com/forums/showthrea...light=NEMP
You must then PM one of the active server administrators or submit a player request with the following details. Only one bomb may be activated at a time by the same player. Only one Repair Mini-Event can be active at a time.
1. Name of the ship with the bomb ammo/launcher onboard.
2. Screenshot + timestamp of the item being used ingame, including what the target is.
3. A link to forum roleplay done around the bombing of whatever your chosen target is.
Your NEMP request will be processed and approved if it meets all of the rules described below.
Once created, the mini-event will last until the station or gate is repaired by players and, in the case of jumpholes - will remain disrupted for 7 days.
The event mechanics are that you first need to have the NEMP bombs and then PM an admin. You then provide the needed things.
No where in this does it mention that the NEMP bomb has to be launched.
To the people like
In this event, the phase 1 has people on both sides of the conflict. The ship that has the Nemp bomb will need to get close to detonate. For this version of the event, I will be more clear as to the requirements for the NEMP to be launched to make it fair that the ship for example cannot be cloaked. The enemy team will be able to scan the ships and see which one is the carrier. HINT: it will be an AFC ship carrying the payload most probably. Their objective is to target the NEMP person.
Note: It is important to state that the event will not end with the take-over of the base into human IFF but will stay as Aoi. That is why there are 3 phases in the event. It is not to powergame the event but it is to show that it will be moved back to it's original user and explains how that will happen.
Finally, the question as to the players involved are just pawns to the AFC SRP:
Do you agree or disagree that in any event of this scale that the person creating it will have players included into the event to make it more interesting? I think so. It is the wrong attitude to shape the event to be distilled down to that. While theoretically true, any large scale event will have players playing the role of a bigger story. In a role playing game, the game master sets up the story and the players take part in the events that unfold and decide how to act and do things. In the end, there is still a story line to be done, just like the Gallia invasion is a story line that does not definitively rely on the winnings/loosing of players. The same with the Rhineland/Liberty war conflict.
It's better to have events take place in game rather than with words on forums. It does make a big difference as to the quality of the story since suddenly the people that are in the event come to life and each have their own view on things. It is disappointing that we received comments saying that it would be equivalent.
I hope this begins to answer your questions. In addition, I will say that the AFC is not just a biker-gang or a racer-gang. We are an organization with untapped growing potential. There was a comment from the same user as from one of the previous comments addressed that AFC did nothing of significance and now is making a big step forward. AFC in fact had attempted to do many roles of significance but each time they were suppressed in one way or another. There is nothing wrong with AFC finally being able to step into the spotlight along-side 2 other great factions.
The Role of AFC acts as a instigator in the new conflict. They are an instigator and found themselves inserted in a wedge that was needed to be filled for the events to take action.
Motivation:
- Sunny does not know for certain that the blueprints are there but is willing to take the risk. He is willing to do it and at the same time his reputation with the BD and Order increase, continuing from previous encounters with the Order and BD.
- The Order and BD have done many attempts to attack the Arch. It is clear they have spent before resources to do it as there was a reason for them to do it. With Sunny's motivation, the legendary team has once again agreed to the task to try to penetrate the station once again and find what secrets can be found inside.
Pre-Event:
https://discoverygc.com/forums/showthrea...tid=151187
https://discoverygc.com/forums/showthrea...tid=155569
https://discoverygc.com/forums/showthrea...tid=155262
https://discoverygc.com/forums/showthrea...tid=151254
- Gather Jump Scan of Tohoku required.
- Finalized RP from the AFC/BD/Order side if need be.
PHASE 1: The Surprise Attack (Official Faction Battle)
AFC will have their carrier jump ship and a fighter wing set up escorting the carrier. The fighter wing will have with it the NEMP bomb torpedo thing in it’s payload. Along with them, the BD and Order fleet will mass to jump with the carrier. The BD and Order can have an unspecified number of ships (as of yet) with any equipment they wish. The will then jump to Tohoku.
On the other side, Aoi and K’Hara* ships will be grouping up (inRP they may sense a mass wave of attacking fleet heading their way… ?). Any ships and any number is permitted. The defensive party will try to fend off the attack.
The primary objective of the attacking fleet is to use the NEMP bomb on Heaven’s Gate. The significance of the winners of the battle pvp-wise will not be a secondary goal. The NEMP bomb will serve to inRP “Break the shields and human defensive systems” on Heaven’s Gate.
The attackers must have a non-cloaking ship with a NEMP to do their 1st objective.
The attackers must win the engagement against the Aoi by being the remaining group to be around the station after the NEMP bomb has been dropped.
The defenders must try to stop the NEMP from exploding by targeting the person with the payload. Their secondary objective will be to try to eliminate all targets around the station to prevent them from setting up the breach.
