01-08-2018, 11:24 AM
Firstly, I'm sorry to be posting (yet again) in the help section...despite how it may seem , I am indeed finding my feet out there and thoroughly enjoying the experience....Its just that I find myself invested in multiple characters ...not all under the "Jake Logan" persona....some, for me at least...rather experimental...
I decided that one of my Freelancer affiliated characters might move on from purely an armed trading vessel to a Gunship...
it seemed logical....for him...somehow....
Anyhow ...I very much wanted to use the Kusari Explorer...for RP reasons and the lore of the thing....and I did give it a fair go, I reckon....the thing of it is though, I'm fairly clueless about Gunships, generally never having used them before...years ago there were fewer, (when I was here before) and I had , I think, just the one Junker one...which is a fairly atypical one, anyway...or was it, seemed....
With the explorer then....being , as mentioned, clueless....I set the thing up, as I thought, as an anti-fighter craft...Two Gatling Solaris turrets...the rest regular Solaris turrets....Rather like an enormous unwieldy Fighter itself....It did make a lovely racket!
....It didn't excel.....Experienced Gunship people wont be surprised that even running missions, PVE, I was finding it a struggle not to get creamed by the NPCs on higher level missions...I never got into a situation with a live player...but I doubt it'd have gone my way...anyhow I have traded in that ship for a Borderlands one from a Freelancer base....I've got a Razor on it....is one enough? What about a pulse turret as well? I wonder if two razors would be better?...the pure pulse damage turret SEEMS like overkill to me...but, then....what do I know? Are missile turrets a viable alternative? The regular Solaris turrets on the basic mounts seem to be cutting down the fighters well enough...and I'm practicing with the Razor...it amusingly OBLITERATES fighters etc...when I get in a lucky shot....but then again, that's with NPCs.....The BW ship seems to be more viable, for sure though...Now that the Explorer is traded in...I miss the clunky antique looking thing....I liked the notion of it being this repurposed ship...available to a Freelancer made good...I liked its rusted out Kusari design...its absurd wings and fins...
I did find that with those wings being where your better mounts are placed made the razor loadout options etc MUCH harder to use...to aim and so on...but that's most likely a lot to do with me being inexperienced with gunboats generally too...
With 7 character slots per account, I must say that I'm tempted to make another guy just to have a 2nd go at the Explorer...why not? It amuses me...but is there any loadout that's considered standard for that craft? My understanding is that its seldom used anymore...
I suppose my wall of text boils down to ..."What would be the optimum or usual loadouts for both craft?" That way, if they are set up in a sensible way, I could practice in them and see if I get any better.....
I decided that one of my Freelancer affiliated characters might move on from purely an armed trading vessel to a Gunship...
it seemed logical....for him...somehow....
Anyhow ...I very much wanted to use the Kusari Explorer...for RP reasons and the lore of the thing....and I did give it a fair go, I reckon....the thing of it is though, I'm fairly clueless about Gunships, generally never having used them before...years ago there were fewer, (when I was here before) and I had , I think, just the one Junker one...which is a fairly atypical one, anyway...or was it, seemed....
With the explorer then....being , as mentioned, clueless....I set the thing up, as I thought, as an anti-fighter craft...Two Gatling Solaris turrets...the rest regular Solaris turrets....Rather like an enormous unwieldy Fighter itself....It did make a lovely racket!
....It didn't excel.....Experienced Gunship people wont be surprised that even running missions, PVE, I was finding it a struggle not to get creamed by the NPCs on higher level missions...I never got into a situation with a live player...but I doubt it'd have gone my way...anyhow I have traded in that ship for a Borderlands one from a Freelancer base....I've got a Razor on it....is one enough? What about a pulse turret as well? I wonder if two razors would be better?...the pure pulse damage turret SEEMS like overkill to me...but, then....what do I know? Are missile turrets a viable alternative? The regular Solaris turrets on the basic mounts seem to be cutting down the fighters well enough...and I'm practicing with the Razor...it amusingly OBLITERATES fighters etc...when I get in a lucky shot....but then again, that's with NPCs.....The BW ship seems to be more viable, for sure though...Now that the Explorer is traded in...I miss the clunky antique looking thing....I liked the notion of it being this repurposed ship...available to a Freelancer made good...I liked its rusted out Kusari design...its absurd wings and fins...
I did find that with those wings being where your better mounts are placed made the razor loadout options etc MUCH harder to use...to aim and so on...but that's most likely a lot to do with me being inexperienced with gunboats generally too...
With 7 character slots per account, I must say that I'm tempted to make another guy just to have a 2nd go at the Explorer...why not? It amuses me...but is there any loadout that's considered standard for that craft? My understanding is that its seldom used anymore...
I suppose my wall of text boils down to ..."What would be the optimum or usual loadouts for both craft?" That way, if they are set up in a sensible way, I could practice in them and see if I get any better.....