01-22-2018, 11:28 AM
Greetings ladies and gentlemen.
I'm a Unity3D developer and I've been working on an arcade space sandbox game for four months. I've decided to wait until I have some content to show before I started marketing the game. So I figured, where else could I find a potentially interested crowd than here?
How it all started
Discovery Freelancer brought me and my friends many hours of fun and memories from simpler times. Motivated by my love for space games and with the knowledge of game development at my disposal, I've decided to start my own little project. I want this project to revive that feeling I've had when I played Freelancer as a kid, the curiosity and the amazement with what I'd seen and what I'd been a part of.
So before you ask; no, this is not a Freelancer clone or successor. The game (which still has no title apart from the working name, SpaceSim) is inspired by the best aspects of some of the games I've played, most notably Freelancer and the X series. Having said that, it has certain unique features that none of the mentioned games have. In the past several months I've implemented quite a number of features, but much more is still to come. I enjoy working on this project and I hope to one day (rather soon hopefully) release the game for everyone. Do keep in mind that I have a zero budget for the entire game, so I'm either creating the content myself or using free content. Also, I have a day job so I work on the game in my free time, which is only about 2 to 3 hours per day. Therefore please curb your expectations.
Development videos
On the following Youtube account I post development previews of the project every two to three weeks, so you can see how the game has progressed since its earliest days and all the features that were added. Sincress Youtube channel: https://www.youtube.com/channel/UCUThNkm...p6RExi3lpg
Please subscribe if you want to stay up to date with the development. This is the latest dev preview:
I need your help!
Your feedback and ideas are very welcome and appreciated, however I also need your help! Since I haven't been able to reach any audience so far, I'd be thankful if you guys spread the news and told about this project to your friends and anyone who is interested, if you find my work interesting and see the potential in this project. I also work on this project completely alone, I do the development alone, the art, and the modelling too. If anyone wishes to contribute to the project, that would be welcome too (want to see your ship in the game?).
Features
Currently I've implemented the ability to own and command multiple ships (like in X games) with basic autopilot commands (dock, move, attack, follow, patrol, etc). The current development build has five ships, of which some are small ships (which dock to stations internally) and some are large ships (which use mooring points and dock externally). There are also jumpgates which, apart from changing systems, serve as ship spawnpoints. I'm planning to make a system editor which will enable me to make and deploy several sectors per hour. The game will feature two main factions which will fight for territorial domination, and a number of smaller factions (pirates, civilian and merchant factions). The player will be able to pick a side and battle for conflicted sectors. Additionally, as a reward for serving for each of the main factions, it will be possible to unlock special faction-specific ships in the form of a tech tree. Multiplayer is not planned (it's a lot of work and I don't want to make promises I can't keep) however since it's Unity, nothing is out of the question.
The full feature list is in the attachments. Thank you Discovery Freelancer!
I'm a Unity3D developer and I've been working on an arcade space sandbox game for four months. I've decided to wait until I have some content to show before I started marketing the game. So I figured, where else could I find a potentially interested crowd than here?
How it all started
Discovery Freelancer brought me and my friends many hours of fun and memories from simpler times. Motivated by my love for space games and with the knowledge of game development at my disposal, I've decided to start my own little project. I want this project to revive that feeling I've had when I played Freelancer as a kid, the curiosity and the amazement with what I'd seen and what I'd been a part of.
So before you ask; no, this is not a Freelancer clone or successor. The game (which still has no title apart from the working name, SpaceSim) is inspired by the best aspects of some of the games I've played, most notably Freelancer and the X series. Having said that, it has certain unique features that none of the mentioned games have. In the past several months I've implemented quite a number of features, but much more is still to come. I enjoy working on this project and I hope to one day (rather soon hopefully) release the game for everyone. Do keep in mind that I have a zero budget for the entire game, so I'm either creating the content myself or using free content. Also, I have a day job so I work on the game in my free time, which is only about 2 to 3 hours per day. Therefore please curb your expectations.
Development videos
On the following Youtube account I post development previews of the project every two to three weeks, so you can see how the game has progressed since its earliest days and all the features that were added. Sincress Youtube channel: https://www.youtube.com/channel/UCUThNkm...p6RExi3lpg
Please subscribe if you want to stay up to date with the development. This is the latest dev preview:
I need your help!
Your feedback and ideas are very welcome and appreciated, however I also need your help! Since I haven't been able to reach any audience so far, I'd be thankful if you guys spread the news and told about this project to your friends and anyone who is interested, if you find my work interesting and see the potential in this project. I also work on this project completely alone, I do the development alone, the art, and the modelling too. If anyone wishes to contribute to the project, that would be welcome too (want to see your ship in the game?).
Features
Currently I've implemented the ability to own and command multiple ships (like in X games) with basic autopilot commands (dock, move, attack, follow, patrol, etc). The current development build has five ships, of which some are small ships (which dock to stations internally) and some are large ships (which use mooring points and dock externally). There are also jumpgates which, apart from changing systems, serve as ship spawnpoints. I'm planning to make a system editor which will enable me to make and deploy several sectors per hour. The game will feature two main factions which will fight for territorial domination, and a number of smaller factions (pirates, civilian and merchant factions). The player will be able to pick a side and battle for conflicted sectors. Additionally, as a reward for serving for each of the main factions, it will be possible to unlock special faction-specific ships in the form of a tech tree. Multiplayer is not planned (it's a lot of work and I don't want to make promises I can't keep) however since it's Unity, nothing is out of the question.
The full feature list is in the attachments. Thank you Discovery Freelancer!