12-16-2017, 06:54 AM
Greetings Discovery.
I've been on this server now for over a week and I have played on this mod for a bit in the long ago past.
Now days, the game isn't as populated as it once was, and because of that opportunities are limited, at least in the case of Piracy.
For a trader and or miner, business is still booming. Most ardent faction players have separate characters for trading that are not necessarily aligned too there main faction.
For pirates, what opportunities do you really have? In order to make any where near the same kind of bank a trader is going to make you need to raid at least 10 people an hour and charge them 7 - 10 mill (those being fair numbers) Otherwise, what else can you do? In one week, I'm already making at least 65 - 70 an hour quite easily so long as the minerals are available or a player to mine them for me.
So what is the benefit of playing a pirate? Harder times to pirate due to lower population and then the time of day factors, the fact you need to hit other players in order to achieve any thing meaningful, and good luck stealing some ones ore.. Piracy atm is almost a one man show.. and then how are you going to sell off what you have stolen? You need to ask for cash.
As it goes, people want to play pirates also have to play traders to make up for that and then, where is the over all point? Sure the RP is fun but.. with most everyone trading, no ones pirating and so the whole thing is kind of pointless after a while.
There are ways that this can be amended. The best I think most feasible solution for the right now? Allow people to attack NPC trains, shoot off the pods and plunder the loot. In the past, at the right locations this makes some really decent bank and it keeps the RP interesting. In the right places you will also come across players. This kind of arrangement will also encourage traders to hire Mercs or at least give the House Police/Navies something to do with their time.
To add too this point.. A trader can buy materials from Location A which is always Static, does move doesn't run out and sell them at Location B, also static, does'n't move will always buy what your selling. Your target destinations DO NOT change. For a pirate, your target has dozens of ways of avoiding you.. from logging out, docking on a station, running away, hiring help and.. simply avoiding your location. For a Pirate.. The chase - time vs reward is not worth the effort. It might take you 1 hour to get 10 mill and the trader gets 60 - 75.
I hope this suggestion gets reviewed with fairness and wisdom and a solution can be found, the one I've proposed makes sense, it's fair.
Thank you for your time Discovery.
I've been on this server now for over a week and I have played on this mod for a bit in the long ago past.
Now days, the game isn't as populated as it once was, and because of that opportunities are limited, at least in the case of Piracy.
For a trader and or miner, business is still booming. Most ardent faction players have separate characters for trading that are not necessarily aligned too there main faction.
For pirates, what opportunities do you really have? In order to make any where near the same kind of bank a trader is going to make you need to raid at least 10 people an hour and charge them 7 - 10 mill (those being fair numbers) Otherwise, what else can you do? In one week, I'm already making at least 65 - 70 an hour quite easily so long as the minerals are available or a player to mine them for me.
So what is the benefit of playing a pirate? Harder times to pirate due to lower population and then the time of day factors, the fact you need to hit other players in order to achieve any thing meaningful, and good luck stealing some ones ore.. Piracy atm is almost a one man show.. and then how are you going to sell off what you have stolen? You need to ask for cash.
As it goes, people want to play pirates also have to play traders to make up for that and then, where is the over all point? Sure the RP is fun but.. with most everyone trading, no ones pirating and so the whole thing is kind of pointless after a while.
There are ways that this can be amended. The best I think most feasible solution for the right now? Allow people to attack NPC trains, shoot off the pods and plunder the loot. In the past, at the right locations this makes some really decent bank and it keeps the RP interesting. In the right places you will also come across players. This kind of arrangement will also encourage traders to hire Mercs or at least give the House Police/Navies something to do with their time.
To add too this point.. A trader can buy materials from Location A which is always Static, does move doesn't run out and sell them at Location B, also static, does'n't move will always buy what your selling. Your target destinations DO NOT change. For a pirate, your target has dozens of ways of avoiding you.. from logging out, docking on a station, running away, hiring help and.. simply avoiding your location. For a Pirate.. The chase - time vs reward is not worth the effort. It might take you 1 hour to get 10 mill and the trader gets 60 - 75.
I hope this suggestion gets reviewed with fairness and wisdom and a solution can be found, the one I've proposed makes sense, it's fair.
Thank you for your time Discovery.