01-05-2018, 01:07 PM
Yeah, as you saw it, my idea for a "better" discovery with such a "small" playerbase.
Since we are mostly all looking for interactions with other players (RP, mining, trading, pvp...) we all run into the same problem. Way to many systems, so the amount of playerinteractions (until you fly in Liberty xD) is kinda low.
So, I had the idea to remove alot of Systems with a certain inRP Background: Nomad Suncrusher came with alot of Nomads and managed to destroy alot of Systems.
Yes I know epic paint skills.
Well, imagine this, all the houses are getting reduced to having 3-4 Systems. Now, we have the red circles, this would be the borderworlds, omicrons etc. where pirates and other factions (Zoner, Core, Order etc.) are having their home which are only reachable with jump holes. (Big fat black lines are Jump Gates)
The mining System in the middle would be the perfect spot, where People would fight about that field, so we can see who is actually trying their best to give their Corps a stable income (ooRP and inRP). The houses (Military, Police, Intelligent faction) would fight in that System, while pirates and all the other scum tries to get their Money from the poor Traders and miners.
Yes, this would increase the Player interactions alot, and People with their Military ships had actually a Job to stay in a System for several hours to protect their miners and Transport.
We could have shady alliances, some new alliances where People create treatys so they can get some ressources and Money.
Ofc we could also have multiply mining Systems to have varianty, and more playes for RP and pew's.
Smuggling would become a big part again, because People could smuggle between the houses when they are at war.
About the Prices: Everyone has the equal distance and sellpoint in his house or borderworld System.
Since we are mostly all looking for interactions with other players (RP, mining, trading, pvp...) we all run into the same problem. Way to many systems, so the amount of playerinteractions (until you fly in Liberty xD) is kinda low.
So, I had the idea to remove alot of Systems with a certain inRP Background: Nomad Suncrusher came with alot of Nomads and managed to destroy alot of Systems.
Yes I know epic paint skills.
Well, imagine this, all the houses are getting reduced to having 3-4 Systems. Now, we have the red circles, this would be the borderworlds, omicrons etc. where pirates and other factions (Zoner, Core, Order etc.) are having their home which are only reachable with jump holes. (Big fat black lines are Jump Gates)
The mining System in the middle would be the perfect spot, where People would fight about that field, so we can see who is actually trying their best to give their Corps a stable income (ooRP and inRP). The houses (Military, Police, Intelligent faction) would fight in that System, while pirates and all the other scum tries to get their Money from the poor Traders and miners.
Yes, this would increase the Player interactions alot, and People with their Military ships had actually a Job to stay in a System for several hours to protect their miners and Transport.
We could have shady alliances, some new alliances where People create treatys so they can get some ressources and Money.
Ofc we could also have multiply mining Systems to have varianty, and more playes for RP and pew's.
Smuggling would become a big part again, because People could smuggle between the houses when they are at war.
About the Prices: Everyone has the equal distance and sellpoint in his house or borderworld System.