*Note: If not enough players on a side, we can add more nomads. I am leaving other infested and nomad factions out of the initial battle for now unless needed.
*** We will be making this fight balanced as much as possible. There will be later a list to sign up for the ships on both sides of the engagement. We can also look at the pvp skill becasue massing vets vs scrubs is not fun or fair too. Either that, or we just say that there is no player number requirement and people can join whichever side they want without limit. Let the factions be the judge on making fair standards of pvp.
NEEDED HELP FROM ADMINS:
- NPCs Spawned in if unbalanced teams. Hopefully not necessary.
TIME OF EVENT: December 15th or later depending if Phase 1 progresses.
PHASE 2: The Siege (Official, Unofficial, and Indy)
A Satellite Station will be spawned right next to Heaven’s Gate (inRP this will be the breach made into the station by the attackers and will only allow FREIGHTERS**. Attacking BD/Order ships (not limited to official) will be attacking the area around the station. Defensive Nomad [K’hara, Wilde, Aoi, Vagrants, (oracles and the Liberty infested?)] will be defending (not limited to official).
This will be a classic battle brawl event + blockade run. Primary objective for the attacking side is to bring Freighters / Transports escorted by a fleet to break in and drop supplies and marines. The defending side will try to stop this from happening. The secondary objective is to eliminate targets around the station.
During this time, admins are free to spawn NPC nomad ships in the area with goodies and make the area. This will activate the system even more.
**Note: AFC, BD, and Order freighters will be able to drop cargo off. Indies can participate. Other factions aside from this are not allowed to transporting goods into the area (oorp activity).
NEEDED HELP FROM ADMINS:
- Satellite Station next to Heaven’s Gate allowing only freighters.
- Kill counter for both sides.
- Marines and Kemwer Munitions sell point on Satellite Station.
- Commodity Tracker (unspecified ATM how much of the commodities are needed)
- In the case of uneven numbers, NPC battleships and other spawns may be spawned on either side.
TIME OF EVENT: October 15th - 22th (determined by speed of cargo delivery)
PHASE 3: The Counter Attack (Official, Unofficial, and Indy)
Satellite Station will be changed to Order Battleship. Heaven’s Gate will refuse access from anyone. Attacker/Defender role will be effectivly switched.
The Attacking forces have now settled into the station and are quickly trying to get as much information from the station as possible. They are now on the defensive and are tasked to smuggle out nomad information including the blueprints for the Emperor’s Kusari Battleship that Sunny wants to get his hands on. Outside the Nomad forces are massing for a massive counter assault.
Intel will reach the KNF that Heaven’s Gate has fallen and is crippled. As a scout party moves in to investigate, they see cargo of intelligence being moved out of the station. Since many secrets lie in Heaven’s Gate, the KNF decide to do an attack among the chaos.
All types of Nomads + Oracles + Outcasts are to be on the attacking side (not limited to official). Defending will be BD + Order + AFC (with indies). On a third side will be KNF (with indies) attacking from the flank.
The primary objective is for the defenders to take as much intelligence out of the station as possible and bring it to a safe area for research and analysis. KNF and Nomad+ others will try to take this information if they can. This will continue to be a brawl event too but the attacking/defending are basically changed. The nomads will now need to travel to Tohoku to attack instead of spawning in Tohoku.
During this time, admins are free to spawn NPC nomad ships in the area with goodies and make the area. This will activate the system even more.
NEEDED HELP FROM ADMINS:
- Satellite Station changed to Order Battleship and to allow any Order/BD/AFC (indy included) ships to dock besides transports (unless that is too hard).
- Heaven’s Gate to not allow anyone to dock (admin IFF or something).
- Commodity “Heaven’s Gate Intelligence” thing to be bought from the Battleship and taken to Akbat (I guess? Ask Golly)
- Commodity Tracker
- PVP tracker to continue
- NPC Nomads
TIME OF EVENT: Cargo Completed - December 29 + longer if you want
POST EVENT: The Aftermath
- HEAVENS GATE to be given back to it’s original IFF.
- AFC continuation of RP for Sarsuma being with the possibility of the blueprints being on the station. Once a certain # of intel is delivered from Phase 3, we will be able to determine that the goal has been reached.
- Other RP to spring from this.
- A hopeful activation of factions that would otherwise suffer from lack of activity.
NOTE:
-If Admins will not help in this event (which would be a shame), there will be adjustments made so that the event will still be taking place.
-The NEMP bomb activation of the event is not a classic NEMP event. I have been notified by spazzy that using the NEMP in this manor to spark the event is perfectly fine.